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Geant4/examples/basic/B3/B3a/vis.mac

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Diff markup

Differences between /examples/basic/B3/B3a/vis.mac (Version 11.3.0) and /examples/basic/B3/B3a/vis.mac (Version 10.7.p2)


  1 # Macro file for the visualization setting in       1 # Macro file for the visualization setting in the initialization phase 
  2 # of the B3 example when running in interactiv      2 # of the B3 example when running in interactive mode
  3 #                                                   3 #
  4                                                     4 
  5 # Open a viewer                                <<   5 # Use these open statements to open selected visualization
  6 /vis/open                                      <<   6 #
  7 # This opens the default viewer - see examples <<   7 # Use this open statement to create an OpenGL view:
  8 # more comprehensive overview of options. Also <<   8 /vis/open OGL 600x600-0+0
                                                   >>   9 #
                                                   >>  10 # Use this open statement to create an OpenInventor view:
                                                   >>  11 #/vis/open OIX
                                                   >>  12 #
                                                   >>  13 # Use this open statement to create a .prim file suitable for
                                                   >>  14 # viewing in DAWN:
                                                   >>  15 #/vis/open DAWNFILE
                                                   >>  16 #
                                                   >>  17 # Use this open statement to create a .heprep file suitable for
                                                   >>  18 # viewing in HepRApp:
                                                   >>  19 #/vis/open HepRepFile
                                                   >>  20 #
                                                   >>  21 # Use this open statement to create a .wrl file suitable for
                                                   >>  22 # viewing in a VRML viewer:
                                                   >>  23 #/vis/open VRML2FILE
  9 #                                                  24 #
 10 # Disable auto refresh and quieten vis message     25 # Disable auto refresh and quieten vis messages whilst scene and
 11 # trajectories are established:                    26 # trajectories are established:
 12 /vis/viewer/set/autoRefresh false                  27 /vis/viewer/set/autoRefresh false
 13 /vis/verbose errors                                28 /vis/verbose errors
 14 #                                                  29 #
 15 # Draw geometry:                                   30 # Draw geometry:
 16 /vis/drawVolume                                    31 /vis/drawVolume
 17 #                                                  32 #
 18 # Specify view angle:                              33 # Specify view angle:
 19 ##/vis/viewer/set/viewpointThetaPhi 90. 180.       34 ##/vis/viewer/set/viewpointThetaPhi 90. 180.
 20 #                                                  35 #
 21 # Specify zoom value:                              36 # Specify zoom value:
 22 /vis/viewer/zoom 1.4                               37 /vis/viewer/zoom 1.4
 23 #                                                  38 #
 24 # Specify style (surface, wireframe, auxiliary     39 # Specify style (surface, wireframe, auxiliary edges,...)
 25 #/vis/viewer/set/style wireframe                   40 #/vis/viewer/set/style wireframe
 26 #/vis/viewer/set/auxiliaryEdge true                41 #/vis/viewer/set/auxiliaryEdge true
 27 #/vis/viewer/set/lineSegmentsPerCircle 100         42 #/vis/viewer/set/lineSegmentsPerCircle 100
 28 #                                                  43 #
 29 # Draw coordinate axes:                            44 # Draw coordinate axes:
 30 #/vis/scene/add/axes 0 0 0 1 m                     45 #/vis/scene/add/axes 0 0 0 1 m
 31 #                                                  46 #
 32 # Draw smooth trajectories at end of event, sh     47 # Draw smooth trajectories at end of event, showing trajectory points
 33 # as markers 2 pixels wide:                        48 # as markers 2 pixels wide:
 34 /vis/scene/add/trajectories smooth                 49 /vis/scene/add/trajectories smooth
 35 /vis/modeling/trajectories/create/drawByCharge     50 /vis/modeling/trajectories/create/drawByCharge
 36 /vis/modeling/trajectories/drawByCharge-0/defa     51 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 37 /vis/modeling/trajectories/drawByCharge-0/defa     52 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 1
 38 # (if too many tracks cause core dump => /trac     53 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 39 #                                                  54 #
 40 # Draw hits at end of event:                       55 # Draw hits at end of event:
 41 #/vis/scene/add/hits                               56 #/vis/scene/add/hits
 42 #                                                  57 #
 43 # To draw only gammas:                             58 # To draw only gammas:
 44 #/vis/filtering/trajectories/create/particleFi     59 #/vis/filtering/trajectories/create/particleFilter
 45 #/vis/filtering/trajectories/particleFilter-0/     60 #/vis/filtering/trajectories/particleFilter-0/add gamma
 46 #                                                  61 #
 47 # To invert the above, drawing all particles e     62 # To invert the above, drawing all particles except gammas,
 48 # keep the above two lines but also add:           63 # keep the above two lines but also add:
 49 #/vis/filtering/trajectories/particleFilter-0/     64 #/vis/filtering/trajectories/particleFilter-0/invert true
 50 #                                                  65 #
 51 # Many other options are available with /vis/m     66 # Many other options are available with /vis/modeling and /vis/filtering.
 52 # For example, to select colour by particle ID     67 # For example, to select colour by particle ID:
 53 /vis/modeling/trajectories/create/drawByPartic     68 /vis/modeling/trajectories/create/drawByParticleID
 54 /vis/modeling/trajectories/drawByParticleID-0/     69 /vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true
 55 #/vis/modeling/trajectories/drawByParticleID-0     70 #/vis/modeling/trajectories/drawByParticleID-0/default/setStepPtsSize 1
 56 # To select or override default colours (note:     71 # To select or override default colours (note: e+ is blue by default):
 57 #/vis/modeling/trajectories/list                   72 #/vis/modeling/trajectories/list
 58 #/vis/modeling/trajectories/drawByParticleID-0     73 #/vis/modeling/trajectories/drawByParticleID-0/set e+ yellow
 59 #                                                  74 #
 60 # To superimpose all of the events from a give     75 # To superimpose all of the events from a given run:
 61 /vis/scene/endOfEventAction accumulate             76 /vis/scene/endOfEventAction accumulate
 62 #                                                  77 #
 63 # Re-establish auto refreshing and verbosity:      78 # Re-establish auto refreshing and verbosity:
 64 /vis/viewer/set/autoRefresh true                   79 /vis/viewer/set/autoRefresh true
 65 /vis/verbose warnings                              80 /vis/verbose warnings
 66 #                                                  81 #
 67 # For file-based drivers, use this to create a     82 # For file-based drivers, use this to create an empty detector view:
 68 #/vis/viewer/flush                                 83 #/vis/viewer/flush