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Geant4/examples/advanced/purging_magnet/vis.mac

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Diff markup

Differences between /examples/advanced/purging_magnet/vis.mac (Version 11.3.0) and /examples/advanced/purging_magnet/vis.mac (Version 9.0)


  1 # Open a viewer                                << 
  2 /vis/open                                      << 
  3 # This opens the default viewer - see examples << 
  4 # more comprehensive overview of options. Also << 
  5 #                                              << 
  6 # Disable auto refresh and quieten vis message << 
  7 # trajectories are established:                << 
  8 /vis/viewer/set/autoRefresh false              << 
  9 /vis/verbose errors                            << 
 10 #                                              << 
 11 # Draw geometry:                               << 
 12 /vis/drawVolume                                << 
 13 #                                              << 
 14 # Specify view angle:                          << 
 15 /vis/viewer/set/viewpointThetaPhi 90. 0.       << 
 16 #                                              << 
 17 # Specify zoom value:                          << 
 18 /vis/viewer/zoom 1.5                           << 
 19 #                                              << 
 20 # Specify style (surface or wireframe):        << 
 21 #/vis/viewer/set/style wireframe               << 
 22 #                                              << 
 23 # Draw coordinate axes:                        << 
 24 #/vis/scene/add/axes 0 0 0 500 mm              << 
 25 #                                              << 
 26 # Draw smooth trajectories at end of event, sh << 
 27 # as markers 2 pixels wide:                    << 
 28 /vis/scene/add/trajectories smooth             << 
 29 /vis/modeling/trajectories/create/drawByCharge << 
 30 /vis/modeling/trajectories/drawByCharge-0/defa << 
 31 /vis/modeling/trajectories/drawByCharge-0/defa << 
 32 # (if too many tracks cause core dump => /trac << 
 33 #                                              << 
 34 # Draw hits at end of event:                   << 
 35 #/vis/scene/add/hits                           << 
 36 #                                              << 
 37 # To draw only gammas:                         << 
 38 #/vis/filtering/trajectories/create/particleFi << 
 39 #/vis/filtering/trajectories/particleFilter-0/ << 
 40 #                                              << 
 41 # To invert the above, drawing all particles e << 
 42 # keep the above two lines but also add:       << 
 43 #/vis/filtering/trajectories/particleFilter-0/ << 
 44 #                                              << 
 45 # Many other options are available with /vis/m << 
 46 # For example, to select colour by particle ID << 
 47 #/vis/modeling/trajectories/create/drawByParti << 
 48 #/vis/modeling/trajectories/drawByParticleID-0 << 
 49 #                                              << 
 50 # To superimpose all of the events from a give << 
 51 /vis/scene/endOfEventAction accumulate         << 
 52 #                                              << 
 53 # Re-establish auto refreshing and verbosity:  << 
 54 /vis/viewer/set/autoRefresh true               << 
 55 /vis/verbose warnings                          << 
 56 #                                                   1 #
 57 # For file-based drivers, use this to create a <<   2 # Macro file for the initialization phase of "PurgMag.cc"
 58 #/vis/viewer/flush                             <<   3 #
                                                   >>   4 # Sets some default verbose
                                                   >>   5 # and initializes the visualization.
                                                   >>   6 #
                                                   >>   7 #/control/verbose 2
                                                   >>   8 #/run/verbose 2
                                                   >>   9 #
                                                   >>  10 # Create empty scene ("world" is default)
                                                   >>  11 /vis/scene/create
                                                   >>  12 #
                                                   >>  13 # Add volume to scene
                                                   >>  14 /vis/scene/add/volume
                                                   >>  15 #
                                                   >>  16 # Create a scene handler for a specific graphics system
                                                   >>  17 # Edit the next line(s) to choose another graphic system
                                                   >>  18 #
                                                   >>  19 #/vis/sceneHandler/create DAWN
                                                   >>  20 #/vis/sceneHandler/create DAWNFILE
                                                   >>  21 /vis/sceneHandler/create OGLIX
                                                   >>  22 #/vis/sceneHandler/create VRML2FILE
                                                   >>  23 #
                                                   >>  24 # Create a viewer
                                                   >>  25 /vis/viewer/create
                                                   >>  26 #
                                                   >>  27 #  viewpoint  : (theta,phi) = (#*deg, #*deg), 
                                                   >>  28 #  zoom factor: #
                                                   >>  29 #  coordinate axes:
                                                   >>  30 #     x-axis:red,  y-axis:green,  z-axis:blue
                                                   >>  31 /vis/viewer/reset
                                                   >>  32 /vis/viewer/set/viewpointThetaPhi 90 0
                                                   >>  33 /vis/viewer/zoom   1.5
                                                   >>  34 #/vis/draw/axes       0 0 0 500
                                                   >>  35 #/vis/draw/text       0 0 0 mm 5 -120 -200 Assorbitore.0
                                                   >>  36 #
                                                   >>  37 #
                                                   >>  38 # Draw scene
                                                   >>  39 /vis/scene/notifyHandlers
                                                   >>  40 # for drawing the tracks
                                                   >>  41 # if too many tracks cause core dump => storeTrajectory 0
                                                   >>  42 /tracking/storeTrajectory 1
                                                   >>  43 /vis/scene/endOfEventAction    accumulate
                                                   >>  44 
                                                   >>  45 
                                                   >>  46 
                                                   >>  47