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Geant4/examples/extended/biasing/B02/src/B02PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/biasing/B02/src/B02PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/biasing/B02/src/B02PrimaryGeneratorAction.cc (Version 10.0.p3)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 /// \file biasing/B02/src/B02PrimaryGeneratorA     26 /// \file biasing/B02/src/B02PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the B02PrimaryGen     27 /// \brief Implementation of the B02PrimaryGeneratorAction class
 28 //                                                 28 //
 29 //                                                 29 //
                                                   >>  30 // $Id: B02PrimaryGeneratorAction.cc 70238 2013-05-27 11:59:40Z gcosmo $
 30 //                                                 31 //
 31                                                    32 
                                                   >>  33 #include "globals.hh"
                                                   >>  34 
 32 #include "B02PrimaryGeneratorAction.hh"            35 #include "B02PrimaryGeneratorAction.hh"
 33                                                    36 
 34 #include "G4Event.hh"                              37 #include "G4Event.hh"
 35 #include "G4Neutron.hh"                        << 
 36 #include "G4ParticleGun.hh"                        38 #include "G4ParticleGun.hh"
 37 #include "G4SystemOfUnits.hh"                  <<  39 #include "G4Neutron.hh"
 38 #include "G4ThreeVector.hh"                        40 #include "G4ThreeVector.hh"
 39 #include "globals.hh"                          <<  41 #include "G4SystemOfUnits.hh"
 40                                                    42 
 41 //....oooOO0OOooo........oooOO0OOooo........oo     43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 42                                                    44 
 43 B02PrimaryGeneratorAction::B02PrimaryGenerator     45 B02PrimaryGeneratorAction::B02PrimaryGeneratorAction()
 44   : G4VUserPrimaryGeneratorAction(), fParticle <<  46  : G4VUserPrimaryGeneratorAction(), fParticleGun(0)
 45 {                                                  47 {
 46   G4int n_particle = 1;                            48   G4int n_particle = 1;
 47   fParticleGun = new G4ParticleGun(n_particle)     49   fParticleGun = new G4ParticleGun(n_particle);
 48   fParticleGun->SetParticleDefinition(G4Neutro     50   fParticleGun->SetParticleDefinition(G4Neutron::NeutronDefinition());
 49   fParticleGun->SetParticleEnergy(10.0 * MeV); <<  51   fParticleGun->SetParticleEnergy(10.0*MeV);
 50   fParticleGun->SetParticlePosition(G4ThreeVec <<  52   fParticleGun->SetParticlePosition(G4ThreeVector(0.0, 0.0, -90.0005*cm));
 51   fParticleGun->SetParticleMomentumDirection(G     53   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0, 0.0, 1.0));
 52 }                                                  54 }
 53                                                    55 
 54 //....oooOO0OOooo........oooOO0OOooo........oo     56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 55                                                    57 
 56 B02PrimaryGeneratorAction::~B02PrimaryGenerato     58 B02PrimaryGeneratorAction::~B02PrimaryGeneratorAction()
 57 {                                                  59 {
 58   delete fParticleGun;                             60   delete fParticleGun;
 59 }                                                  61 }
 60                                                    62 
 61 //....oooOO0OOooo........oooOO0OOooo........oo     63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 62                                                    64 
 63 void B02PrimaryGeneratorAction::GeneratePrimar     65 void B02PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 64 {                                                  66 {
 65   fParticleGun->GeneratePrimaryVertex(anEvent)     67   fParticleGun->GeneratePrimaryVertex(anEvent);
 66 }                                                  68 }
 67                                                    69 
 68 //....oooOO0OOooo........oooOO0OOooo........oo     70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 69                                                    71