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Geant4/examples/basic/B4/B4d/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/basic/B4/B4d/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/basic/B4/B4d/src/PrimaryGeneratorAction.cc (Version 11.0.p4)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
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 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
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 25 //                                                 25 //
 26 //                                                 26 //
 27 /// \file B4/B4d/src/PrimaryGeneratorAction.cc <<  27 /// \file PrimaryGeneratorAction.cc
 28 /// \brief Implementation of the B4::PrimaryGe     28 /// \brief Implementation of the B4::PrimaryGeneratorAction class
 29                                                    29 
 30 #include "PrimaryGeneratorAction.hh"               30 #include "PrimaryGeneratorAction.hh"
 31                                                    31 
 32 #include "G4Box.hh"                            <<  32 #include "G4RunManager.hh"
 33 #include "G4LogicalVolume.hh"                  << 
 34 #include "G4LogicalVolumeStore.hh"                 33 #include "G4LogicalVolumeStore.hh"
                                                   >>  34 #include "G4LogicalVolume.hh"
                                                   >>  35 #include "G4Box.hh"
                                                   >>  36 #include "G4Event.hh"
 35 #include "G4ParticleGun.hh"                        37 #include "G4ParticleGun.hh"
 36 #include "G4ParticleTable.hh"                      38 #include "G4ParticleTable.hh"
                                                   >>  39 #include "G4ParticleDefinition.hh"
 37 #include "G4SystemOfUnits.hh"                      40 #include "G4SystemOfUnits.hh"
 38 #include "globals.hh"                          <<  41 #include "Randomize.hh"
 39                                                    42 
 40 namespace B4                                       43 namespace B4
 41 {                                                  44 {
 42                                                    45 
 43 //....oooOO0OOooo........oooOO0OOooo........oo     46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 44                                                    47 
 45 PrimaryGeneratorAction::PrimaryGeneratorAction     48 PrimaryGeneratorAction::PrimaryGeneratorAction()
 46 {                                                  49 {
 47   G4int nofParticles = 1;                          50   G4int nofParticles = 1;
 48   fParticleGun = new G4ParticleGun(nofParticle     51   fParticleGun = new G4ParticleGun(nofParticles);
 49                                                    52 
 50   // default particle kinematic                    53   // default particle kinematic
 51   //                                               54   //
 52   auto particleDefinition = G4ParticleTable::G <<  55   auto particleDefinition
                                                   >>  56     = G4ParticleTable::GetParticleTable()->FindParticle("e-");
 53   fParticleGun->SetParticleDefinition(particle     57   fParticleGun->SetParticleDefinition(particleDefinition);
 54   fParticleGun->SetParticleMomentumDirection(G <<  58   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
 55   fParticleGun->SetParticleEnergy(300. * MeV); <<  59   fParticleGun->SetParticleEnergy(50.*MeV);
 56 }                                                  60 }
 57                                                    61 
 58 //....oooOO0OOooo........oooOO0OOooo........oo     62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 59                                                    63 
 60 PrimaryGeneratorAction::~PrimaryGeneratorActio     64 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 61 {                                                  65 {
 62   delete fParticleGun;                             66   delete fParticleGun;
 63 }                                                  67 }
 64                                                    68 
 65 //....oooOO0OOooo........oooOO0OOooo........oo     69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 66                                                    70 
 67 void PrimaryGeneratorAction::GeneratePrimaries <<  71 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 68 {                                                  72 {
 69   // This function is called at the begining o     73   // This function is called at the begining of event
 70                                                    74 
 71   // In order to avoid dependence of PrimaryGe     75   // In order to avoid dependence of PrimaryGeneratorAction
 72   // on DetectorConstruction class we get worl     76   // on DetectorConstruction class we get world volume
 73   // from G4LogicalVolumeStore                     77   // from G4LogicalVolumeStore
 74   //                                               78   //
 75   G4double worldZHalfLength = 0.;                  79   G4double worldZHalfLength = 0.;
 76   auto worldLV = G4LogicalVolumeStore::GetInst     80   auto worldLV = G4LogicalVolumeStore::GetInstance()->GetVolume("World");
 77                                                    81 
 78   // Check that the world volume has box shape     82   // Check that the world volume has box shape
 79   G4Box* worldBox = nullptr;                       83   G4Box* worldBox = nullptr;
 80   if (worldLV) {                               <<  84   if (  worldLV ) {
 81     worldBox = dynamic_cast<G4Box*>(worldLV->G     85     worldBox = dynamic_cast<G4Box*>(worldLV->GetSolid());
 82   }                                                86   }
 83                                                    87 
 84   if (worldBox) {                              <<  88   if ( worldBox ) {
 85     worldZHalfLength = worldBox->GetZHalfLengt     89     worldZHalfLength = worldBox->GetZHalfLength();
 86   }                                                90   }
 87   else {                                       <<  91   else  {
 88     G4ExceptionDescription msg;                    92     G4ExceptionDescription msg;
 89     msg << "World volume of box shape not foun     93     msg << "World volume of box shape not found." << G4endl;
 90     msg << "Perhaps you have changed geometry.     94     msg << "Perhaps you have changed geometry." << G4endl;
 91     msg << "The gun will be place in the cente     95     msg << "The gun will be place in the center.";
 92     G4Exception("PrimaryGeneratorAction::Gener <<  96     G4Exception("PrimaryGeneratorAction::GeneratePrimaries()",
                                                   >>  97       "MyCode0002", JustWarning, msg);
 93   }                                                98   }
 94                                                    99 
 95   // Set gun position                             100   // Set gun position
 96   fParticleGun->SetParticlePosition(G4ThreeVec << 101   fParticleGun
                                                   >> 102     ->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength));
 97                                                   103 
 98   fParticleGun->GeneratePrimaryVertex(event);  << 104   fParticleGun->GeneratePrimaryVertex(anEvent);
 99 }                                                 105 }
100                                                   106 
101 //....oooOO0OOooo........oooOO0OOooo........oo    107 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
102                                                   108 
103 }  // namespace B4                             << 109 }
104                                                   110