Geant4 Cross Reference |
1 # 1 # 2 # Macro file for the initialization phase of " 2 # Macro file for the initialization phase of "exampleN02.cc" 3 # when runing in interactive mode 3 # when runing in interactive mode 4 # 4 # 5 # Sets some default verbose 5 # Sets some default verbose 6 # 6 # 7 /control/verbose 2 7 /control/verbose 2 8 /run/verbose 2 8 /run/verbose 2 9 # 9 # 10 # Open a viewer << 10 # Use this open statement to create an OpenGL view: 11 /vis/open << 11 /vis/open OGL 600x600-0+0 12 # This opens the default viewer - see examples << 12 # 13 # more comprehensive overview of options. Also << 13 # Use this open statement to create a .prim file suitable for >> 14 # viewing in DAWN: >> 15 #/vis/open DAWNFILE >> 16 # >> 17 # Use this open statement to create a .heprep file suitable for >> 18 # viewing in HepRApp: >> 19 #/vis/open HepRepFile >> 20 # >> 21 # Use this open statement to create a .wrl file suitable for >> 22 # viewing in a VRML viewer: >> 23 #/vis/open VRML2FILE 14 # 24 # 15 # Disable auto refresh and quieten vis message 25 # Disable auto refresh and quieten vis messages whilst scene and 16 # trajectories are established: 26 # trajectories are established: 17 /vis/viewer/set/autoRefresh false 27 /vis/viewer/set/autoRefresh false 18 /vis/verbose errors 28 /vis/verbose errors 19 # 29 # 20 # Draw geometry: 30 # Draw geometry: 21 /vis/drawVolume 31 /vis/drawVolume 22 # 32 # 23 # Specify view angle: 33 # Specify view angle: 24 /vis/viewer/set/viewpointThetaPhi 90. 180. 34 /vis/viewer/set/viewpointThetaPhi 90. 180. 25 # 35 # 26 # Specify zoom value: 36 # Specify zoom value: 27 /vis/viewer/zoom 1.4 37 /vis/viewer/zoom 1.4 28 # 38 # 29 # Specify style (surface or wireframe): 39 # Specify style (surface or wireframe): 30 #/vis/viewer/set/style wireframe 40 #/vis/viewer/set/style wireframe 31 # 41 # 32 # Draw coordinate axes: 42 # Draw coordinate axes: 33 #/vis/scene/add/axes 0 0 0 1 m 43 #/vis/scene/add/axes 0 0 0 1 m 34 # 44 # 35 # Draw smooth trajectories at end of event, sh 45 # Draw smooth trajectories at end of event, showing trajectory points 36 # as markers 2 pixels wide: 46 # as markers 2 pixels wide: 37 /vis/scene/add/trajectories smooth 47 /vis/scene/add/trajectories smooth 38 /vis/modeling/trajectories/create/drawByCharge 48 /vis/modeling/trajectories/create/drawByCharge 39 /vis/modeling/trajectories/drawByCharge-0/defa 49 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 40 /vis/modeling/trajectories/drawByCharge-0/defa 50 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 41 # (if too many tracks cause core dump => /trac 51 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 42 # 52 # 43 # Draw hits at end of event: 53 # Draw hits at end of event: 44 #/vis/scene/add/hits 54 #/vis/scene/add/hits 45 # 55 # 46 # To draw only gammas: 56 # To draw only gammas: 47 #/vis/filtering/trajectories/create/particleFi 57 #/vis/filtering/trajectories/create/particleFilter 48 #/vis/filtering/trajectories/particleFilter-0/ 58 #/vis/filtering/trajectories/particleFilter-0/add gamma 49 # 59 # 50 # To invert the above, drawing all particles e 60 # To invert the above, drawing all particles except gammas, 51 # keep the above two lines but also add: 61 # keep the above two lines but also add: 52 #/vis/filtering/trajectories/particleFilter-0/ 62 #/vis/filtering/trajectories/particleFilter-0/invert true 53 # 63 # 54 # Many other options are available with /vis/m 64 # Many other options are available with /vis/modeling and /vis/filtering. 55 # For example, to select colour by particle ID 65 # For example, to select colour by particle ID: 56 #/vis/modeling/trajectories/create/drawByParti 66 #/vis/modeling/trajectories/create/drawByParticleID 57 #/vis/modeling/trajectories/drawByParticleID-0 67 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue 58 # 68 # 59 # To superimpose all of the events from a give 69 # To superimpose all of the events from a given run: 60 /vis/scene/endOfEventAction accumulate 70 /vis/scene/endOfEventAction accumulate 61 # 71 # 62 # Re-establish auto refreshing and verbosity: 72 # Re-establish auto refreshing and verbosity: 63 /vis/viewer/set/autoRefresh true 73 /vis/viewer/set/autoRefresh true 64 /vis/verbose warnings 74 /vis/verbose warnings 65 # 75 # 66 # For file-based drivers, use this to create a 76 # For file-based drivers, use this to create an empty detector view: 67 #/vis/viewer/flush 77 #/vis/viewer/flush 68 # 78 # 69 # Now ready for /run/beamOn. 79 # Now ready for /run/beamOn.