Geant4 Cross Reference |
1 # Open a viewer << 2 /vis/open << 3 # This opens the default viewer - see examples << 4 # more comprehensive overview of options. Also << 5 # << 6 # Disable auto refresh and quieten vis message << 7 # trajectories are established: << 8 /vis/viewer/set/autoRefresh false << 9 /vis/verbose errors << 10 # << 11 # Draw geometry: << 12 /vis/drawVolume << 13 # << 14 # Specify view angle: << 15 /vis/viewer/set/viewpointThetaPhi 90. 0. << 16 # << 17 # Specify zoom value: << 18 /vis/viewer/zoom 1.5 << 19 # << 20 # Specify style (surface or wireframe): << 21 #/vis/viewer/set/style wireframe << 22 # << 23 # Draw coordinate axes: << 24 #/vis/scene/add/axes 0 0 0 500 mm << 25 # << 26 # Draw smooth trajectories at end of event, sh << 27 # as markers 2 pixels wide: << 28 /vis/scene/add/trajectories smooth << 29 /vis/modeling/trajectories/create/drawByCharge << 30 /vis/modeling/trajectories/drawByCharge-0/defa << 31 /vis/modeling/trajectories/drawByCharge-0/defa << 32 # (if too many tracks cause core dump => /trac << 33 # << 34 # Draw hits at end of event: << 35 #/vis/scene/add/hits << 36 # << 37 # To draw only gammas: << 38 #/vis/filtering/trajectories/create/particleFi << 39 #/vis/filtering/trajectories/particleFilter-0/ << 40 # << 41 # To invert the above, drawing all particles e << 42 # keep the above two lines but also add: << 43 #/vis/filtering/trajectories/particleFilter-0/ << 44 # << 45 # Many other options are available with /vis/m << 46 # For example, to select colour by particle ID << 47 #/vis/modeling/trajectories/create/drawByParti << 48 #/vis/modeling/trajectories/drawByParticleID-0 << 49 # << 50 # To superimpose all of the events from a give << 51 /vis/scene/endOfEventAction accumulate << 52 # << 53 # Re-establish auto refreshing and verbosity: << 54 /vis/viewer/set/autoRefresh true << 55 /vis/verbose warnings << 56 # 1 # 57 # For file-based drivers, use this to create a << 2 # Macro file for the initialization phase of "PurgMag.cc" 58 #/vis/viewer/flush << 3 # >> 4 # Sets some default verbose >> 5 # and initializes the visualization. >> 6 # >> 7 #/control/verbose 2 >> 8 #/run/verbose 2 >> 9 # >> 10 # Create empty scene ("world" is default) >> 11 /vis/scene/create >> 12 # >> 13 # Add volume to scene >> 14 /vis/scene/add/volume >> 15 # >> 16 # Create a scene handler for a specific graphics system >> 17 # Edit the next line(s) to choose another graphic system >> 18 # >> 19 #/vis/sceneHandler/create DAWN >> 20 #/vis/sceneHandler/create DAWNFILE >> 21 /vis/sceneHandler/create OGLIX >> 22 #/vis/sceneHandler/create VRML2FILE >> 23 # >> 24 # Create a viewer >> 25 /vis/viewer/create >> 26 # >> 27 # viewpoint : (theta,phi) = (#*deg, #*deg), >> 28 # zoom factor: # >> 29 # coordinate axes: >> 30 # x-axis:red, y-axis:green, z-axis:blue >> 31 /vis/viewer/reset >> 32 /vis/viewer/set/viewpointThetaPhi 90 0 >> 33 /vis/viewer/zoom 1.5 >> 34 #/vis/draw/axes 0 0 0 500 >> 35 #/vis/draw/text 0 0 0 mm 5 -120 -200 Assorbitore.0 >> 36 # >> 37 # >> 38 # Draw scene >> 39 /vis/scene/notifyHandlers >> 40 # for drawing the tracks >> 41 # if too many tracks cause core dump => storeTrajectory 0 >> 42 /tracking/storeTrajectory 1 >> 43 /vis/scene/endOfEventAction accumulate >> 44 >> 45 >> 46 >> 47