Geant4 Cross Reference |
1 # 1 # 2 # Macro file for the initialization phase of " 2 # Macro file for the initialization phase of "exampleN02.cc" 3 # when runing in interactive mode 3 # when runing in interactive mode 4 # 4 # 5 # Sets some default verbose 5 # Sets some default verbose 6 # 6 # 7 /control/verbose 2 7 /control/verbose 2 8 /run/verbose 2 8 /run/verbose 2 9 # 9 # 10 # Open a viewer << 10 # create empty scene 11 /vis/open << 12 # This opens the default viewer - see examples << 13 # more comprehensive overview of options. Also << 14 # << 15 # Disable auto refresh and quieten vis message << 16 # trajectories are established: << 17 /vis/viewer/set/autoRefresh false << 18 /vis/verbose errors << 19 # 11 # 20 # Draw geometry: << 12 /vis/scene/create 21 /vis/drawVolume << 22 # 13 # 23 # Specify view angle: << 14 # Create a scene handler for a specific graphics system 24 /vis/viewer/set/viewpointThetaPhi 90. 180. << 15 # (Edit the next line(s) to choose another graphic system) 25 # 16 # 26 # Specify zoom value: << 17 /vis/open OGLIX 27 /vis/viewer/zoom 1.4 << 18 # >> 19 ####/vis/open DAWNFILE 28 # 20 # 29 # Specify style (surface or wireframe): << 21 # draw scene 30 #/vis/viewer/set/style wireframe << 31 # 22 # 32 # Draw coordinate axes: << 23 /vis/viewer/set/viewpointThetaPhi 90 180 deg 33 #/vis/scene/add/axes 0 0 0 1 m << 24 /vis/viewer/zoom 1.4 >> 25 /vis/viewer/flush 34 # 26 # 35 # Draw smooth trajectories at end of event, sh << 27 # for drawing the tracks 36 # as markers 2 pixels wide: << 28 # Draw trajectories at end of event, showing trajectory points as 37 /vis/scene/add/trajectories smooth << 29 # markers of size 2 pixels >> 30 /vis/scene/add/trajectories 38 /vis/modeling/trajectories/create/drawByCharge 31 /vis/modeling/trajectories/create/drawByCharge 39 /vis/modeling/trajectories/drawByCharge-0/defa 32 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 40 /vis/modeling/trajectories/drawByCharge-0/defa 33 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 41 # (if too many tracks cause core dump => /trac << 34 # (if too many tracks cause core dump => storeTrajectory 0) 42 # << 35 43 # Draw hits at end of event: << 44 #/vis/scene/add/hits << 45 # << 46 # To draw only gammas: << 47 #/vis/filtering/trajectories/create/particleFi << 48 #/vis/filtering/trajectories/particleFilter-0/ << 49 # << 50 # To invert the above, drawing all particles e << 51 # keep the above two lines but also add: << 52 #/vis/filtering/trajectories/particleFilter-0/ << 53 # << 54 # Many other options are available with /vis/m << 55 # For example, to select colour by particle ID << 56 #/vis/modeling/trajectories/create/drawByParti << 57 #/vis/modeling/trajectories/drawByParticleID-0 << 58 # << 59 # To superimpose all of the events from a give << 60 /vis/scene/endOfEventAction accumulate 36 /vis/scene/endOfEventAction accumulate 61 # 37 # 62 # Re-establish auto refreshing and verbosity: << 38 # Refresh ready for run 63 /vis/viewer/set/autoRefresh true << 39 /vis/viewer/refresh 64 /vis/verbose warnings << 65 # << 66 # For file-based drivers, use this to create a << 67 #/vis/viewer/flush << 68 # 40 # 69 # Now ready for /run/beamOn. 41 # Now ready for /run/beamOn.