Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 /// \file electromagnetic/TestEm3/include/Prim 27 /// \brief Definition of the PrimaryGeneratorA 28 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 33 #ifndef PrimaryGeneratorAction_h 34 #define PrimaryGeneratorAction_h 1 35 36 #include "G4ParticleGun.hh" 37 #include "G4VUserPrimaryGeneratorAction.hh" 38 #include "globals.hh" 39 40 class G4Event; 41 class DetectorConstruction; 42 class PrimaryGeneratorMessenger; 43 44 //....oooOO0OOooo........oooOO0OOooo........oo 45 46 class PrimaryGeneratorAction : public G4VUserP 47 { 48 public: 49 PrimaryGeneratorAction(DetectorConstructio 50 ~PrimaryGeneratorAction() override; 51 52 public: 53 void SetDefaultKinematic(); 54 void SetRndmBeam(G4double val) { fRndmBeam 55 void GeneratePrimaries(G4Event*) override; 56 57 G4ParticleGun* GetParticleGun() { return f 58 59 private: 60 G4ParticleGun* fParticleGun = nullptr; 61 DetectorConstruction* fDetector = nullptr; 62 G4double fRndmBeam = 0.; // lateral beam 63 64 PrimaryGeneratorMessenger* fGunMessenger = 65 }; 66 67 //....oooOO0OOooo........oooOO0OOooo........oo 68 69 #endif 70