Geant4 Cross Reference

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Geant4/examples/advanced/purging_magnet/vis.mac

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Diff markup

Differences between /examples/advanced/purging_magnet/vis.mac (Version 11.3.0) and /examples/advanced/purging_magnet/vis.mac (Version 10.4.p1)


  1 # Open a viewer                                <<   1 # Use this open statement to create an OpenGL view:
  2 /vis/open                                      <<   2 /vis/open OGL 600x600-0+0
  3 # This opens the default viewer - see examples <<   3 #
  4 # more comprehensive overview of options. Also <<   4 # Use this open statement to create a .prim file suitable for
                                                   >>   5 # viewing in DAWN:
                                                   >>   6 #/vis/open DAWNFILE
                                                   >>   7 #
                                                   >>   8 # Use this open statement to create a .heprep file suitable for
                                                   >>   9 # viewing in HepRApp:
                                                   >>  10 #/vis/open HepRepFile
                                                   >>  11 #
                                                   >>  12 # Use this open statement to create a .wrl file suitable for
                                                   >>  13 # viewing in a VRML viewer:
                                                   >>  14 #/vis/open VRML2FILE
  5 #                                                  15 #
  6 # Disable auto refresh and quieten vis message     16 # Disable auto refresh and quieten vis messages whilst scene and
  7 # trajectories are established:                    17 # trajectories are established:
  8 /vis/viewer/set/autoRefresh false                  18 /vis/viewer/set/autoRefresh false
  9 /vis/verbose errors                                19 /vis/verbose errors
 10 #                                                  20 #
 11 # Draw geometry:                                   21 # Draw geometry:
 12 /vis/drawVolume                                    22 /vis/drawVolume
 13 #                                                  23 #
 14 # Specify view angle:                              24 # Specify view angle:
 15 /vis/viewer/set/viewpointThetaPhi 90. 0.           25 /vis/viewer/set/viewpointThetaPhi 90. 0.
 16 #                                                  26 #
 17 # Specify zoom value:                              27 # Specify zoom value:
 18 /vis/viewer/zoom 1.5                               28 /vis/viewer/zoom 1.5
 19 #                                                  29 #
 20 # Specify style (surface or wireframe):            30 # Specify style (surface or wireframe):
 21 #/vis/viewer/set/style wireframe                   31 #/vis/viewer/set/style wireframe
 22 #                                                  32 #
 23 # Draw coordinate axes:                            33 # Draw coordinate axes:
 24 #/vis/scene/add/axes 0 0 0 500 mm                  34 #/vis/scene/add/axes 0 0 0 500 mm
 25 #                                                  35 #
 26 # Draw smooth trajectories at end of event, sh     36 # Draw smooth trajectories at end of event, showing trajectory points
 27 # as markers 2 pixels wide:                        37 # as markers 2 pixels wide:
 28 /vis/scene/add/trajectories smooth                 38 /vis/scene/add/trajectories smooth
 29 /vis/modeling/trajectories/create/drawByCharge     39 /vis/modeling/trajectories/create/drawByCharge
 30 /vis/modeling/trajectories/drawByCharge-0/defa     40 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 31 /vis/modeling/trajectories/drawByCharge-0/defa     41 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
 32 # (if too many tracks cause core dump => /trac     42 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 33 #                                                  43 #
 34 # Draw hits at end of event:                       44 # Draw hits at end of event:
 35 #/vis/scene/add/hits                               45 #/vis/scene/add/hits
 36 #                                                  46 #
 37 # To draw only gammas:                             47 # To draw only gammas:
 38 #/vis/filtering/trajectories/create/particleFi     48 #/vis/filtering/trajectories/create/particleFilter
 39 #/vis/filtering/trajectories/particleFilter-0/     49 #/vis/filtering/trajectories/particleFilter-0/add gamma
 40 #                                                  50 #
 41 # To invert the above, drawing all particles e     51 # To invert the above, drawing all particles except gammas,
 42 # keep the above two lines but also add:           52 # keep the above two lines but also add:
 43 #/vis/filtering/trajectories/particleFilter-0/     53 #/vis/filtering/trajectories/particleFilter-0/invert true
 44 #                                                  54 #
 45 # Many other options are available with /vis/m     55 # Many other options are available with /vis/modeling and /vis/filtering.
 46 # For example, to select colour by particle ID     56 # For example, to select colour by particle ID:
 47 #/vis/modeling/trajectories/create/drawByParti     57 #/vis/modeling/trajectories/create/drawByParticleID
 48 #/vis/modeling/trajectories/drawByParticleID-0     58 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue
 49 #                                                  59 #
 50 # To superimpose all of the events from a give     60 # To superimpose all of the events from a given run:
 51 /vis/scene/endOfEventAction accumulate             61 /vis/scene/endOfEventAction accumulate
 52 #                                                  62 #
 53 # Re-establish auto refreshing and verbosity:      63 # Re-establish auto refreshing and verbosity:
 54 /vis/viewer/set/autoRefresh true                   64 /vis/viewer/set/autoRefresh true
 55 /vis/verbose warnings                              65 /vis/verbose warnings
 56 #                                                  66 #
 57 # For file-based drivers, use this to create a     67 # For file-based drivers, use this to create an empty detector view:
 58 #/vis/viewer/flush                                 68 #/vis/viewer/flush