Geant4 Cross Reference |
1 # Open a viewer 1 # Open a viewer 2 /vis/open 2 /vis/open 3 # This opens the default viewer - see examples 3 # This opens the default viewer - see examples/basic/B1/vis.mac for a 4 # more comprehensive overview of options. Also 4 # more comprehensive overview of options. Also the documentation. 5 # 5 # 6 # Disable auto refresh and quieten vis message 6 # Disable auto refresh and quieten vis messages whilst scene and 7 # trajectories are established: 7 # trajectories are established: 8 /vis/viewer/set/autoRefresh false 8 /vis/viewer/set/autoRefresh false 9 /vis/verbose errors 9 /vis/verbose errors 10 # 10 # 11 # Draw geometry: 11 # Draw geometry: 12 /vis/drawVolume worlds 12 /vis/drawVolume worlds 13 # 13 # 14 # Specify view angle: 14 # Specify view angle: 15 /vis/viewer/set/viewpointThetaPhi 105 165 deg 15 /vis/viewer/set/viewpointThetaPhi 105 165 deg 16 # 16 # 17 # Specify zoom value: 17 # Specify zoom value: 18 ###/vis/viewer/zoom 1.5 18 ###/vis/viewer/zoom 1.5 19 # 19 # 20 # Specify style (surface or wireframe): 20 # Specify style (surface or wireframe): 21 #/vis/viewer/set/style wireframe 21 #/vis/viewer/set/style wireframe 22 # 22 # 23 # Draw coordinate axes: 23 # Draw coordinate axes: 24 #/vis/scene/add/axes 0 0 0 1 m 24 #/vis/scene/add/axes 0 0 0 1 m 25 # 25 # 26 # Draw smooth trajectories at end of event, sh 26 # Draw smooth trajectories at end of event, showing trajectory points 27 # as markers 2 pixels wide: 27 # as markers 2 pixels wide: 28 /vis/scene/add/trajectories smooth 28 /vis/scene/add/trajectories smooth 29 /vis/modeling/trajectories/create/drawByCharge 29 /vis/modeling/trajectories/create/drawByCharge 30 /vis/modeling/trajectories/drawByCharge-0/defa 30 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 31 /vis/modeling/trajectories/drawByCharge-0/defa 31 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 32 # (if too many tracks cause core dump => /trac 32 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 33 # 33 # 34 # Draw hits at end of event: 34 # Draw hits at end of event: 35 #/vis/scene/add/hits 35 #/vis/scene/add/hits 36 # 36 # 37 # To draw only gammas: 37 # To draw only gammas: 38 #/vis/filtering/trajectories/create/particleFi 38 #/vis/filtering/trajectories/create/particleFilter 39 #/vis/filtering/trajectories/particleFilter-0/ 39 #/vis/filtering/trajectories/particleFilter-0/add gamma 40 # 40 # 41 # To invert the above, drawing all particles e 41 # To invert the above, drawing all particles except gammas, 42 # keep the above two lines but also add: 42 # keep the above two lines but also add: 43 #/vis/filtering/trajectories/particleFilter-0/ 43 #/vis/filtering/trajectories/particleFilter-0/invert true 44 # 44 # 45 # Many other options are available with /vis/m 45 # Many other options are available with /vis/modeling and /vis/filtering. 46 # For example, to select colour by particle ID 46 # For example, to select colour by particle ID: 47 #/vis/modeling/trajectories/create/drawByParti 47 #/vis/modeling/trajectories/create/drawByParticleID 48 #/vis/modeling/trajectories/drawByParticleID-0 48 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue 49 # 49 # 50 # To superimpose all of the events from a give 50 # To superimpose all of the events from a given run: 51 /vis/scene/endOfEventAction accumulate 51 /vis/scene/endOfEventAction accumulate 52 # 52 # 53 # Re-establish auto refreshing and verbosity: 53 # Re-establish auto refreshing and verbosity: 54 /vis/viewer/set/autoRefresh true 54 /vis/viewer/set/autoRefresh true 55 /vis/verbose warnings 55 /vis/verbose warnings 56 # 56 # 57 # For file-based drivers, use this to create a 57 # For file-based drivers, use this to create an empty detector view: 58 #/vis/viewer/flush 58 #/vis/viewer/flush