Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file B4/B4b/src/PrimaryGeneratorAction.cc << 27 /// \file PrimaryGeneratorAction.cc 28 /// \brief Implementation of the B4::PrimaryGe 28 /// \brief Implementation of the B4::PrimaryGeneratorAction class 29 29 30 #include "PrimaryGeneratorAction.hh" 30 #include "PrimaryGeneratorAction.hh" 31 31 32 #include "G4Box.hh" << 32 #include "G4RunManager.hh" 33 #include "G4LogicalVolume.hh" << 34 #include "G4LogicalVolumeStore.hh" 33 #include "G4LogicalVolumeStore.hh" >> 34 #include "G4LogicalVolume.hh" >> 35 #include "G4Box.hh" >> 36 #include "G4Event.hh" 35 #include "G4ParticleGun.hh" 37 #include "G4ParticleGun.hh" 36 #include "G4ParticleTable.hh" 38 #include "G4ParticleTable.hh" >> 39 #include "G4ParticleDefinition.hh" 37 #include "G4SystemOfUnits.hh" 40 #include "G4SystemOfUnits.hh" 38 #include "globals.hh" << 41 #include "Randomize.hh" 39 42 40 namespace B4 43 namespace B4 41 { 44 { 42 45 43 //....oooOO0OOooo........oooOO0OOooo........oo 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 44 47 45 PrimaryGeneratorAction::PrimaryGeneratorAction 48 PrimaryGeneratorAction::PrimaryGeneratorAction() 46 { 49 { 47 G4int nofParticles = 1; 50 G4int nofParticles = 1; 48 fParticleGun = new G4ParticleGun(nofParticle 51 fParticleGun = new G4ParticleGun(nofParticles); 49 52 50 // default particle kinematic 53 // default particle kinematic 51 // 54 // 52 auto particleDefinition = G4ParticleTable::G << 55 auto particleDefinition >> 56 = G4ParticleTable::GetParticleTable()->FindParticle("e-"); 53 fParticleGun->SetParticleDefinition(particle 57 fParticleGun->SetParticleDefinition(particleDefinition); 54 fParticleGun->SetParticleMomentumDirection(G << 58 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); 55 fParticleGun->SetParticleEnergy(300. * MeV); << 59 fParticleGun->SetParticleEnergy(50.*MeV); 56 } 60 } 57 61 58 //....oooOO0OOooo........oooOO0OOooo........oo 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 59 63 60 PrimaryGeneratorAction::~PrimaryGeneratorActio 64 PrimaryGeneratorAction::~PrimaryGeneratorAction() 61 { 65 { 62 delete fParticleGun; 66 delete fParticleGun; 63 } 67 } 64 68 65 //....oooOO0OOooo........oooOO0OOooo........oo 69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 66 70 67 void PrimaryGeneratorAction::GeneratePrimaries << 71 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 68 { 72 { 69 // This function is called at the begining o 73 // This function is called at the begining of event 70 74 71 // In order to avoid dependence of PrimaryGe 75 // In order to avoid dependence of PrimaryGeneratorAction 72 // on DetectorConstruction class we get worl 76 // on DetectorConstruction class we get world volume 73 // from G4LogicalVolumeStore 77 // from G4LogicalVolumeStore 74 // 78 // 75 G4double worldZHalfLength = 0.; 79 G4double worldZHalfLength = 0.; 76 auto worldLV = G4LogicalVolumeStore::GetInst 80 auto worldLV = G4LogicalVolumeStore::GetInstance()->GetVolume("World"); 77 81 78 // Check that the world volume has box shape 82 // Check that the world volume has box shape 79 G4Box* worldBox = nullptr; 83 G4Box* worldBox = nullptr; 80 if (worldLV) { << 84 if ( worldLV ) { 81 worldBox = dynamic_cast<G4Box*>(worldLV->G 85 worldBox = dynamic_cast<G4Box*>(worldLV->GetSolid()); 82 } 86 } 83 87 84 if (worldBox) { << 88 if ( worldBox ) { 85 worldZHalfLength = worldBox->GetZHalfLengt 89 worldZHalfLength = worldBox->GetZHalfLength(); 86 } 90 } 87 else { << 91 else { 88 G4ExceptionDescription msg; 92 G4ExceptionDescription msg; 89 msg << "World volume of box shape not foun 93 msg << "World volume of box shape not found." << G4endl; 90 msg << "Perhaps you have changed geometry. 94 msg << "Perhaps you have changed geometry." << G4endl; 91 msg << "The gun will be place in the cente 95 msg << "The gun will be place in the center."; 92 G4Exception("PrimaryGeneratorAction::Gener << 96 G4Exception("PrimaryGeneratorAction::GeneratePrimaries()", >> 97 "MyCode0002", JustWarning, msg); 93 } 98 } 94 99 95 // Set gun position 100 // Set gun position 96 fParticleGun->SetParticlePosition(G4ThreeVec << 101 fParticleGun >> 102 ->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength)); 97 103 98 fParticleGun->GeneratePrimaryVertex(event); << 104 fParticleGun->GeneratePrimaryVertex(anEvent); 99 } 105 } 100 106 101 //....oooOO0OOooo........oooOO0OOooo........oo 107 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 102 108 103 } // namespace B4 << 109 } 104 110