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Geant4/examples/extended/biasing/B03/src/B03PVolumeStore.cc

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Diff markup

Differences between /examples/extended/biasing/B03/src/B03PVolumeStore.cc (Version 11.3.0) and /examples/extended/biasing/B03/src/B03PVolumeStore.cc (Version 10.0)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 /// \file biasing/B03/src/B03PVolumeStore.cc       26 /// \file biasing/B03/src/B03PVolumeStore.cc
 27 /// \brief Implementation of the B03PVolumeSto     27 /// \brief Implementation of the B03PVolumeStore class
 28 //                                                 28 //
 29 //                                                 29 //
 30 // GEANT4 tag                                  <<  30 // $Id: B03PVolumeStore.cc 70074 2013-05-22 21:01:50Z ahoward $
                                                   >>  31 // GEANT4 tag 
 31 //                                                 32 //
 32 // -------------------------------------------     33 // ----------------------------------------------------------------------
 33 // GEANT 4 class source file                       34 // GEANT 4 class source file
 34 //                                                 35 //
 35 // B03PVolumeStore.cc                              36 // B03PVolumeStore.cc
 36 //                                                 37 //
 37 // -------------------------------------------     38 // ----------------------------------------------------------------------
 38                                                    39 
 39 #include "B03PVolumeStore.hh"                      40 #include "B03PVolumeStore.hh"
                                                   >>  41 #include <sstream>
 40                                                    42 
 41 #include "G4VPhysicalVolume.hh"                << 
 42                                                    43 
 43 #include <sstream>                             <<  44 #include "G4VPhysicalVolume.hh"
 44                                                    45 
 45 //....oooOO0OOooo........oooOO0OOooo........oo     46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46                                                    47 
 47 B03PVolumeStore::B03PVolumeStore() {}          <<  48 B03PVolumeStore::B03PVolumeStore(){}
 48                                                    49 
 49 //....oooOO0OOooo........oooOO0OOooo........oo     50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 50                                                    51 
 51 B03PVolumeStore::~B03PVolumeStore() {}         <<  52 B03PVolumeStore::~B03PVolumeStore(){}
 52                                                    53 
 53 //....oooOO0OOooo........oooOO0OOooo........oo     54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  55   
                                                   >>  56 void B03PVolumeStore::AddPVolume(const G4GeometryCell &cell){
 54                                                    57 
 55 void B03PVolumeStore::AddPVolume(const G4Geome <<  58   B03SetGeometryCell::iterator it = 
 56 {                                              <<  59     fSetGeometryCell.find(cell);
 57   B03SetGeometryCell::iterator it = fSetGeomet << 
 58   if (it != fSetGeometryCell.end()) {              60   if (it != fSetGeometryCell.end()) {
 59     G4cout << "B03PVolumeStore::AddPVolume: ce <<  61     G4cout << "B03PVolumeStore::AddPVolume: cell already stored" 
                                                   >>  62            << G4endl;
 60     return;                                        63     return;
 61   }                                                64   }
 62                                                    65 
 63   fSetGeometryCell.insert(cell);                   66   fSetGeometryCell.insert(cell);
                                                   >>  67 
                                                   >>  68     
 64 }                                                  69 }
 65                                                    70 
 66 //....oooOO0OOooo........oooOO0OOooo........oo     71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 67                                                    72 
 68 const G4VPhysicalVolume* B03PVolumeStore::GetP <<  73 const G4VPhysicalVolume *B03PVolumeStore::
 69 {                                              <<  74 GetPVolume(const G4String &name) const {
 70   const G4VPhysicalVolume* pvol = 0;           <<  75   const G4VPhysicalVolume *pvol = 0;
 71   for (B03SetGeometryCell::const_iterator it =     76   for (B03SetGeometryCell::const_iterator it = fSetGeometryCell.begin();
 72        it != fSetGeometryCell.end(); ++it)     <<  77        it != fSetGeometryCell.end(); ++it) {
 73   {                                            <<  78     const G4VPhysicalVolume &vol = it->GetPhysicalVolume();
 74     const G4VPhysicalVolume& vol = it->GetPhys << 
 75     if (vol.GetName() == name) {                   79     if (vol.GetName() == name) {
 76       pvol = &vol;                             <<  80       pvol =  &vol;
 77     }                                          <<  81     } 
 78   }                                                82   }
 79   if (!pvol) {                                     83   if (!pvol) {
 80     G4cout << "B03PVolumeStore::GetPVolume: no <<  84     G4cout << "B03PVolumeStore::GetPVolume: no physical volume named: " 
 81            << G4endl;                          <<  85            << name << ", found" << G4endl;
 82   }                                                86   }
 83   return pvol;                                     87   return pvol;
 84 }                                                  88 }
 85                                                    89 
 86 //....oooOO0OOooo........oooOO0OOooo........oo     90 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 87                                                    91 
 88 G4String B03PVolumeStore::GetPNames() const    <<  92 G4String B03PVolumeStore::GetPNames() const {
 89 {                                              << 
 90   G4String NameString;                             93   G4String NameString;
 91   for (B03SetGeometryCell::const_iterator it =     94   for (B03SetGeometryCell::const_iterator it = fSetGeometryCell.begin();
 92        it != fSetGeometryCell.end(); ++it)     <<  95        it != fSetGeometryCell.end(); ++it) {
 93   {                                            <<  96     const G4VPhysicalVolume &vol = it->GetPhysicalVolume();
 94     const G4VPhysicalVolume& vol = it->GetPhys << 
 95     std::ostringstream os;                         97     std::ostringstream os;
 96     os << vol.GetName() << "_" << it->GetRepli <<  98     os << vol.GetName() << "_" << it->GetReplicaNumber() 
                                                   >>  99        << "\n";
 97     G4String cellname = os.str();                 100     G4String cellname = os.str();
 98                                                << 101     
 99     //    G4String cellname(vol.GetName());       102     //    G4String cellname(vol.GetName());
100     //    cellname += G4String("_");              103     //    cellname += G4String("_");
101     //    cellname += std::str(it->GetReplicaN    104     //    cellname += std::str(it->GetReplicaNumber());
102                                                   105 
103     NameString += cellname;                       106     NameString += cellname;
104   }                                               107   }
105   return NameString;                              108   return NameString;
106 }                                                 109 }
107                                                   110 
108 //....oooOO0OOooo........oooOO0OOooo........oo    111 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
109                                                   112