Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // 27 // Window - AIR + glass ******************** 28 29 G4double glassThick = 3.0*mm; 30 G4double sidepanelWidth = 43.*cm; 31 G4double windowWidth = labWidth - 2.*sidepan 32 G4double windowHeight = labHeight - 112.0*cm 33 G4double glassPosY = 0.5*(worldLength - glas 34 G4double glassPosZ = 0.5*(labHeight - window 35 36 G4Box* glass_box = new G4Box 37 ("glass_box",0.5*windowWidth, 0.5*glassThick 38 glass_log = new G4LogicalVolume(glass_box, g 39 glass_phys = new G4PVPlacement 40 (0, G4ThreeVector(0., glassPosY, glassPosZ 41 world_phys, false, 0); 42 43 G4VisAttributes* glass_vat= new G4VisAttribu 44 glass_vat->SetVisibility(true); 45 glass_vat->SetForceSolid(true); 46 glass_log->SetVisAttributes(glass_vat); 47 48 // hole in wall between glass and "lab": *** 49 50 G4double holeThick = wallThick - glassThick; 51 G4double windowPosY = 0.5*(worldLength - hol 52 G4double windowPosZ = glassPosZ; 53 54 G4Box* window_box = new G4Box 55 ("window_box",0.5*windowWidth, 0.5*holeThick 56 window_log = new G4LogicalVolume(window_box, 57 window_phys = new G4PVPlacement 58 (0, G4ThreeVector(0., windowPosY, windowPo 59 window_log, world_phys, false, 0); 60 61 G4VisAttributes* window_vat= new G4VisAttrib 62 // window_log->SetVisAttributes(G4VisAttrib 63 window_vat->SetVisibility(true); 64 window_log->SetVisAttributes(window_vat); 65 66 67 // Side panels of Window - AIR + Al ******** 68 69 G4double panelThick = 5.0*mm; 70 // G4double sidepanelWidth = 43.*cm; // defin 71 G4double sidepanelPosX = 0.5*(labWidth - sid 72 G4double sidepanelPosY = 0.5*(worldLength - 73 G4double sidepanelPosZ = glassPosZ; 74 75 G4Box* sidepanel_box = new G4Box 76 ("sidepanel_box",0.5*sidepanelWidth, 0.5*pan 77 sidepanel_log = new G4LogicalVolume 78 (sidepanel_box, panel_ma 79 sidepanel_phys = new G4PVPlacement 80 (0, G4ThreeVector(sidepanelPosX, sidepanel 81 "sidepanel_phys", sidepanel_log, world 82 83 sidepanel_phys = new G4PVPlacement 84 (0, G4ThreeVector(-sidepanelPosX, sidepane 85 "sidepanel_phys", sidepanel_log, world 86 87 G4VisAttributes* panel_vat= new G4VisAttribu 88 panel_vat->SetVisibility(true); 89 panel_vat->SetForceSolid(true); 90 sidepanel_log->SetVisAttributes(panel_vat); 91 92 // panel hole in wall between Al and "lab": 93 94 G4double panelholePosX = sidepanelPosX; 95 G4double panelholeThick = wallThick - panelT 96 G4double panelholePosY = 0.5*(worldLength - 97 G4double panelholePosZ = sidepanelPosZ; 98 99 G4Box* panelhole_box = new G4Box 100 ("panelhole_box",0.5*sidepanelWidth, 0.5*pan 101 panelhole_log = new G4LogicalVolume 102 (panelhole_box, lab_mat 103 104 panelhole_phys = new G4PVPlacement 105 (0, G4ThreeVector(panelholePosX, panelhole 106 "panelhole_phys", panelhole_log, world_phy 107 panelhole_phys = new G4PVPlacement 108 (0, G4ThreeVector(-panelholePosX, panelhol 109 "panelhole_phys", panelhole_log, world_phy 110 111 panelhole_log->SetVisAttributes(window_vat); 112 113 114 // DOOR Window - AIR + glass *************** 115 116 G4double doorwindowWidth = 62.*cm; 117 G4double doorwindowHeight = 84.0*cm; 118 G4double doorglassPosX = 0.5*(labWidth - doo 119 G4double doorglassPosY = 0.5*(worldLength - 120 G4double doorglassPosZ = glassPosZ - 0.5*(wi 121 122 G4Box* doorglass_box = new G4Box 123 ("doorglass_box",0.5*doorwindowWidth, 0.5*pa 124 doorglass_log = new G4LogicalVolume 125 (doorglass_box, panel_ma 126 doorglass_phys = new G4PVPlacement 127 (0, G4ThreeVector(doorglassPosX, doorglass 128 "doorglass_phys", doorglass_log, world 129 130 doorglass_log->SetVisAttributes(panel_vat); 131 132 // door hole in wall between glass and "lab" 133 134 G4double doorwindowPosX = doorglassPosX; 135 G4double doorwindowPosY = 0.5*(worldLength - 136 G4double doorwindowPosZ = doorglassPosZ; 137 138 G4Box* doorwindow_box = new G4Box 139 ("doorwindow_box",0.5*doorwindowWidth, 0.5*p 140 doorwindow_log = new G4LogicalVolume 141 (doorwindow_box, lab_ma 142 doorwindow_phys = new G4PVPlacement 143 (0, G4ThreeVector(doorwindowPosX, doorwind 144 "doorwindow_phys", doorwindow_log, world_p 145 146 doorwindow_log->SetVisAttributes(window_vat) 147 148 149 // cupboards: ****************************** 150 151 // cupboard 1: 152 G4double cupboardDepth = 38.0*cm; //X 153 G4double cupboard1Width = 91.0*cm; //Y 154 G4double cupboard2Width = 153.0*cm; //Y 155 G4double cupboardHeight = 91.0*cm; //Z 156 G4double woodThick = 2.0*cm; 157 G4double insideDepth = cupboardDepth - 2.*w 158 G4double inside1Width = cupboard1Width - 2. 159 G4double inside2Width = cupboard2Width - 2. 160 G4double insideHeight = cupboardHeight - 2.* 161 162 //nb: cupboard orientation is sideways becau 163 G4Box* cupboard_box = new G4Box 164 ("cupboard_box", 0.5*cupboardDepth, 0.5*cup 165 G4Box* inside_box = new G4Box 166 ("inside_box", 0.5*insideDepth, 0.5*inside 167 G4Box* shelf_box = new G4Box 168 ("shelf_box", 0.5*insideDepth, 0.5*inside1 169 G4Box* cupdoor_box = new G4Box 170 ("cupdoor_box", 0.5*woodThick+1.0*nanomete 171 // ("cupdoor_box", 0.5*woodThick, 0.25*insi 172 173 G4RotationMatrix rotMatrixCupboard; 174 rotMatrixCupboard.rotateY(0.0*deg); 175 176 G4SubtractionSolid* cupboard_frame = new G4S 177 ("cupboard_frame", cupboard_box, inside_bo 178 (rotMatrixCupboard, G4ThreeVector(0.,0.,0 179 G4UnionSolid* cupboard_shelf1 = new G4UnionS 180 ("cupboard_shelf1", cupboard_frame, shelf_ 181 (rotMatrixCupboard, G4ThreeVector(0.,0.,0 182 G4UnionSolid* cupboard_shelf2 = new G4UnionS 183 ("cupboard_shelf2", cupboard_shelf1, shelf 184 (rotMatrixCupboard, G4ThreeVector(0.,0.,- 185 G4SubtractionSolid* cupboard_sol = new G4Sub 186 ("cupboard_sol", cupboard_shelf2, cupdoor_ 187 (rotMatrixCupboard, G4ThreeVector 188 (-0.5*(insideDepth+woodThick),0.25*insid 189 190 cupboard_log = new G4LogicalVolume 191 (cupboard_sol, cupboard_mat, "cupboard_log 192 193 G4double cupb_X = 0.5*(labWidth - cupboardDe 194 // G4double cupb_Y = 0.5*(labLength - cupbo 195 G4double cupb_Y = 0.5*labLength; 196 G4double cupb_Z = 0.5*(labHeight - cupboardH 197 198 for (G4int i=0; i<5; i++) 199 { 200 cupb_Y -= cupboard1Width+2.0*cm; 201 cupboard_phys = new G4PVPlacement 202 (0, G4ThreeVector(cupb_X, cupb_Y, cupb_Z), " 203 cupboard_log, lab_phys, false, i); 204 } 205 206 cupb_X = -(0.5*(labWidth - cupboard1Width) 207 G4double cupb_Y2 = -0.5*(labLength - cupboar 208 209 G4RotationMatrix rotMatrixWallcupboard; 210 rotMatrixWallcupboard.rotateZ(-90.0*deg); 211 212 cupboard_phys = new G4PVPlacement 213 (G4Transform3D 214 (rotMatrixWallcupboard,G4ThreeVector(cupb 215 "cupboard_phys", cupboard_log, lab_phys, 216 217 218 G4VisAttributes* cupboard_vat= new G4VisAttr 219 cupboard_vat->SetVisibility(true); 220 cupboard_vat->SetForceSolid(true); 221 cupboard_log->SetVisAttributes(cupboard_vat) 222 223 // cupboard 2 (bigger/wider) *************** 224 225 G4Box* cupboard2_box = new G4Box 226 ("cupboard2_box", 0.5*cupboardDepth, 0.5*cup 227 G4Box* inside2_box = new G4Box 228 ("inside2_box", 0.5*insideDepth, 0.5*insid 229 G4Box* shelf2_box = new G4Box 230 ("shelf2_box", 0.5*insideDepth, 0.5*inside 231 G4Box* cupdoor_box2 = new G4Box 232 ("cupdoor_box2", 0.5*woodThick+1.0*nanomet 233 // ("cupdoor_box2", 0.5*woodThick, 0.25*ins 234 235 G4SubtractionSolid* cupboard2_frame = new G4 236 ("cupboard2_frame", cupboard2_box, inside2 237 (rotMatrixCupboard, G4ThreeVector(0.,0.,0 238 G4UnionSolid* cupboard2_shelf1 = new G4Union 239 ("cupboard2_shelf1", cupboard2_frame, shel 240 (rotMatrixCupboard, G4ThreeVector(0.,0.,0 241 G4UnionSolid* cupboard2_shelf2 = new G4Union 242 ("cupboard2_shelf2", cupboard2_shelf1, she 243 (rotMatrixCupboard, G4ThreeVector(0.,0.,0 244 G4SubtractionSolid* cupboard2_sol = new G4Su 245 ("cupboard2_sol", cupboard2_shelf2, cupdoo 246 (rotMatrixCupboard, G4ThreeVector 247 (-0.5*(insideDepth+woodThick),0.25*insid 248 249 cupboard2_log = new G4LogicalVolume 250 (cupboard2_sol, cupboard_mat, "cupboard2_l 251 252 cupb_X = 0.5*(labWidth - cupboardDepth); 253 // cupb_Y = -(0.5*(labLength - cupboard2Wid 254 cupb_Y -= 0.5*cupboard1Width + 0.5*cupboard2 255 + 2.0*cm; //usi 256 // cupb_Z = 0.5*(labHeight - cupboardHeight 257 258 cupboard2_phys = new G4PVPlacement 259 (0,G4ThreeVector(cupb_X, cupb_Y, cupb_Z), 260 "cupboard2_phys", cupboard2_log, lab_phy 261 262 cupb_X = -0.5*(labWidth - cupboardDepth); 263 cupb_Y = -(0.5*(labLength - cupboard2Width) 264 265 G4RotationMatrix rotMatrixWallcupboard2; 266 rotMatrixWallcupboard2.rotateZ(-180.0*deg); 267 268 cupboard2_phys = new G4PVPlacement 269 (G4Transform3D 270 (rotMatrixWallcupboard2,G4ThreeVector(cup 271 "cupboard2_phys", cupboard2_log, lab_phy 272 273 274 cupboard2_log->SetVisAttributes(cupboard_vat 275 276 277 // NOW add the (wooden) DOOR: 278 279 G4double doorWidth = 1.67*m; //X 280 G4double doorThick = 4.0*cm; //Y 281 G4double doorHeight = 2.09*m; //Z 282 G4double doorPosY = -0.5*(worldLength - door 283 G4double doorPosZ = -0.5*(worldHeight - door 284 285 G4Box* door_box = new G4Box 286 ("door_box",0.5*doorWidth, 0.5*doorThick, 0. 287 door_log = new G4LogicalVolume(door_box, doo 288 door_phys = new G4PVPlacement 289 (0, G4ThreeVector(0., doorPosY, doorPosZ), 290 world_phys, false, 0); 291 292 G4VisAttributes* door_vat= new G4VisAttribut 293 door_vat->SetVisibility(true); 294 door_vat->SetForceSolid(true); 295 door_log->SetVisAttributes(door_vat); 296 297 298 // hole in wall between door and "lab": **** 299 300 G4double doorholeThick = wallThick - doorThi 301 G4double doorholePosY = -(0.5*(worldLength - 302 G4double doorholePosZ = doorPosZ; 303 304 G4Box* doorhole_box = new G4Box 305 ("doorhole_box",0.5*doorWidth, 0.5*doorholeT 306 doorhole_log = new G4LogicalVolume(doorhole_ 307 doorhole_phys = new G4PVPlacement 308 (0, G4ThreeVector(0., doorholePosY, doorho 309 doorhole_log, world_phys, false, 0); 310 311 G4VisAttributes* doorhole_vat= new G4VisAttr 312 // window_log->SetVisAttributes(G4VisAttrib 313 doorhole_vat->SetVisibility(true); 314 doorhole_log->SetVisAttributes(doorhole_vat) 315 316 317 // desks: ********************************** 318 //now add Desks - wood, but have the opportu 319 // Cupboard, Door and then desks 320 321 // desk1 - no cupboard underneath - should b 322 323 G4double desk1Depth = 57.0*cm; //X 324 G4double desk1Width = 160.0*cm; //Y 325 G4double desk1Height = 90.5*cm; //Z 326 G4double deskThick = 3.0*cm; 327 G4double desk1_insideDepth = desk1Depth - 2 328 G4double desk1_insideWidth = desk1Width - 2 329 G4double desk1_insideHeight = desk1Height - 330 331 //nb: desk orientation is sideways because t 332 G4Box* desk1_box = new G4Box 333 ("desk1_box", 0.5*desk1Depth, 0.5*desk1Widt 334 G4Box* desk1_inside_box = new G4Box 335 ("desk1_inside_box", 0.5*desk1_insideDepth 336 0.5*desk1_insideHeight); 337 G4Box* desk1_door_box = new G4Box 338 ("desk1_door_box", 0.5*deskThick+1.0*nanom 339 0.5*desk1_insideHeight); 340 // ("desk1_door_box", 0.5*deskThick, 0.25*d 341 // 0.5*desk1_insideHeight); 342 343 G4RotationMatrix rotMatrixDesk; 344 rotMatrixDesk.rotateY(0.0*deg); 345 346 G4SubtractionSolid* desk1_frame = new G4Subt 347 ("desk1_frame", desk1_box, desk1_inside_bo 348 (rotMatrixCupboard, G4ThreeVector(0.,0.,0 349 G4SubtractionSolid* desk1_sol = new G4Subtra 350 ("desk1_sol", desk1_frame, desk1_door_box, 351 (rotMatrixCupboard, G4ThreeVector 352 (-0.5*(desk1_insideDepth+deskThick),-0.2 353 354 desk1_log = new G4LogicalVolume(desk1_sol, d 355 356 G4double desk_X = 0.5*(labWidth - desk1Depth 357 G4double desk_Y = -(0.5*(labLength - desk1Wi 358 G4double desk_Z = 0.5*(desk1Height - labHeig 359 360 desk1_phys = new G4PVPlacement 361 (0, G4ThreeVector(desk_X, desk_Y, desk_Z), " 362 desk1_log, lab_phys, false, 0); 363 364 G4VisAttributes* desk_vat= new G4VisAttribut 365 desk_vat->SetVisibility(true); 366 desk_vat->SetForceSolid(true); 367 desk1_log->SetVisAttributes(desk_vat); 368 369 // ***************** 370 // desk2 (drawers): 371 372 G4double desk2Depth = 57.0*cm; //X 373 G4double desk2Width = 156.0*cm; //Y 374 G4double desk2Height = desk1Height; //Z 375 376 G4double desk2_insideDepth = desk2Depth - 2 377 G4double desk2_insideWidth = desk2Width - 2 378 G4double desk2_insideHeight = desk2Height - 379 380 //nb: desk orientation is sideways because t 381 G4Box* desk2_box = new G4Box 382 ("desk2_box", 0.5*desk2Depth, 0.5*desk2Widt 383 G4Box* desk2_inside_box = new G4Box 384 ("desk2_inside_box", 0.5*desk2_insideDepth 385 0.5*desk2_insideHeight); 386 G4Box* desk2_door_box = new G4Box 387 ("desk2_door_box", 0.5*deskThick+1.0*nanom 388 0.5*desk2_insideHeight); 389 // ("desk2_door_box", 0.5*deskThick, 0.2*de 390 // 0.5*desk2_insideHeight); 391 392 G4SubtractionSolid* desk2_frame = new G4Subt 393 ("desk2_frame", desk2_box, desk2_inside_bo 394 (rotMatrixCupboard, G4ThreeVector(0.,0.,0 395 G4SubtractionSolid* desk2_sol = new G4Subtra 396 ("desk2_sol", desk2_frame, desk2_door_box, 397 (rotMatrixCupboard, G4ThreeVector 398 (-0.5*(desk2_insideDepth+deskThick),-0.2 399 400 desk2_log = new G4LogicalVolume(desk2_sol, d 401 402 desk_X = 0.5*(labWidth - desk2Depth); 403 desk_Y += 0.5*(desk2Width + desk1Width) + 2. 404 desk_Z = 0.5*(desk2Height - labHeight); 405 406 desk2_phys = new G4PVPlacement 407 (0, G4ThreeVector(desk_X, desk_Y, desk_Z), " 408 desk2_log, lab_phys, false, 0); 409 410 desk2_log->SetVisAttributes(desk_vat); 411 412 // ***************** 413 // desk3 (cupboard underneath): 414 415 G4double desk3Depth = 79.0*cm; //X 416 G4double desk3Width = 160.0*cm; //Y 417 G4double desk3Height = desk1Height; //Z 418 419 G4double desk3_insideDepth = desk3Depth - 2 420 G4double desk3_insideWidth = desk3Width - 2 421 G4double desk3_insideHeight = desk3Height - 422 423 //nb: desk orientation is sideways because t 424 G4Box* desk3_box = new G4Box 425 ("desk3_box", 0.5*desk3Depth, 0.5*desk3Widt 426 G4Box* desk3_inside_box = new G4Box 427 ("desk3_inside_box", 0.5*desk3_insideDepth 428 0.5*desk3_insideHeight); 429 G4Box* desk3_door_box = new G4Box 430 ("desk3_door_box", 0.5*deskThick+1.0*nanom 431 // ("desk3_door_box", 0.5*deskThick, 0.15*d 432 // 0.5*desk1_insideHeight); 433 434 G4SubtractionSolid* desk3_frame = new G4Subt 435 ("desk3_frame", desk3_box, desk3_inside_bo 436 (rotMatrixCupboard, G4ThreeVector(0.,0.,0 437 G4SubtractionSolid* desk3_sol = new G4Subtra 438 ("desk3_sol", desk3_frame, desk3_door_box, 439 (rotMatrixCupboard, G4ThreeVector 440 (-0.5*(desk3_insideDepth+deskThick),-0.3 441 442 desk3_log = new G4LogicalVolume(desk3_sol, d 443 444 desk_X = 0.5*(labWidth - desk3Depth); 445 desk_Y += 0.5*(desk3Width + desk3Width) + 2. 446 desk_Z = 0.5*(desk3Height - labHeight); 447 448 desk3_phys = new G4PVPlacement 449 (0, G4ThreeVector(desk_X, desk_Y, desk_Z), " 450 desk3_log, lab_phys, false, 0); 451 452 desk3_log->SetVisAttributes(desk_vat); 453 454 455 // ***************** 456 // wooden radiator trunking - along LHS wall 457 458 G4double trunkDepth = 20.0*cm; //X 459 G4double trunkWidth = labLength; //Y 460 G4double trunkHeight = desk1Height; //Z 461 G4double trunkThick = 3.0*cm; 462 463 // not 2.*trunkThick since only 2 sides of b 464 G4double trunk_insideDepth = trunkDepth - t 465 G4double trunk_insideWidth = trunkWidth; 466 G4double trunk_insideHeight = trunkHeight - 467 468 G4Box* trunk_box = new G4Box 469 ("trunk_box", 0.5*trunkDepth, 0.5*trunkWidt 470 G4Box* trunk_inside_box = new G4Box 471 ("trunk_inside_box", 0.5*trunk_insideDepth 472 0.5*trunk_insideHeight); 473 474 trunk_log = new G4LogicalVolume(trunk_box, d 475 trunk_inside_log = new G4LogicalVolume 476 (trunk_inside_box, lab_mat 477 478 G4double trunk_X = -0.5*(labWidth - trunkDep 479 G4double trunk_Y = 0.0*m; 480 G4double trunk_Z = -0.5*(labHeight - trunkHe 481 482 trunk_phys = new G4PVPlacement 483 (0, G4ThreeVector(trunk_X, trunk_Y, trunk_Z) 484 trunk_log, lab_phys, false, 0); 485 486 G4double trunkinside_X = -0.5*(trunkDepth - 487 G4double trunkinside_Y = 0.0*m; 488 G4double trunkinside_Z = -0.5*(trunkHeight - 489 490 trunk_inside_phys = new G4PVPlacement 491 (0, G4ThreeVector(trunkinside_X, trunkinside 492 "trunk_inside_phys",trunk_inside_log, tr 493 494 trunk_log->SetVisAttributes(desk_vat); 495 trunk_inside_log->SetVisAttributes(window_va 496 497 // ***************** 498 // desk4,5,6 (actually 4 with multi-place id 499 500 G4double desk4Depth = 79.0*cm; //X 501 G4double desk4Width = 79.0*cm; //Y 502 G4double desk4Height = desk1Height; //Z 503 504 G4double desk4_insideDepth = desk4Depth - 2 505 G4double desk4_insideWidth = desk4Width - 2 506 G4double desk4_insideHeight = desk4Height - 507 508 //nb: desk orientation is sideways because t 509 G4Box* desk4_box = new G4Box 510 ("desk4_box", 0.5*desk4Depth, 0.5*desk4Widt 511 G4Box* desk4_inside_box = new G4Box 512 ("desk4_inside_box", 0.5*desk4_insideDepth 513 0.5*desk4_insideHeight); 514 G4Box* desk4_door_box = new G4Box 515 ("desk4_door_box", 0.5*deskThick+1.0*nanom 516 0.5*desk4_insideHeight); 517 // ("desk4_door_box", 0.5*deskThick, 0.45*d 518 // 0.5*desk4_insideHeight); 519 520 G4SubtractionSolid* desk4_frame = new G4Subt 521 ("desk4_frame", desk4_box, desk4_inside_bo 522 (rotMatrixCupboard, G4ThreeVector(0.,0.,0 523 G4SubtractionSolid* desk4_sol = new G4Subtra 524 ("desk4_sol", desk4_frame, desk4_door_box, 525 (rotMatrixCupboard, G4ThreeVector 526 (0.5*(desk4_insideDepth+deskThick),0.,0. 527 528 desk4_log = new G4LogicalVolume(desk4_sol, d 529 530 desk_X = -0.5*(labWidth - desk4Depth) + trun 531 desk_Y = -(0.5*(labLength - desk4Width) - 5. 532 desk_Z = 0.5*(desk4Height - labHeight); 533 534 G4double crateWidth = 60.0*cm; //Y 535 G4double crate_Y = 0.; 536 537 G4RotationMatrix rotMatrixDesk4; 538 rotMatrixDesk4.rotateZ(0.0*deg); 539 540 for (G4int j=0; j<3; j++) 541 { 542 if( j == 2) 543 { 544 desk_Y += crateWidth; 545 crate_Y = desk_Y - 0.5*(desk4Width + crate 546 } 547 desk4_phys = new G4PVPlacement 548 (G4Transform3D(rotMatrixDesk4, G4ThreeVector 549 "desk4_phys", desk4_log, lab_phys, false, j 550 desk_Y += desk4Width+2.0*cm; 551 } 552 553 desk4_log->SetVisAttributes(desk_vat); 554 555 // ***************** 556 // aluminium crate rack: 557 558 G4double crateDepth = 64.0*cm; //X 559 // G4double crateWidth = 60.0*cm; //Y - mo 560 G4double crateHeight = 128.0*cm; //Z 561 G4double crateThick = 3.0*cm; 562 563 G4double crate_insideDepth = crateDepth - 2 564 G4double crate_insideWidth = crateWidth - 2 565 G4double crate_insideHeight = crateHeight - 566 567 //nb: crate orientation is sideways because 568 G4Box* crate_box = new G4Box 569 ("crate_box", 0.5*crateDepth, 0.5*crateWidt 570 G4Box* crate_inside_box = new G4Box 571 ("crate_inside_box", 0.5*crate_insideDepth 572 0.5*crate_insideHeight); 573 G4Box* crate_front_box = new G4Box 574 ("crate_front_box", 0.5*crateThick+1.0*nan 575 0.5*crate_insideHeight); 576 577 G4SubtractionSolid* crate_frame = new G4Subt 578 ("crate_frame", crate_box, crate_inside_bo 579 (rotMatrixCupboard, G4ThreeVector(0.,0.,0 580 G4SubtractionSolid* crate_sol = new G4Subtra 581 ("crate_sol", crate_frame, crate_front_box 582 (rotMatrixCupboard, G4ThreeVector 583 (0.5*(crate_insideDepth+crateThick),0.,0 584 585 crate_log = new G4LogicalVolume(crate_sol, c 586 587 G4double crate_X = -0.5*(labWidth - crateDep 588 // crate_Y defined previously (by desk spaci 589 G4double crate_Z = 0.5*(crateHeight - labHei 590 591 crate_phys = new G4PVPlacement 592 (0, G4ThreeVector(crate_X, crate_Y, crate_Z) 593 crate_log, lab_phys, false, 0); 594 595 G4VisAttributes* crate_vat= new G4VisAttribu 596 crate_vat->SetVisibility(true); 597 crate_vat->SetForceSolid(true); 598 crate_log->SetVisAttributes(crate_vat); 599 600 // clean room desks: ************************* 601 602 // first oblong desk (type "3"): 603 desk_X = -0.5*(labWidth - desk3Width) + 50.0 604 desk_Y = 0.5*(labLength - desk3Width - 30.0* 605 desk_Z = 0.5*(desk4Height - labHeight); 606 607 G4RotationMatrix rotMatrixCleanDesk; 608 rotMatrixCleanDesk.rotateZ(90.0*deg); 609 610 desk3_phys = new G4PVPlacement 611 (G4Transform3D 612 (rotMatrixCleanDesk,G4ThreeVector(desk_X, 613 "desk3_phys", desk3_log, lab_phys, false 614 615 // square desk (type "4"): 616 617 desk_X += 0.5*desk3Width + 0.5*desk4Width; / 618 619 rotMatrixCleanDesk.rotateZ(-180.0*deg); 620 desk4_phys = new G4PVPlacement 621 (G4Transform3D 622 (rotMatrixCleanDesk, G4ThreeVector(desk_X, d 623 "desk4_phys", desk4_log, lab_phys, false, 3 624 625 626