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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file GB02/include/GB02BOptrMultiParticleF << 27 /// \brief Definition of the GB02BOptrMultiPar << 28 // << 29 #ifndef GB02BOptrMultiParticleForceCollision_h 26 #ifndef GB02BOptrMultiParticleForceCollision_hh 30 #define GB02BOptrMultiParticleForceCollision_h 27 #define GB02BOptrMultiParticleForceCollision_hh 1 31 28 32 #include "G4VBiasingOperator.hh" 29 #include "G4VBiasingOperator.hh" 33 class G4BOptrForceCollision; 30 class G4BOptrForceCollision; 34 class G4ParticleDefinition; 31 class G4ParticleDefinition; 35 32 36 #include <map> 33 #include <map> 37 34 38 class GB02BOptrMultiParticleForceCollision : p << 35 class GB02BOptrMultiParticleForceCollision : public G4VBiasingOperator { 39 { << 36 public: 40 public: << 37 GB02BOptrMultiParticleForceCollision(); 41 GB02BOptrMultiParticleForceCollision(); << 38 virtual ~GB02BOptrMultiParticleForceCollision() {} 42 virtual ~GB02BOptrMultiParticleForceCollis << 39 43 << 40 // -------------------------- 44 // -------------------------- << 41 // -- Specific to this class: 45 // -- Specific to this class: << 42 // -------------------------- 46 // -------------------------- << 43 // -- Declare particles to be biased: 47 // -- Declare particles to be biased: << 44 void AddParticle( G4String particleName ); 48 void AddParticle(G4String particleName); << 45 49 << 46 private: 50 private: << 47 // ----------------------------- 51 // ----------------------------- << 48 // -- Mandatory from base class: 52 // -- Mandatory from base class: << 49 // ----------------------------- 53 // ----------------------------- << 50 virtual G4VBiasingOperation* 54 virtual G4VBiasingOperation* << 51 ProposeNonPhysicsBiasingOperation(const G4Track* track, 55 ProposeNonPhysicsBiasingOperation(const G4 << 52 const G4BiasingProcessInterface* callingProcess); 56 const G4 << 53 virtual G4VBiasingOperation* 57 virtual G4VBiasingOperation* << 54 ProposeOccurenceBiasingOperation(const G4Track* track, 58 ProposeOccurenceBiasingOperation(const G4T << 55 const G4BiasingProcessInterface* callingProcess); 59 const G4B << 56 virtual G4VBiasingOperation* 60 virtual G4VBiasingOperation* << 57 ProposeFinalStateBiasingOperation(const G4Track*, 61 ProposeFinalStateBiasingOperation(const G4 << 58 const G4BiasingProcessInterface*) {return 0;} 62 const G4 << 59 63 << 60 private: 64 private: << 61 // -- Avoid compiler complaining for (wrong) method shadowing, 65 // ------------------------------- << 62 // -- this is because other virtual method with same name exists. 66 // -- Optionnal, from base class : << 63 using G4VBiasingOperator::OperationApplied; 67 // ------------------------------- << 64 68 // -- Here, these are needed implementions << 65 // -- Optionnal, from base class: 69 // -- G4BOptrForceCollision biasing operat << 66 // -- Here, nedded implemention to forward calls from process to the underneath 70 void OperationApplied(const G4BiasingProce << 67 // -- G4BOptrForceCollision biasing operator 71 G4BiasingAppliedCase << 68 virtual void OperationApplied( const G4BiasingProcessInterface* callingProcess, 72 const G4VParticleCha << 69 G4BiasingAppliedCase biasingCase, 73 void OperationApplied(const G4BiasingProce << 70 G4VBiasingOperation* operationApplied, 74 G4BiasingAppliedCase << 71 const G4VParticleChange* particleChangeProduced ); 75 G4VBiasingOperation* << 72 void ExitBiasing( const G4Track*, const G4BiasingProcessInterface* ); 76 G4double weightForOc << 73 77 G4VBiasingOperation* << 74 public: 78 const G4VParticleCha << 75 virtual void StartTracking( const G4Track* track ); 79 << 76 80 void ExitBiasing(const G4Track*, const G4B << 77 private: 81 << 78 std::map < const G4ParticleDefinition*, G4BOptrForceCollision* > fBOptrForParticle; 82 public: << 79 std::vector < const G4ParticleDefinition* > fParticlesToBias; 83 virtual void StartTracking(const G4Track* << 80 G4BOptrForceCollision* fCurrentOperator; 84 << 85 private: << 86 std::map<const G4ParticleDefinition*, G4BO << 87 std::vector<const G4ParticleDefinition*> f << 88 G4BOptrForceCollision* fCurrentOperator; << 89 }; 81 }; 90 82 91 #endif 83 #endif 92 84