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Geant4/examples/basic/B3/B3b/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/basic/B3/B3b/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/basic/B3/B3b/src/PrimaryGeneratorAction.cc (Version 11.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
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 25 //                                                 25 //
 26 //                                                 26 //
 27 /// \file B3/B3b/src/PrimaryGeneratorAction.cc     27 /// \file B3/B3b/src/PrimaryGeneratorAction.cc
 28 /// \brief Implementation of the B3::PrimaryGe     28 /// \brief Implementation of the B3::PrimaryGeneratorAction class
 29                                                    29 
 30 #include "PrimaryGeneratorAction.hh"               30 #include "PrimaryGeneratorAction.hh"
 31                                                    31 
 32 #include "G4ChargedGeantino.hh"                <<  32 #include "G4RunManager.hh"
 33 #include "G4IonTable.hh"                       <<  33 #include "G4Event.hh"
 34 #include "G4ParticleGun.hh"                        34 #include "G4ParticleGun.hh"
 35 #include "G4ParticleTable.hh"                      35 #include "G4ParticleTable.hh"
                                                   >>  36 #include "G4IonTable.hh"
                                                   >>  37 #include "G4ParticleDefinition.hh"
                                                   >>  38 #include "G4ChargedGeantino.hh"
 36 #include "G4SystemOfUnits.hh"                      39 #include "G4SystemOfUnits.hh"
 37 #include "Randomize.hh"                            40 #include "Randomize.hh"
 38                                                    41 
 39 namespace B3                                       42 namespace B3
 40 {                                                  43 {
 41                                                    44 
 42 //....oooOO0OOooo........oooOO0OOooo........oo     45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 43                                                    46 
 44 PrimaryGeneratorAction::PrimaryGeneratorAction     47 PrimaryGeneratorAction::PrimaryGeneratorAction()
 45 {                                                  48 {
 46   G4int n_particle = 1;                            49   G4int n_particle = 1;
 47   fParticleGun = new G4ParticleGun(n_particle) <<  50   fParticleGun  = new G4ParticleGun(n_particle);
 48                                                    51 
 49   // default particle kinematic                    52   // default particle kinematic
 50                                                    53 
 51   G4ParticleTable* particleTable = G4ParticleT     54   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 52   G4ParticleDefinition* particle = particleTab <<  55   G4ParticleDefinition* particle
                                                   >>  56                     = particleTable->FindParticle("chargedgeantino");
 53   fParticleGun->SetParticleDefinition(particle     57   fParticleGun->SetParticleDefinition(particle);
 54   fParticleGun->SetParticlePosition(G4ThreeVec <<  58   fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,0.));
 55   fParticleGun->SetParticleEnergy(1 * eV);     <<  59   fParticleGun->SetParticleEnergy(1*eV);
 56   fParticleGun->SetParticleMomentumDirection(G <<  60   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
 57 }                                                  61 }
 58                                                    62 
 59 //....oooOO0OOooo........oooOO0OOooo........oo     63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 60                                                    64 
 61 PrimaryGeneratorAction::~PrimaryGeneratorActio     65 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 62 {                                                  66 {
 63   delete fParticleGun;                             67   delete fParticleGun;
 64 }                                                  68 }
 65                                                    69 
 66 //....oooOO0OOooo........oooOO0OOooo........oo     70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 67                                                    71 
 68 void PrimaryGeneratorAction::GeneratePrimaries <<  72 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 69 {                                                  73 {
 70   G4ParticleDefinition* particle = fParticleGu     74   G4ParticleDefinition* particle = fParticleGun->GetParticleDefinition();
 71   if (particle == G4ChargedGeantino::ChargedGe     75   if (particle == G4ChargedGeantino::ChargedGeantino()) {
 72     // fluorine                                <<  76     //fluorine
 73     G4int Z = 9, A = 18;                           77     G4int Z = 9, A = 18;
 74     G4double ionCharge = 0. * eplus;           <<  78     G4double ionCharge   = 0.*eplus;
 75     G4double excitEnergy = 0. * keV;           <<  79     G4double excitEnergy = 0.*keV;
 76                                                    80 
 77     G4ParticleDefinition* ion = G4IonTable::Ge <<  81     G4ParticleDefinition* ion
                                                   >>  82        = G4IonTable::GetIonTable()->GetIon(Z,A,excitEnergy);
 78     fParticleGun->SetParticleDefinition(ion);      83     fParticleGun->SetParticleDefinition(ion);
 79     fParticleGun->SetParticleCharge(ionCharge)     84     fParticleGun->SetParticleCharge(ionCharge);
 80   }                                                85   }
 81                                                    86 
 82   // randomized position                           87   // randomized position
 83   //                                               88   //
 84   /// G4double x0  = 0*cm, y0  = 0*cm, z0  = 0 <<  89   ///G4double x0  = 0*cm, y0  = 0*cm, z0  = 0*cm;
 85   /// G4double dx0 = 0*cm, dy0 = 0*cm, dz0 = 0 <<  90   ///G4double dx0 = 0*cm, dy0 = 0*cm, dz0 = 0*cm;
 86   G4double x0 = 4 * cm, y0 = 4 * cm, z0 = 4 *  <<  91   G4double x0  = 4*cm, y0  = 4*cm, z0  = 4*cm;
 87   G4double dx0 = 1 * cm, dy0 = 1 * cm, dz0 = 1 <<  92   G4double dx0 = 1*cm, dy0 = 1*cm, dz0 = 1*cm;
 88   x0 += dx0 * (G4UniformRand() - 0.5);         <<  93   x0 += dx0*(G4UniformRand()-0.5);
 89   y0 += dy0 * (G4UniformRand() - 0.5);         <<  94   y0 += dy0*(G4UniformRand()-0.5);
 90   z0 += dz0 * (G4UniformRand() - 0.5);         <<  95   z0 += dz0*(G4UniformRand()-0.5);
 91   fParticleGun->SetParticlePosition(G4ThreeVec <<  96   fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
 92                                                    97 
 93   // create vertex                             <<  98   //create vertex
 94   //                                               99   //
 95   fParticleGun->GeneratePrimaryVertex(event);  << 100   fParticleGun->GeneratePrimaryVertex(anEvent);
 96 }                                                 101 }
 97                                                   102 
 98 //....oooOO0OOooo........oooOO0OOooo........oo    103 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 99                                                   104 
100 }  // namespace B3                             << 105 }
                                                   >> 106 
                                                   >> 107 
101                                                   108