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Geant4/examples/extended/eventgenerator/HepMC/HepMCEx01/vis.mac

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Diff markup

Differences between /examples/extended/eventgenerator/HepMC/HepMCEx01/vis.mac (Version 11.3.0) and /examples/extended/eventgenerator/HepMC/HepMCEx01/vis.mac (Version 10.6.p2)


  1 #                                                   1 #
  2 # Macro file for the initialization phase of "      2 # Macro file for the initialization phase of "exampleN02.cc"
  3 # when runing in interactive mode                   3 # when runing in interactive mode
  4 #                                                   4 #
  5 # Sets some default verbose                         5 # Sets some default verbose
  6 #                                                   6 #
  7 /control/verbose 2                                  7 /control/verbose 2
  8 /run/verbose 2                                      8 /run/verbose 2
  9 #                                                   9 #
 10 # Open a viewer                                <<  10 # Use this open statement to create an OpenGL view:
 11 /vis/open                                      <<  11 /vis/open OGL 600x600-0+0
 12 # This opens the default viewer - see examples <<  12 #
 13 # more comprehensive overview of options. Also <<  13 # Use this open statement to create a .prim file suitable for
                                                   >>  14 # viewing in DAWN:
                                                   >>  15 #/vis/open DAWNFILE
                                                   >>  16 #
                                                   >>  17 # Use this open statement to create a .heprep file suitable for
                                                   >>  18 # viewing in HepRApp:
                                                   >>  19 #/vis/open HepRepFile
                                                   >>  20 #
                                                   >>  21 # Use this open statement to create a .wrl file suitable for
                                                   >>  22 # viewing in a VRML viewer:
                                                   >>  23 #/vis/open VRML2FILE
 14 #                                                  24 #
 15 # Disable auto refresh and quieten vis message     25 # Disable auto refresh and quieten vis messages whilst scene and
 16 # trajectories are established:                    26 # trajectories are established:
 17 /vis/viewer/set/autoRefresh false                  27 /vis/viewer/set/autoRefresh false
 18 /vis/verbose errors                                28 /vis/verbose errors
 19 #                                                  29 #
 20 # Draw geometry:                                   30 # Draw geometry:
 21 /vis/drawVolume                                    31 /vis/drawVolume
 22 #                                                  32 #
 23 # Specify view angle:                              33 # Specify view angle:
 24 /vis/viewer/set/viewpointThetaPhi 90. 180.         34 /vis/viewer/set/viewpointThetaPhi 90. 180.
 25 #                                                  35 #
 26 # Specify zoom value:                              36 # Specify zoom value:
 27 /vis/viewer/zoom 1.4                               37 /vis/viewer/zoom 1.4
 28 #                                                  38 #
 29 # Specify style (surface or wireframe):            39 # Specify style (surface or wireframe):
 30 #/vis/viewer/set/style wireframe                   40 #/vis/viewer/set/style wireframe
 31 #                                                  41 #
 32 # Draw coordinate axes:                            42 # Draw coordinate axes:
 33 #/vis/scene/add/axes 0 0 0 1 m                     43 #/vis/scene/add/axes 0 0 0 1 m
 34 #                                                  44 #
 35 # Draw smooth trajectories at end of event, sh     45 # Draw smooth trajectories at end of event, showing trajectory points
 36 # as markers 2 pixels wide:                        46 # as markers 2 pixels wide:
 37 /vis/scene/add/trajectories smooth                 47 /vis/scene/add/trajectories smooth
 38 /vis/modeling/trajectories/create/drawByCharge     48 /vis/modeling/trajectories/create/drawByCharge
 39 /vis/modeling/trajectories/drawByCharge-0/defa     49 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 40 /vis/modeling/trajectories/drawByCharge-0/defa     50 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
 41 # (if too many tracks cause core dump => /trac     51 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 42 #                                                  52 #
 43 # Draw hits at end of event:                       53 # Draw hits at end of event:
 44 #/vis/scene/add/hits                               54 #/vis/scene/add/hits
 45 #                                                  55 #
 46 # To draw only gammas:                             56 # To draw only gammas:
 47 #/vis/filtering/trajectories/create/particleFi     57 #/vis/filtering/trajectories/create/particleFilter
 48 #/vis/filtering/trajectories/particleFilter-0/     58 #/vis/filtering/trajectories/particleFilter-0/add gamma
 49 #                                                  59 #
 50 # To invert the above, drawing all particles e     60 # To invert the above, drawing all particles except gammas,
 51 # keep the above two lines but also add:           61 # keep the above two lines but also add:
 52 #/vis/filtering/trajectories/particleFilter-0/     62 #/vis/filtering/trajectories/particleFilter-0/invert true
 53 #                                                  63 #
 54 # Many other options are available with /vis/m     64 # Many other options are available with /vis/modeling and /vis/filtering.
 55 # For example, to select colour by particle ID     65 # For example, to select colour by particle ID:
 56 #/vis/modeling/trajectories/create/drawByParti     66 #/vis/modeling/trajectories/create/drawByParticleID
 57 #/vis/modeling/trajectories/drawByParticleID-0     67 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue
 58 #                                                  68 #
 59 # To superimpose all of the events from a give     69 # To superimpose all of the events from a given run:
 60 /vis/scene/endOfEventAction accumulate             70 /vis/scene/endOfEventAction accumulate
 61 #                                                  71 #
 62 # Re-establish auto refreshing and verbosity:      72 # Re-establish auto refreshing and verbosity:
 63 /vis/viewer/set/autoRefresh true                   73 /vis/viewer/set/autoRefresh true
 64 /vis/verbose warnings                              74 /vis/verbose warnings
 65 #                                                  75 #
 66 # For file-based drivers, use this to create a     76 # For file-based drivers, use this to create an empty detector view:
 67 #/vis/viewer/flush                                 77 #/vis/viewer/flush
 68 #                                                  78 #
 69 # Now ready for /run/beamOn.                       79 # Now ready for /run/beamOn.