Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file biasing/B01/src/B01PrimaryGeneratorA 26 /// \file biasing/B01/src/B01PrimaryGeneratorAction.cc 27 /// \brief Implementation of the B01PrimaryGen 27 /// \brief Implementation of the B01PrimaryGeneratorAction class 28 // 28 // 29 // 29 // >> 30 // $Id: B01PrimaryGeneratorAction.cc 70237 2013-05-27 11:57:04Z gcosmo $ 30 // 31 // 31 32 >> 33 #include "globals.hh" >> 34 32 #include "B01PrimaryGeneratorAction.hh" 35 #include "B01PrimaryGeneratorAction.hh" 33 36 34 #include "G4Event.hh" 37 #include "G4Event.hh" 35 #include "G4Neutron.hh" << 36 #include "G4ParticleGun.hh" 38 #include "G4ParticleGun.hh" 37 #include "G4SystemOfUnits.hh" << 39 #include "G4Neutron.hh" 38 #include "G4ThreeVector.hh" 40 #include "G4ThreeVector.hh" 39 #include "globals.hh" << 41 #include "G4SystemOfUnits.hh" >> 42 40 43 41 //....oooOO0OOooo........oooOO0OOooo........oo 44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 42 45 43 B01PrimaryGeneratorAction::B01PrimaryGenerator << 46 B01PrimaryGeneratorAction::B01PrimaryGeneratorAction() : 44 : G4VUserPrimaryGeneratorAction(), fParticle << 47 G4VUserPrimaryGeneratorAction(), fParticleGun(0) 45 { 48 { 46 G4int n_particle = 1; 49 G4int n_particle = 1; 47 fParticleGun = new G4ParticleGun(n_particle) 50 fParticleGun = new G4ParticleGun(n_particle); 48 fParticleGun->SetParticleDefinition(G4Neutro 51 fParticleGun->SetParticleDefinition(G4Neutron::NeutronDefinition()); 49 fParticleGun->SetParticleEnergy(10.0 * MeV); << 52 fParticleGun->SetParticleEnergy(10.0*MeV); 50 fParticleGun->SetParticlePosition(G4ThreeVec << 53 fParticleGun->SetParticlePosition(G4ThreeVector(0.0, 0.0, -90.0005*cm)); 51 fParticleGun->SetParticleMomentumDirection(G 54 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0, 0.0, 1.0)); 52 } 55 } 53 56 54 //....oooOO0OOooo........oooOO0OOooo........oo 57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 55 58 56 B01PrimaryGeneratorAction::~B01PrimaryGenerato 59 B01PrimaryGeneratorAction::~B01PrimaryGeneratorAction() 57 { 60 { 58 delete fParticleGun; 61 delete fParticleGun; 59 } 62 } 60 63 61 //....oooOO0OOooo........oooOO0OOooo........oo 64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 62 65 63 void B01PrimaryGeneratorAction::GeneratePrimar 66 void B01PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 64 { 67 { 65 fParticleGun->GeneratePrimaryVertex(anEvent) 68 fParticleGun->GeneratePrimaryVertex(anEvent); 66 } 69 } 67 70 68 //....oooOO0OOooo........oooOO0OOooo........oo 71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 69 72