Geant4 Cross Reference |
1 # Open a viewer << 1 # Use this open statement to create an OpenGL view: 2 /vis/open << 2 /vis/open OGL 600x600-0+0 3 # This opens the default viewer - see examples << 4 # more comprehensive overview of options. Also << 5 # 3 # 6 # Disable auto refresh and quieten vis message 4 # Disable auto refresh and quieten vis messages whilst scene and 7 # trajectories are established: 5 # trajectories are established: 8 /vis/viewer/set/autoRefresh false 6 /vis/viewer/set/autoRefresh false 9 /vis/verbose errors 7 /vis/verbose errors 10 # 8 # 11 # Draw geometry: 9 # Draw geometry: 12 /vis/drawVolume worlds 10 /vis/drawVolume worlds 13 # 11 # 14 # Specify view angle: 12 # Specify view angle: 15 /vis/viewer/set/viewpointThetaPhi 105 165 deg 13 /vis/viewer/set/viewpointThetaPhi 105 165 deg 16 # 14 # 17 # Specify zoom value: 15 # Specify zoom value: 18 ###/vis/viewer/zoom 1.5 16 ###/vis/viewer/zoom 1.5 19 # 17 # 20 # Specify style (surface or wireframe): 18 # Specify style (surface or wireframe): 21 #/vis/viewer/set/style wireframe 19 #/vis/viewer/set/style wireframe 22 # 20 # 23 # Draw coordinate axes: 21 # Draw coordinate axes: 24 #/vis/scene/add/axes 0 0 0 1 m 22 #/vis/scene/add/axes 0 0 0 1 m 25 # 23 # 26 # Draw smooth trajectories at end of event, sh 24 # Draw smooth trajectories at end of event, showing trajectory points 27 # as markers 2 pixels wide: 25 # as markers 2 pixels wide: 28 /vis/scene/add/trajectories smooth 26 /vis/scene/add/trajectories smooth 29 /vis/modeling/trajectories/create/drawByCharge 27 /vis/modeling/trajectories/create/drawByCharge 30 /vis/modeling/trajectories/drawByCharge-0/defa 28 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 31 /vis/modeling/trajectories/drawByCharge-0/defa 29 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 32 # (if too many tracks cause core dump => /trac 30 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 33 # 31 # 34 # Draw hits at end of event: 32 # Draw hits at end of event: 35 #/vis/scene/add/hits 33 #/vis/scene/add/hits 36 # 34 # 37 # To draw only gammas: 35 # To draw only gammas: 38 #/vis/filtering/trajectories/create/particleFi 36 #/vis/filtering/trajectories/create/particleFilter 39 #/vis/filtering/trajectories/particleFilter-0/ 37 #/vis/filtering/trajectories/particleFilter-0/add gamma 40 # 38 # 41 # To invert the above, drawing all particles e 39 # To invert the above, drawing all particles except gammas, 42 # keep the above two lines but also add: 40 # keep the above two lines but also add: 43 #/vis/filtering/trajectories/particleFilter-0/ 41 #/vis/filtering/trajectories/particleFilter-0/invert true 44 # 42 # 45 # Many other options are available with /vis/m 43 # Many other options are available with /vis/modeling and /vis/filtering. 46 # For example, to select colour by particle ID 44 # For example, to select colour by particle ID: 47 #/vis/modeling/trajectories/create/drawByParti 45 #/vis/modeling/trajectories/create/drawByParticleID 48 #/vis/modeling/trajectories/drawByParticleID-0 46 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue 49 # 47 # 50 # To superimpose all of the events from a give 48 # To superimpose all of the events from a given run: 51 /vis/scene/endOfEventAction accumulate 49 /vis/scene/endOfEventAction accumulate 52 # 50 # 53 # Re-establish auto refreshing and verbosity: 51 # Re-establish auto refreshing and verbosity: 54 /vis/viewer/set/autoRefresh true 52 /vis/viewer/set/autoRefresh true 55 /vis/verbose warnings 53 /vis/verbose warnings 56 # 54 # 57 # For file-based drivers, use this to create a 55 # For file-based drivers, use this to create an empty detector view: 58 #/vis/viewer/flush 56 #/vis/viewer/flush