Geant4 Cross Reference |
1 # 1 # 2 # Macro file for the initialization phase of " 2 # Macro file for the initialization phase of "TestEm6.cc" 3 # 3 # 4 # Sets some default verbose 4 # Sets some default verbose 5 # and initializes the graphic. 5 # and initializes the graphic. 6 # 6 # 7 /control/verbose 2 7 /control/verbose 2 8 /run/verbose 2 8 /run/verbose 2 9 # 9 # 10 /run/initialize 10 /run/initialize 11 # 11 # 12 # set magnetic field for visualization only, a << 12 # Create empty scene ("world" is default) 13 # the step for a proper visualization of the t << 13 /vis/scene/create 14 # << 15 /testem/det/setField 100 tesla << 16 /testem/tracking/stepMax 10 m << 17 # 14 # 18 # Open a viewer << 15 # Create a scene handler for a specific graphics system 19 /vis/open << 16 # Edit the next line(s) to choose another graphic system 20 # This opens the default viewer - see examples << 21 # more comprehensive overview of options. Also << 22 # << 23 # Disable auto refresh and quieten vis message << 24 # trajectories are established: << 25 /vis/viewer/set/autoRefresh false << 26 /vis/verbose errors << 27 # 17 # 28 # Draw geometry: << 18 /vis/open OGLIX 29 /vis/drawVolume << 30 # 19 # 31 # Specify view angle: << 20 ####/vis/open DAWNFILE 32 #/vis/viewer/set/viewpointThetaPhi 90. 0. << 33 # 21 # 34 # Specify zoom value: << 22 # Draw scene 35 /vis/viewer/zoom 1.4 23 /vis/viewer/zoom 1.4 >> 24 /vis/viewer/flush 36 # 25 # 37 # Specify style (surface or wireframe): << 26 # for drawing the tracks 38 #/vis/viewer/set/style wireframe << 27 # if too many tracks cause core dump => storeTrajectory 0 >> 28 /tracking/storeTrajectory 1 >> 29 /vis/scene/endOfEventAction accumulate 39 # 30 # 40 # Draw coordinate axes: << 31 /testem/event/drawTracks all 41 #/vis/scene/add/axes 0 0 0 1 m << 42 # 32 # 43 # Draw smooth trajectories at end of event, sh << 33 # set magnetic field for visualization only, and limit 44 # as markers 2 pixels wide: << 34 # the step for a proper visualization of the tracjectories 45 /vis/scene/add/trajectories smooth << 46 /vis/modeling/trajectories/create/drawByCharge << 47 /vis/modeling/trajectories/drawByCharge-0/defa << 48 /vis/modeling/trajectories/drawByCharge-0/defa << 49 # (if too many tracks cause core dump => /trac << 50 # << 51 # Draw hits at end of event: << 52 #/vis/scene/add/hits << 53 # << 54 # To draw only gammas: << 55 #/vis/filtering/trajectories/create/particleFi << 56 #/vis/filtering/trajectories/particleFilter-0/ << 57 # << 58 # To invert the above, drawing all particles e << 59 # keep the above two lines but also add: << 60 #/vis/filtering/trajectories/particleFilter-0/ << 61 # << 62 # Many other options are available with /vis/m << 63 # For example, to select colour by particle ID << 64 #/vis/modeling/trajectories/create/drawByParti << 65 #/vis/modeling/trajectories/drawByParticleID-0 << 66 # << 67 # To superimpose all of the events from a give << 68 #/vis/scene/endOfEventAction accumulate << 69 # << 70 # Re-establish auto refreshing and verbosity: << 71 /vis/viewer/set/autoRefresh true << 72 /vis/verbose warnings << 73 # 35 # 74 # For file-based drivers, use this to create a << 36 /testem/det/setField 100 tesla 75 #/vis/viewer/flush << 37 /testem/tracking/stepMax 10 m