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Geant4/examples/extended/biasing/GB06/vis.mac

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Diff markup

Differences between /examples/extended/biasing/GB06/vis.mac (Version 11.3.0) and /examples/extended/biasing/GB06/vis.mac (Version 11.1.3)


  1 # Open a viewer                                <<   1 # Use this open statement to create an OpenGL view:
  2 /vis/open                                      <<   2 /vis/open OGL 600x600-0+0
  3 # This opens the default viewer - see examples << 
  4 # more comprehensive overview of options. Also << 
  5 #                                                   3 #
  6 # Disable auto refresh and quieten vis message      4 # Disable auto refresh and quieten vis messages whilst scene and
  7 # trajectories are established:                     5 # trajectories are established:
  8 /vis/viewer/set/autoRefresh false                   6 /vis/viewer/set/autoRefresh false
  9 /vis/verbose errors                                 7 /vis/verbose errors
 10 #                                                   8 #
 11 # Draw geometry:                                    9 # Draw geometry:
 12 /vis/drawVolume worlds                             10 /vis/drawVolume worlds
 13 #                                                  11 #
 14 # Specify view angle:                              12 # Specify view angle:
 15 /vis/viewer/set/viewpointThetaPhi 105 165 deg      13 /vis/viewer/set/viewpointThetaPhi 105 165 deg
 16 #                                                  14 #
 17 # Specify zoom value:                              15 # Specify zoom value:
 18 ###/vis/viewer/zoom 1.5                            16 ###/vis/viewer/zoom 1.5
 19 #                                                  17 #
 20 # Specify style (surface or wireframe):            18 # Specify style (surface or wireframe):
 21 #/vis/viewer/set/style wireframe                   19 #/vis/viewer/set/style wireframe
 22 #                                                  20 #
 23 # Draw coordinate axes:                            21 # Draw coordinate axes:
 24 #/vis/scene/add/axes 0 0 0 1 m                     22 #/vis/scene/add/axes 0 0 0 1 m
 25 #                                                  23 #
 26 # Draw smooth trajectories at end of event, sh     24 # Draw smooth trajectories at end of event, showing trajectory points
 27 # as markers 2 pixels wide:                        25 # as markers 2 pixels wide:
 28 /vis/scene/add/trajectories smooth                 26 /vis/scene/add/trajectories smooth
 29 /vis/modeling/trajectories/create/drawByCharge     27 /vis/modeling/trajectories/create/drawByCharge
 30 /vis/modeling/trajectories/drawByCharge-0/defa     28 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 31 /vis/modeling/trajectories/drawByCharge-0/defa     29 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
 32 # (if too many tracks cause core dump => /trac     30 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 33 #                                                  31 #
 34 # Draw hits at end of event:                       32 # Draw hits at end of event:
 35 #/vis/scene/add/hits                               33 #/vis/scene/add/hits
 36 #                                                  34 #
 37 # To draw only gammas:                             35 # To draw only gammas:
 38 #/vis/filtering/trajectories/create/particleFi     36 #/vis/filtering/trajectories/create/particleFilter
 39 #/vis/filtering/trajectories/particleFilter-0/     37 #/vis/filtering/trajectories/particleFilter-0/add gamma
 40 #                                                  38 #
 41 # To invert the above, drawing all particles e     39 # To invert the above, drawing all particles except gammas,
 42 # keep the above two lines but also add:           40 # keep the above two lines but also add:
 43 #/vis/filtering/trajectories/particleFilter-0/     41 #/vis/filtering/trajectories/particleFilter-0/invert true
 44 #                                                  42 #
 45 # Many other options are available with /vis/m     43 # Many other options are available with /vis/modeling and /vis/filtering.
 46 # For example, to select colour by particle ID     44 # For example, to select colour by particle ID:
 47 #/vis/modeling/trajectories/create/drawByParti     45 #/vis/modeling/trajectories/create/drawByParticleID
 48 #/vis/modeling/trajectories/drawByParticleID-0     46 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue
 49 #                                                  47 #
 50 # To superimpose all of the events from a give     48 # To superimpose all of the events from a given run:
 51 /vis/scene/endOfEventAction accumulate             49 /vis/scene/endOfEventAction accumulate
 52 #                                                  50 #
 53 # Re-establish auto refreshing and verbosity:      51 # Re-establish auto refreshing and verbosity:
 54 /vis/viewer/set/autoRefresh true                   52 /vis/viewer/set/autoRefresh true
 55 /vis/verbose warnings                              53 /vis/verbose warnings
 56 #                                                  54 #
 57 # For file-based drivers, use this to create a     55 # For file-based drivers, use this to create an empty detector view:
 58 #/vis/viewer/flush                                 56 #/vis/viewer/flush