Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file GB02/include/GB02BOptrMultiParticleF 26 /// \file GB02/include/GB02BOptrMultiParticleForceCollision.hh 27 /// \brief Definition of the GB02BOptrMultiPar 27 /// \brief Definition of the GB02BOptrMultiParticleForceCollision class 28 // 28 // 29 #ifndef GB02BOptrMultiParticleForceCollision_h 29 #ifndef GB02BOptrMultiParticleForceCollision_hh 30 #define GB02BOptrMultiParticleForceCollision_h 30 #define GB02BOptrMultiParticleForceCollision_hh 1 31 31 32 #include "G4VBiasingOperator.hh" 32 #include "G4VBiasingOperator.hh" 33 class G4BOptrForceCollision; 33 class G4BOptrForceCollision; 34 class G4ParticleDefinition; 34 class G4ParticleDefinition; 35 35 36 #include <map> 36 #include <map> 37 37 38 class GB02BOptrMultiParticleForceCollision : p << 38 class GB02BOptrMultiParticleForceCollision : public G4VBiasingOperator { 39 { << 39 public: 40 public: << 40 GB02BOptrMultiParticleForceCollision(); 41 GB02BOptrMultiParticleForceCollision(); << 41 virtual ~GB02BOptrMultiParticleForceCollision() {} 42 virtual ~GB02BOptrMultiParticleForceCollis << 42 43 << 43 // -------------------------- 44 // -------------------------- << 44 // -- Specific to this class: 45 // -- Specific to this class: << 45 // -------------------------- 46 // -------------------------- << 46 // -- Declare particles to be biased: 47 // -- Declare particles to be biased: << 47 void AddParticle( G4String particleName ); 48 void AddParticle(G4String particleName); << 48 49 << 49 private: 50 private: << 50 // ----------------------------- 51 // ----------------------------- << 51 // -- Mandatory from base class: 52 // -- Mandatory from base class: << 52 // ----------------------------- 53 // ----------------------------- << 53 virtual G4VBiasingOperation* 54 virtual G4VBiasingOperation* << 54 ProposeNonPhysicsBiasingOperation(const G4Track* track, 55 ProposeNonPhysicsBiasingOperation(const G4 << 55 const G4BiasingProcessInterface* callingProcess) final; 56 const G4 << 56 virtual G4VBiasingOperation* 57 virtual G4VBiasingOperation* << 57 ProposeOccurenceBiasingOperation (const G4Track* track, 58 ProposeOccurenceBiasingOperation(const G4T << 58 const G4BiasingProcessInterface* callingProcess) final; 59 const G4B << 59 virtual G4VBiasingOperation* 60 virtual G4VBiasingOperation* << 60 ProposeFinalStateBiasingOperation(const G4Track* track, 61 ProposeFinalStateBiasingOperation(const G4 << 61 const G4BiasingProcessInterface* callingProcess) final; 62 const G4 << 62 63 << 63 private: 64 private: << 64 // ------------------------------- 65 // ------------------------------- << 65 // -- Optionnal, from base class : 66 // -- Optionnal, from base class : << 66 // ------------------------------- 67 // ------------------------------- << 67 // -- Here, these are needed implementions to forward calls to the underneath 68 // -- Here, these are needed implementions << 68 // -- G4BOptrForceCollision biasing operator 69 // -- G4BOptrForceCollision biasing operat << 69 void OperationApplied( const G4BiasingProcessInterface* callingProcess, 70 void OperationApplied(const G4BiasingProce << 70 G4BiasingAppliedCase biasingCase, 71 G4BiasingAppliedCase << 71 G4VBiasingOperation* operationApplied, 72 const G4VParticleCha << 72 const G4VParticleChange* particleChangeProduced ) final; 73 void OperationApplied(const G4BiasingProce << 73 void OperationApplied( const G4BiasingProcessInterface* callingProcess, 74 G4BiasingAppliedCase << 74 G4BiasingAppliedCase biasingCase, 75 G4VBiasingOperation* << 75 G4VBiasingOperation* occurenceOperationApplied, 76 G4double weightForOc << 76 G4double weightForOccurenceInteraction, 77 G4VBiasingOperation* << 77 G4VBiasingOperation* finalStateOperationApplied, 78 const G4VParticleCha << 78 const G4VParticleChange* particleChangeProduced ) final; 79 << 79 80 void ExitBiasing(const G4Track*, const G4B << 80 void ExitBiasing( const G4Track*, const G4BiasingProcessInterface* ) final; 81 << 81 82 public: << 82 public: 83 virtual void StartTracking(const G4Track* << 83 virtual void StartTracking( const G4Track* track ) final; 84 << 84 85 private: << 85 private: 86 std::map<const G4ParticleDefinition*, G4BO << 86 std::map < const G4ParticleDefinition*, G4BOptrForceCollision* > fBOptrForParticle; 87 std::vector<const G4ParticleDefinition*> f << 87 std::vector < const G4ParticleDefinition* > fParticlesToBias; 88 G4BOptrForceCollision* fCurrentOperator; << 88 G4BOptrForceCollision* fCurrentOperator; 89 }; 89 }; 90 90 91 #endif 91 #endif 92 92