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Geant4/examples/extended/biasing/GB02/include/GB02BOptrMultiParticleForceCollision.hh

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Differences between /examples/extended/biasing/GB02/include/GB02BOptrMultiParticleForceCollision.hh (Version 11.3.0) and /examples/extended/biasing/GB02/include/GB02BOptrMultiParticleForceCollision.hh (Version 10.0.p2)


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 26 /// \file GB02/include/GB02BOptrMultiParticleF << 
 27 /// \brief Definition of the GB02BOptrMultiPar << 
 28 //                                             << 
 29 #ifndef GB02BOptrMultiParticleForceCollision_h     26 #ifndef GB02BOptrMultiParticleForceCollision_hh
 30 #define GB02BOptrMultiParticleForceCollision_h     27 #define GB02BOptrMultiParticleForceCollision_hh 1
 31                                                    28 
 32 #include "G4VBiasingOperator.hh"                   29 #include "G4VBiasingOperator.hh"
 33 class G4BOptrForceCollision;                       30 class G4BOptrForceCollision;
 34 class G4ParticleDefinition;                        31 class G4ParticleDefinition;
 35                                                    32 
 36 #include <map>                                     33 #include <map>
 37                                                    34 
 38 class GB02BOptrMultiParticleForceCollision : p <<  35 class GB02BOptrMultiParticleForceCollision : public G4VBiasingOperator {
 39 {                                              <<  36 public:
 40   public:                                      <<  37   GB02BOptrMultiParticleForceCollision();
 41     GB02BOptrMultiParticleForceCollision();    <<  38   virtual ~GB02BOptrMultiParticleForceCollision() {}
 42     virtual ~GB02BOptrMultiParticleForceCollis <<  39 
 43                                                <<  40   // --------------------------
 44     // --------------------------              <<  41   // -- Specific to this class:
 45     // -- Specific to this class:              <<  42   // --------------------------
 46     // --------------------------              <<  43   // -- Declare particles to be biased:
 47     // -- Declare particles to be biased:      <<  44   void AddParticle( G4String particleName );
 48     void AddParticle(G4String particleName);   <<  45   
 49                                                <<  46 private:
 50   private:                                     <<  47   // -----------------------------
 51     // -----------------------------           <<  48   // -- Mandatory from base class:
 52     // -- Mandatory from base class:           <<  49   // -----------------------------
 53     // -----------------------------           <<  50   virtual G4VBiasingOperation*
 54     virtual G4VBiasingOperation*               <<  51   ProposeNonPhysicsBiasingOperation(const G4Track* track,
 55     ProposeNonPhysicsBiasingOperation(const G4 <<  52                                     const G4BiasingProcessInterface* callingProcess);
 56                                       const G4 <<  53   virtual G4VBiasingOperation* 
 57     virtual G4VBiasingOperation*               <<  54   ProposeOccurenceBiasingOperation(const G4Track* track,
 58     ProposeOccurenceBiasingOperation(const G4T <<  55                                    const G4BiasingProcessInterface* callingProcess);
 59                                      const G4B <<  56   virtual G4VBiasingOperation*
 60     virtual G4VBiasingOperation*               <<  57   ProposeFinalStateBiasingOperation(const G4Track*,
 61     ProposeFinalStateBiasingOperation(const G4 <<  58                                     const G4BiasingProcessInterface*) {return 0;}
 62                                       const G4 <<  59   
 63                                                <<  60 private:
 64   private:                                     <<  61   // -- Avoid compiler complaining for (wrong) method shadowing,
 65     // -------------------------------         <<  62   // -- this is because other virtual method with same name exists.
 66     // -- Optionnal, from base class :         <<  63   using G4VBiasingOperator::OperationApplied;
 67     // -------------------------------         <<  64   
 68     // -- Here, these are needed implementions <<  65   // -- Optionnal, from base class:
 69     // -- G4BOptrForceCollision biasing operat <<  66   // -- Here, nedded implemention to forward calls from process to the underneath
 70     void OperationApplied(const G4BiasingProce <<  67   // -- G4BOptrForceCollision biasing operator
 71                           G4BiasingAppliedCase <<  68   virtual void OperationApplied( const G4BiasingProcessInterface*         callingProcess,
 72                           const G4VParticleCha <<  69                                  G4BiasingAppliedCase                        biasingCase,
 73     void OperationApplied(const G4BiasingProce <<  70                                  G4VBiasingOperation*                   operationApplied,
 74                           G4BiasingAppliedCase <<  71                                  const G4VParticleChange*         particleChangeProduced );
 75                           G4VBiasingOperation* <<  72   void ExitBiasing( const G4Track*, const G4BiasingProcessInterface* );
 76                           G4double weightForOc <<  73   
 77                           G4VBiasingOperation* <<  74 public:
 78                           const G4VParticleCha <<  75   virtual void StartTracking( const G4Track* track );
 79                                                <<  76   
 80     void ExitBiasing(const G4Track*, const G4B <<  77 private:
 81                                                <<  78   std::map < const G4ParticleDefinition*, G4BOptrForceCollision* > fBOptrForParticle;
 82   public:                                      <<  79   std::vector < const G4ParticleDefinition* > fParticlesToBias;
 83     virtual void StartTracking(const G4Track*  <<  80   G4BOptrForceCollision* fCurrentOperator;
 84                                                << 
 85   private:                                     << 
 86     std::map<const G4ParticleDefinition*, G4BO << 
 87     std::vector<const G4ParticleDefinition*> f << 
 88     G4BOptrForceCollision* fCurrentOperator;   << 
 89 };                                                 81 };
 90                                                    82 
 91 #endif                                             83 #endif
 92                                                    84