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Geant4/examples/extended/eventgenerator/HepMC/HepMCEx01/vis.mac

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /examples/extended/eventgenerator/HepMC/HepMCEx01/vis.mac (Version 11.3.0) and /examples/extended/eventgenerator/HepMC/HepMCEx01/vis.mac (Version 11.2.1)


  1 #                                                   1 #
  2 # Macro file for the initialization phase of "      2 # Macro file for the initialization phase of "exampleN02.cc"
  3 # when runing in interactive mode                   3 # when runing in interactive mode
  4 #                                                   4 #
  5 # Sets some default verbose                         5 # Sets some default verbose
  6 #                                                   6 #
  7 /control/verbose 2                                  7 /control/verbose 2
  8 /run/verbose 2                                      8 /run/verbose 2
  9 #                                                   9 #
 10 # Open a viewer                                    10 # Open a viewer
 11 /vis/open                                          11 /vis/open
 12 # This opens the default viewer - see examples     12 # This opens the default viewer - see examples/basic/B1/vis.mac for a
 13 # more comprehensive overview of options. Also     13 # more comprehensive overview of options. Also the documentation.
 14 #                                                  14 #
 15 # Disable auto refresh and quieten vis message     15 # Disable auto refresh and quieten vis messages whilst scene and
 16 # trajectories are established:                    16 # trajectories are established:
 17 /vis/viewer/set/autoRefresh false                  17 /vis/viewer/set/autoRefresh false
 18 /vis/verbose errors                                18 /vis/verbose errors
 19 #                                                  19 #
 20 # Draw geometry:                                   20 # Draw geometry:
 21 /vis/drawVolume                                    21 /vis/drawVolume
 22 #                                                  22 #
 23 # Specify view angle:                              23 # Specify view angle:
 24 /vis/viewer/set/viewpointThetaPhi 90. 180.         24 /vis/viewer/set/viewpointThetaPhi 90. 180.
 25 #                                                  25 #
 26 # Specify zoom value:                              26 # Specify zoom value:
 27 /vis/viewer/zoom 1.4                               27 /vis/viewer/zoom 1.4
 28 #                                                  28 #
 29 # Specify style (surface or wireframe):            29 # Specify style (surface or wireframe):
 30 #/vis/viewer/set/style wireframe                   30 #/vis/viewer/set/style wireframe
 31 #                                                  31 #
 32 # Draw coordinate axes:                            32 # Draw coordinate axes:
 33 #/vis/scene/add/axes 0 0 0 1 m                     33 #/vis/scene/add/axes 0 0 0 1 m
 34 #                                                  34 #
 35 # Draw smooth trajectories at end of event, sh     35 # Draw smooth trajectories at end of event, showing trajectory points
 36 # as markers 2 pixels wide:                        36 # as markers 2 pixels wide:
 37 /vis/scene/add/trajectories smooth                 37 /vis/scene/add/trajectories smooth
 38 /vis/modeling/trajectories/create/drawByCharge     38 /vis/modeling/trajectories/create/drawByCharge
 39 /vis/modeling/trajectories/drawByCharge-0/defa     39 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 40 /vis/modeling/trajectories/drawByCharge-0/defa     40 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
 41 # (if too many tracks cause core dump => /trac     41 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 42 #                                                  42 #
 43 # Draw hits at end of event:                       43 # Draw hits at end of event:
 44 #/vis/scene/add/hits                               44 #/vis/scene/add/hits
 45 #                                                  45 #
 46 # To draw only gammas:                             46 # To draw only gammas:
 47 #/vis/filtering/trajectories/create/particleFi     47 #/vis/filtering/trajectories/create/particleFilter
 48 #/vis/filtering/trajectories/particleFilter-0/     48 #/vis/filtering/trajectories/particleFilter-0/add gamma
 49 #                                                  49 #
 50 # To invert the above, drawing all particles e     50 # To invert the above, drawing all particles except gammas,
 51 # keep the above two lines but also add:           51 # keep the above two lines but also add:
 52 #/vis/filtering/trajectories/particleFilter-0/     52 #/vis/filtering/trajectories/particleFilter-0/invert true
 53 #                                                  53 #
 54 # Many other options are available with /vis/m     54 # Many other options are available with /vis/modeling and /vis/filtering.
 55 # For example, to select colour by particle ID     55 # For example, to select colour by particle ID:
 56 #/vis/modeling/trajectories/create/drawByParti     56 #/vis/modeling/trajectories/create/drawByParticleID
 57 #/vis/modeling/trajectories/drawByParticleID-0     57 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue
 58 #                                                  58 #
 59 # To superimpose all of the events from a give     59 # To superimpose all of the events from a given run:
 60 /vis/scene/endOfEventAction accumulate             60 /vis/scene/endOfEventAction accumulate
 61 #                                                  61 #
 62 # Re-establish auto refreshing and verbosity:      62 # Re-establish auto refreshing and verbosity:
 63 /vis/viewer/set/autoRefresh true                   63 /vis/viewer/set/autoRefresh true
 64 /vis/verbose warnings                              64 /vis/verbose warnings
 65 #                                                  65 #
 66 # For file-based drivers, use this to create a     66 # For file-based drivers, use this to create an empty detector view:
 67 #/vis/viewer/flush                                 67 #/vis/viewer/flush
 68 #                                                  68 #
 69 # Now ready for /run/beamOn.                       69 # Now ready for /run/beamOn.