Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // 27 /// \file B5/include/PrimaryGeneratorAction.hh 28 /// \brief Definition of the B5::PrimaryGenera 29 30 #ifndef B5PrimaryGeneratorAction_h 31 #define B5PrimaryGeneratorAction_h 1 32 33 #include "G4VUserPrimaryGeneratorAction.hh" 34 #include "globals.hh" 35 36 #include <CLHEP/Units/SystemOfUnits.h> 37 38 class G4ParticleGun; 39 class G4GenericMessenger; 40 class G4Event; 41 class G4ParticleDefinition; 42 43 namespace B5 44 { 45 46 /// Primary generator 47 /// 48 /// A single particle is generated. 49 /// User can select 50 /// - the initial momentum and angle 51 /// - the momentum and angle spreads 52 /// - random selection of a particle type from 53 54 class PrimaryGeneratorAction : public G4VUserP 55 { 56 public: 57 PrimaryGeneratorAction(); 58 ~PrimaryGeneratorAction() override; 59 60 void GeneratePrimaries(G4Event*) override; 61 62 void SetMomentum(G4double val) { fMomentum 63 G4double GetMomentum() const { return fMom 64 65 void SetSigmaMomentum(G4double val) { fSig 66 G4double GetSigmaMomentum() const { return 67 68 void SetSigmaAngle(G4double val) { fSigmaA 69 G4double GetSigmaAngle() const { return fS 70 71 void SetRandomize(G4bool val) { fRandomize 72 G4bool GetRandomize() const { return fRand 73 74 private: 75 void DefineCommands(); 76 77 G4ParticleGun* fParticleGun = nullptr; 78 G4GenericMessenger* fMessenger = nullptr; 79 G4ParticleDefinition* fPositron = nullptr; 80 G4ParticleDefinition* fMuon = nullptr; 81 G4ParticleDefinition* fPion = nullptr; 82 G4ParticleDefinition* fKaon = nullptr; 83 G4ParticleDefinition* fProton = nullptr; 84 G4double fMomentum = 1000. * CLHEP::MeV; 85 G4double fSigmaMomentum = 50. * CLHEP::MeV 86 G4double fSigmaAngle = 2. * CLHEP::deg; 87 G4bool fRandomizePrimary = true; 88 }; 89 90 } // namespace B5 91 92 //....oooOO0OOooo........oooOO0OOooo........oo 93 94 #endif 95