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Geant4/examples/basic/B3/B3a/src/EventAction.cc

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Diff markup

Differences between /examples/basic/B3/B3a/src/EventAction.cc (Version 11.3.0) and /examples/basic/B3/B3a/src/EventAction.cc (Version 10.2)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 /// \file B3/B3a/src/EventAction.cc               
 28 /// \brief Implementation of the B3a::EventAct    
 29                                                   
 30 #include "EventAction.hh"                         
 31                                                   
 32 #include "RunAction.hh"                           
 33                                                   
 34 #include "G4Event.hh"                             
 35 #include "G4HCofThisEvent.hh"                     
 36 #include "G4SDManager.hh"                         
 37 #include "G4SystemOfUnits.hh"                     
 38 #include "G4THitsMap.hh"                          
 39 // #include "G4UnitsTable.hh"                     
 40                                                   
 41 namespace B3a                                     
 42 {                                                 
 43                                                   
 44 //....oooOO0OOooo........oooOO0OOooo........oo    
 45                                                   
 46 EventAction::EventAction(RunAction* runAction)    
 47                                                   
 48 //....oooOO0OOooo........oooOO0OOooo........oo    
 49                                                   
 50 void EventAction::BeginOfEventAction(const G4E    
 51                                                   
 52 //....oooOO0OOooo........oooOO0OOooo........oo    
 53                                                   
 54 void EventAction::EndOfEventAction(const G4Eve    
 55 {                                                 
 56   // Hits collections                             
 57   //                                              
 58   G4HCofThisEvent* HCE = evt->GetHCofThisEvent    
 59   if (!HCE) return;                               
 60                                                   
 61   // Get hits collections IDs                     
 62   if (fCollID_cryst < 0) {                        
 63     G4SDManager* SDMan = G4SDManager::GetSDMpo    
 64     fCollID_cryst = SDMan->GetCollectionID("cr    
 65     fCollID_patient = SDMan->GetCollectionID("    
 66   }                                               
 67                                                   
 68   // Energy in crystals : identify 'good event    
 69   //                                              
 70   const G4double eThreshold = 500 * keV;          
 71   G4int nbOfFired = 0;                            
 72                                                   
 73   auto evtMap = static_cast<G4THitsMap<G4doubl    
 74                                                   
 75   for (auto& mapElement : (*evtMap->GetMap()))    
 76     auto edep = *(mapElement.second);             
 77     if (edep > eThreshold) ++nbOfFired;           
 78     // auto copyNb  = mapElement.first;           
 79     // G4cout << "\n  cryst" << copyNb << ": "    
 80   }                                               
 81   if (nbOfFired == 2) fRunAction->CountEvent()    
 82                                                   
 83   // Dose deposit in patient                      
 84   //                                              
 85   G4double dose = 0.;                             
 86                                                   
 87   evtMap = static_cast<G4THitsMap<G4double>*>(    
 88                                                   
 89   for (auto& mapElement : (*evtMap->GetMap()))    
 90     dose += *(mapElement.second);                 
 91     // auto copyNb  = mapElement.first;           
 92     // G4cout << "\n  patient" << copyNb << ":    
 93   }                                               
 94   if (dose > 0.) fRunAction->SumDose(dose);       
 95 }                                                 
 96                                                   
 97 //....oooOO0OOooo........oooOO0OOooo........oo    
 98                                                   
 99 }  // namespace B3a                               
100