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Geant4/examples/extended/eventgenerator/HepMC/HepMCEx01/vis.mac

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Diff markup

Differences between /examples/extended/eventgenerator/HepMC/HepMCEx01/vis.mac (Version 11.3.0) and /examples/extended/eventgenerator/HepMC/HepMCEx01/vis.mac (Version 9.1.p3)


  1 #                                                   1 #
  2 # Macro file for the initialization phase of "      2 # Macro file for the initialization phase of "exampleN02.cc"
  3 # when runing in interactive mode                   3 # when runing in interactive mode
  4 #                                                   4 #
  5 # Sets some default verbose                         5 # Sets some default verbose
  6 #                                                   6 #
  7 /control/verbose 2                                  7 /control/verbose 2
  8 /run/verbose 2                                      8 /run/verbose 2
  9 #                                                   9 #
 10 # Open a viewer                                <<  10 # create empty scene
 11 /vis/open                                      << 
 12 # This opens the default viewer - see examples << 
 13 # more comprehensive overview of options. Also << 
 14 #                                              << 
 15 # Disable auto refresh and quieten vis message << 
 16 # trajectories are established:                << 
 17 /vis/viewer/set/autoRefresh false              << 
 18 /vis/verbose errors                            << 
 19 #                                                  11 #
 20 # Draw geometry:                               <<  12 /vis/scene/create
 21 /vis/drawVolume                                << 
 22 #                                                  13 #
 23 # Specify view angle:                          <<  14 # Create a scene handler for a specific graphics system
 24 /vis/viewer/set/viewpointThetaPhi 90. 180.     <<  15 # (Edit the next line(s) to choose another graphic system)
 25 #                                                  16 #
 26 # Specify zoom value:                          <<  17 /vis/open OGLIX
 27 /vis/viewer/zoom 1.4                           <<  18 #
                                                   >>  19 ####/vis/open DAWNFILE
 28 #                                                  20 #
 29 # Specify style (surface or wireframe):        <<  21 # draw scene
 30 #/vis/viewer/set/style wireframe               << 
 31 #                                                  22 #
 32 # Draw coordinate axes:                        <<  23 /vis/viewer/set/viewpointThetaPhi 90 180 deg
 33 #/vis/scene/add/axes 0 0 0 1 m                 <<  24 /vis/viewer/zoom 1.4
                                                   >>  25 /vis/viewer/flush
 34 #                                                  26 #
 35 # Draw smooth trajectories at end of event, sh <<  27 # for drawing the tracks
 36 # as markers 2 pixels wide:                    <<  28 # Draw trajectories at end of event, showing trajectory points as
 37 /vis/scene/add/trajectories smooth             <<  29 # markers of size 2 pixels
                                                   >>  30 /vis/scene/add/trajectories
 38 /vis/modeling/trajectories/create/drawByCharge     31 /vis/modeling/trajectories/create/drawByCharge
 39 /vis/modeling/trajectories/drawByCharge-0/defa     32 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 40 /vis/modeling/trajectories/drawByCharge-0/defa     33 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
 41 # (if too many tracks cause core dump => /trac <<  34 # (if too many tracks cause core dump => storeTrajectory 0)
 42 #                                              <<  35 
 43 # Draw hits at end of event:                   << 
 44 #/vis/scene/add/hits                           << 
 45 #                                              << 
 46 # To draw only gammas:                         << 
 47 #/vis/filtering/trajectories/create/particleFi << 
 48 #/vis/filtering/trajectories/particleFilter-0/ << 
 49 #                                              << 
 50 # To invert the above, drawing all particles e << 
 51 # keep the above two lines but also add:       << 
 52 #/vis/filtering/trajectories/particleFilter-0/ << 
 53 #                                              << 
 54 # Many other options are available with /vis/m << 
 55 # For example, to select colour by particle ID << 
 56 #/vis/modeling/trajectories/create/drawByParti << 
 57 #/vis/modeling/trajectories/drawByParticleID-0 << 
 58 #                                              << 
 59 # To superimpose all of the events from a give << 
 60 /vis/scene/endOfEventAction accumulate             36 /vis/scene/endOfEventAction accumulate
 61 #                                                  37 #
 62 # Re-establish auto refreshing and verbosity:  <<  38 # Refresh ready for run
 63 /vis/viewer/set/autoRefresh true               <<  39 /vis/viewer/refresh
 64 /vis/verbose warnings                          << 
 65 #                                              << 
 66 # For file-based drivers, use this to create a << 
 67 #/vis/viewer/flush                             << 
 68 #                                                  40 #
 69 # Now ready for /run/beamOn.                       41 # Now ready for /run/beamOn.