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Geant4/examples/extended/eventgenerator/particleGun/src/PrimaryGeneratorAction0.cc

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Diff markup

Differences between /examples/extended/eventgenerator/particleGun/src/PrimaryGeneratorAction0.cc (Version 11.3.0) and /examples/extended/eventgenerator/particleGun/src/PrimaryGeneratorAction0.cc (Version 10.7.p4)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
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  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
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 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /// \file eventgenerator/particleGun/src/Prima     26 /// \file eventgenerator/particleGun/src/PrimaryGeneratorAction0.cc
 27 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorAction0 class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //                                             <<  30 // 
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 33                                                    33 
 34 #include "PrimaryGeneratorAction0.hh"              34 #include "PrimaryGeneratorAction0.hh"
 35                                                << 
 36 #include "PrimaryGeneratorAction.hh"               35 #include "PrimaryGeneratorAction.hh"
 37                                                    36 
 38 #include "G4Event.hh"                              37 #include "G4Event.hh"
 39 #include "G4ParticleGun.hh"                        38 #include "G4ParticleGun.hh"
 40 #include "G4SystemOfUnits.hh"                      39 #include "G4SystemOfUnits.hh"
 41 #include "Randomize.hh"                            40 #include "Randomize.hh"
 42                                                    41 
 43 //....oooOO0OOooo........oooOO0OOooo........oo     42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 44                                                    43 
 45 PrimaryGeneratorAction0::PrimaryGeneratorActio <<  44 PrimaryGeneratorAction0::PrimaryGeneratorAction0(G4ParticleGun* gun)
                                                   >>  45 : fParticleGun(gun)
 46 {                                                  46 {
 47   // solid angle                               <<  47   //solid angle
 48   //                                               48   //
 49   G4double alphaMin = 0 * deg;  // alpha in [0 <<  49   G4double alphaMin =  0*deg;      //alpha in [0,pi]
 50   G4double alphaMax = 60 * deg;                <<  50   G4double alphaMax = 60*deg;
 51   fCosAlphaMin = std::cos(alphaMin);               51   fCosAlphaMin = std::cos(alphaMin);
 52   fCosAlphaMax = std::cos(alphaMax);               52   fCosAlphaMax = std::cos(alphaMax);
 53                                                <<  53   
 54   fPsiMin = 0 * deg;  // psi in [0, 2*pi]      <<  54   fPsiMin = 0*deg;       //psi in [0, 2*pi]
 55   fPsiMax = 360 * deg;                         <<  55   fPsiMax = 360*deg;
 56 }                                                  56 }
 57                                                    57 
 58 //....oooOO0OOooo........oooOO0OOooo........oo     58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 59                                                    59 
                                                   >>  60 PrimaryGeneratorAction0::~PrimaryGeneratorAction0()
                                                   >>  61 { }
                                                   >>  62 
                                                   >>  63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  64 
 60 void PrimaryGeneratorAction0::GeneratePrimarie     65 void PrimaryGeneratorAction0::GeneratePrimaries(G4Event* anEvent)
 61 {                                              <<  66 {  
 62   // vertex position fixed                     <<  67   //vertex position fixed
 63   //                                               68   //
 64   G4double x0 = 0 * mm, y0 = 0 * mm, z0 = 0 *  <<  69   G4double x0 = 0*mm, y0 = 0*mm, z0 = 0*mm;
 65   fParticleGun->SetParticlePosition(G4ThreeVec <<  70   fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
 66                                                    71 
 67   // direction uniform in solid angle          <<  72   //direction uniform in solid angle
 68   //                                               73   //
 69   G4double cosAlpha = fCosAlphaMin - G4Uniform <<  74   G4double cosAlpha = fCosAlphaMin-G4UniformRand()*(fCosAlphaMin-fCosAlphaMax);
 70   G4double sinAlpha = std::sqrt(1. - cosAlpha  <<  75   G4double sinAlpha = std::sqrt(1. - cosAlpha*cosAlpha);
 71   G4double psi = fPsiMin + G4UniformRand() * ( <<  76   G4double psi = fPsiMin + G4UniformRand()*(fPsiMax - fPsiMin);
 72                                                <<  77 
 73   G4double ux = sinAlpha * std::cos(psi), uy = <<  78   G4double ux = sinAlpha*std::cos(psi),
 74                                                <<  79            uy = sinAlpha*std::sin(psi),
 75   fParticleGun->SetParticleMomentumDirection(G <<  80            uz = cosAlpha;
 76                                                    81 
                                                   >>  82   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,uz));
                                                   >>  83   
 77   fParticleGun->GeneratePrimaryVertex(anEvent)     84   fParticleGun->GeneratePrimaryVertex(anEvent);
 78 }                                                  85 }
 79                                                    86 
 80 //....oooOO0OOooo........oooOO0OOooo........oo     87 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 81                                                    88