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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file eventgenerator/HepMC/HepMCEx02/src/H 26 /// \file eventgenerator/HepMC/HepMCEx02/src/H02MuonSD.cc 27 /// \brief Implementation of the H02MuonSD cla 27 /// \brief Implementation of the H02MuonSD class 28 // 28 // >> 29 // ==================================================================== 29 // 30 // 30 #include "H02MuonSD.hh" << 31 // H02MuonSD.cc >> 32 // $Id$ >> 33 // >> 34 // ==================================================================== 31 35 >> 36 #include "H02MuonSD.hh" 32 #include "H02MuonHit.hh" 37 #include "H02MuonHit.hh" 33 << 34 #include "G4HCofThisEvent.hh" 38 #include "G4HCofThisEvent.hh" 35 #include "G4Step.hh" << 36 #include "G4TouchableHistory.hh" 39 #include "G4TouchableHistory.hh" 37 #include "G4Track.hh" << 38 #include "G4VPhysicalVolume.hh" 40 #include "G4VPhysicalVolume.hh" >> 41 #include "G4Track.hh" >> 42 #include "G4Step.hh" >> 43 #include "G4ios.hh" 39 44 40 //....oooOO0OOooo........oooOO0OOooo........oo << 45 ///////////////////////////////// 41 H02MuonSD::H02MuonSD(G4String name) : G4VSensi << 46 H02MuonSD::H02MuonSD(G4String name) >> 47 : G4VSensitiveDetector(name) >> 48 ///////////////////////////////// 42 { 49 { 43 G4String HCname; 50 G4String HCname; 44 collectionName.insert("muonHit"); 51 collectionName.insert("muonHit"); 45 } 52 } 46 53 47 //....oooOO0OOooo........oooOO0OOooo........oo << 54 /////////////////////////////////////////////// 48 H02MuonSD::~H02MuonSD() {} << 55 H02MuonSD::~H02MuonSD() >> 56 /////////////////////////////////////////////// >> 57 { >> 58 } 49 59 50 //....oooOO0OOooo........oooOO0OOooo........oo << 60 /////////////////////////////////////////////// 51 void H02MuonSD::Initialize(G4HCofThisEvent* HC 61 void H02MuonSD::Initialize(G4HCofThisEvent* HCE) >> 62 /////////////////////////////////////////////// 52 { 63 { 53 static int HCID = -1; << 64 static int HCID=-1; 54 fHitCollection = new H02MuonHitsCollection(S << 65 hitCollection= new H02MuonHitsCollection(SensitiveDetectorName, 55 if (HCID < 0) HCID = GetCollectionID(0); << 66 collectionName[0]); 56 HCE->AddHitsCollection(HCID, fHitCollection) << 67 if(HCID<0) HCID= GetCollectionID(0); >> 68 HCE-> AddHitsCollection(HCID, hitCollection); 57 } 69 } 58 70 59 //....oooOO0OOooo........oooOO0OOooo........oo << 71 /////////////////////////////////////////////////////////////////////// 60 G4bool H02MuonSD::ProcessHits(G4Step* astep, G 72 G4bool H02MuonSD::ProcessHits(G4Step* astep, G4TouchableHistory*) >> 73 /////////////////////////////////////////////////////////////////////// 61 { 74 { 62 G4ParticleDefinition* particle = astep->GetT << 75 G4ParticleDefinition* particle= astep-> GetTrack()-> GetDefinition(); 63 if (particle->GetPDGCharge() == 0.) return f << 76 if(particle-> GetPDGCharge() == 0.) return false; 64 77 65 G4StepPoint* prestep = astep->GetPreStepPoin << 78 G4StepPoint* prestep= astep-> GetPreStepPoint(); 66 79 67 if (prestep->GetStepStatus() != fGeomBoundar << 80 if(prestep-> GetStepStatus() != fGeomBoundary) return false; 68 81 69 G4ThreeVector vmom = prestep->GetMomentum(); << 82 G4ThreeVector vmom= prestep-> GetMomentum(); 70 G4ThreeVector vpos = prestep->GetPosition(); << 83 G4ThreeVector vpos= prestep-> GetPosition(); 71 G4double tof = prestep->GetGlobalTime(); << 84 G4double tof= prestep-> GetGlobalTime(); 72 << 85 73 G4VPhysicalVolume* volume = prestep->GetPhys << 86 G4VPhysicalVolume* volume= prestep-> GetPhysicalVolume(); 74 G4int id = volume->GetCopyNo(); << 87 G4int id= volume-> GetCopyNo(); 75 if (volume->GetName() == "ENDCAP_MUON_PV") i << 88 if(volume-> GetName() == "ENDCAP_MUON_PV") id +=10; 76 << 89 77 H02MuonHit* aHit = new H02MuonHit(id, partic << 90 H02MuonHit* aHit= 78 fHitCollection->insert(aHit); << 91 new H02MuonHit(id, particle-> GetParticleName(), vmom, vpos, tof); >> 92 hitCollection-> insert(aHit); 79 return true; 93 return true; >> 94 80 } 95 } 81 96 82 //....oooOO0OOooo........oooOO0OOooo........oo << 97 /////////////////////////////////////////////// 83 void H02MuonSD::EndOfEvent(G4HCofThisEvent*) { << 98 void H02MuonSD::EndOfEvent(G4HCofThisEvent*) >> 99 /////////////////////////////////////////////// >> 100 { >> 101 } 84 102 85 //....oooOO0OOooo........oooOO0OOooo........oo << 103 ////////////////////// 86 void H02MuonSD::clear() {} << 104 void H02MuonSD::clear() >> 105 ////////////////////// >> 106 { >> 107 } 87 108 88 //....oooOO0OOooo........oooOO0OOooo........oo << 109 //////////////////////// 89 void H02MuonSD::DrawAll() {} << 110 void H02MuonSD::DrawAll() >> 111 //////////////////////// >> 112 { >> 113 } 90 114 91 //....oooOO0OOooo........oooOO0OOooo........oo << 115 ///////////////////////// 92 void H02MuonSD::PrintAll() 116 void H02MuonSD::PrintAll() >> 117 ///////////////////////// 93 { 118 { 94 G4int nHit = fHitCollection->entries(); << 119 G4int nHit= hitCollection-> entries(); 95 G4cout << "--------------------------------- 120 G4cout << "------------------------------------------" << G4endl 96 << "*** Muon System Hit (#hits=" << n 121 << "*** Muon System Hit (#hits=" << nHit << ")" << G4endl; 97 fHitCollection->PrintAllHits(); << 122 hitCollection-> PrintAllHits(); 98 } << 123 } >> 124 99 125