Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file B3/B3b/src/PrimaryGeneratorAction.cc 27 /// \file B3/B3b/src/PrimaryGeneratorAction.cc 28 /// \brief Implementation of the B3::PrimaryGe 28 /// \brief Implementation of the B3::PrimaryGeneratorAction class 29 29 30 #include "PrimaryGeneratorAction.hh" 30 #include "PrimaryGeneratorAction.hh" 31 31 32 #include "G4ChargedGeantino.hh" << 32 #include "G4RunManager.hh" 33 #include "G4IonTable.hh" << 33 #include "G4Event.hh" 34 #include "G4ParticleGun.hh" 34 #include "G4ParticleGun.hh" 35 #include "G4ParticleTable.hh" 35 #include "G4ParticleTable.hh" >> 36 #include "G4IonTable.hh" >> 37 #include "G4ParticleDefinition.hh" >> 38 #include "G4ChargedGeantino.hh" 36 #include "G4SystemOfUnits.hh" 39 #include "G4SystemOfUnits.hh" 37 #include "Randomize.hh" 40 #include "Randomize.hh" 38 41 39 namespace B3 42 namespace B3 40 { 43 { 41 44 42 //....oooOO0OOooo........oooOO0OOooo........oo 45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 46 44 PrimaryGeneratorAction::PrimaryGeneratorAction 47 PrimaryGeneratorAction::PrimaryGeneratorAction() 45 { 48 { 46 G4int n_particle = 1; 49 G4int n_particle = 1; 47 fParticleGun = new G4ParticleGun(n_particle) << 50 fParticleGun = new G4ParticleGun(n_particle); 48 51 49 // default particle kinematic 52 // default particle kinematic 50 53 51 G4ParticleTable* particleTable = G4ParticleT 54 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 52 G4ParticleDefinition* particle = particleTab << 55 G4ParticleDefinition* particle >> 56 = particleTable->FindParticle("chargedgeantino"); 53 fParticleGun->SetParticleDefinition(particle 57 fParticleGun->SetParticleDefinition(particle); 54 fParticleGun->SetParticlePosition(G4ThreeVec << 58 fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,0.)); 55 fParticleGun->SetParticleEnergy(1 * eV); << 59 fParticleGun->SetParticleEnergy(1*eV); 56 fParticleGun->SetParticleMomentumDirection(G << 60 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); 57 } 61 } 58 62 59 //....oooOO0OOooo........oooOO0OOooo........oo 63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 60 64 61 PrimaryGeneratorAction::~PrimaryGeneratorActio 65 PrimaryGeneratorAction::~PrimaryGeneratorAction() 62 { 66 { 63 delete fParticleGun; 67 delete fParticleGun; 64 } 68 } 65 69 66 //....oooOO0OOooo........oooOO0OOooo........oo 70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 67 71 68 void PrimaryGeneratorAction::GeneratePrimaries << 72 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 69 { 73 { 70 G4ParticleDefinition* particle = fParticleGu 74 G4ParticleDefinition* particle = fParticleGun->GetParticleDefinition(); 71 if (particle == G4ChargedGeantino::ChargedGe 75 if (particle == G4ChargedGeantino::ChargedGeantino()) { 72 // fluorine << 76 //fluorine 73 G4int Z = 9, A = 18; 77 G4int Z = 9, A = 18; 74 G4double ionCharge = 0. * eplus; << 78 G4double ionCharge = 0.*eplus; 75 G4double excitEnergy = 0. * keV; << 79 G4double excitEnergy = 0.*keV; 76 80 77 G4ParticleDefinition* ion = G4IonTable::Ge << 81 G4ParticleDefinition* ion >> 82 = G4IonTable::GetIonTable()->GetIon(Z,A,excitEnergy); 78 fParticleGun->SetParticleDefinition(ion); 83 fParticleGun->SetParticleDefinition(ion); 79 fParticleGun->SetParticleCharge(ionCharge) 84 fParticleGun->SetParticleCharge(ionCharge); 80 } 85 } 81 86 82 // randomized position 87 // randomized position 83 // 88 // 84 /// G4double x0 = 0*cm, y0 = 0*cm, z0 = 0 << 89 ///G4double x0 = 0*cm, y0 = 0*cm, z0 = 0*cm; 85 /// G4double dx0 = 0*cm, dy0 = 0*cm, dz0 = 0 << 90 ///G4double dx0 = 0*cm, dy0 = 0*cm, dz0 = 0*cm; 86 G4double x0 = 4 * cm, y0 = 4 * cm, z0 = 4 * << 91 G4double x0 = 4*cm, y0 = 4*cm, z0 = 4*cm; 87 G4double dx0 = 1 * cm, dy0 = 1 * cm, dz0 = 1 << 92 G4double dx0 = 1*cm, dy0 = 1*cm, dz0 = 1*cm; 88 x0 += dx0 * (G4UniformRand() - 0.5); << 93 x0 += dx0*(G4UniformRand()-0.5); 89 y0 += dy0 * (G4UniformRand() - 0.5); << 94 y0 += dy0*(G4UniformRand()-0.5); 90 z0 += dz0 * (G4UniformRand() - 0.5); << 95 z0 += dz0*(G4UniformRand()-0.5); 91 fParticleGun->SetParticlePosition(G4ThreeVec << 96 fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); 92 97 93 // create vertex << 98 //create vertex 94 // 99 // 95 fParticleGun->GeneratePrimaryVertex(event); << 100 fParticleGun->GeneratePrimaryVertex(anEvent); 96 } 101 } 97 102 98 //....oooOO0OOooo........oooOO0OOooo........oo 103 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 99 104 100 } // namespace B3 << 105 } >> 106 >> 107 101 108