Geant4 Cross Reference

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Geant4/examples/advanced/nanobeam/src/PrimaryGeneratorAction.cc

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Differences between /examples/advanced/nanobeam/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/advanced/nanobeam/src/PrimaryGeneratorAction.cc (Version 10.6.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
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  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
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  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
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 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // Please cite the following paper if you use      26 // Please cite the following paper if you use this software
 27 // Nucl.Instrum.Meth.B260:20-27, 2007              27 // Nucl.Instrum.Meth.B260:20-27, 2007
 28                                                    28 
 29 #include "PrimaryGeneratorAction.hh"               29 #include "PrimaryGeneratorAction.hh"
 30 #include "PrimaryGeneratorMessenger.hh"            30 #include "PrimaryGeneratorMessenger.hh"
 31 #include "G4SystemOfUnits.hh"                      31 #include "G4SystemOfUnits.hh"
 32                                                    32 
 33 //....oooOO0OOooo........oooOO0OOooo........oo     33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 34                                                    34 
 35 PrimaryGeneratorAction::PrimaryGeneratorAction     35 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* DC)
 36 :fDetector(DC)                                     36 :fDetector(DC)
 37 {                                                  37 {
 38   fAngleMax = 0.09;                                38   fAngleMax = 0.09;
 39                                                    39   
 40   // Default                                       40   // Default
 41   fEmission = 1;                                   41   fEmission = 1;
 42                                                    42 
 43   G4int n_particle = 1;                            43   G4int n_particle = 1;
 44   fParticleGun  = new G4ParticleGun(n_particle     44   fParticleGun  = new G4ParticleGun(n_particle);
 45                                                    45   
 46   G4ParticleDefinition* particle =                 46   G4ParticleDefinition* particle =
 47     G4ParticleTable::GetParticleTable()->FindP     47     G4ParticleTable::GetParticleTable()->FindParticle("proton");
 48       fParticleGun->SetParticleDefinition(part     48       fParticleGun->SetParticleDefinition(particle);
 49                                                    49     
 50   fParticleGun->SetParticleEnergy(3*MeV);          50   fParticleGun->SetParticleEnergy(3*MeV);
 51                                                    51 
 52   fParticleGun->SetParticleMomentumDirection(G     52   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
 53                                                    53   
 54   fGunMessenger = new PrimaryGeneratorMessenge     54   fGunMessenger = new PrimaryGeneratorMessenger(this);  
 55                                                    55   
 56   // Matrix                                        56   // Matrix
 57                                                    57   
 58   fBeamMatrix = CLHEP::HepMatrix(32,32);           58   fBeamMatrix = CLHEP::HepMatrix(32,32);
 59                                                    59 
 60 }                                                  60 }
 61                                                    61 
 62 //....oooOO0OOooo........oooOO0OOooo........oo     62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 63                                                    63 
 64 PrimaryGeneratorAction::~PrimaryGeneratorActio     64 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 65 {                                                  65 {
 66   delete fParticleGun;                             66   delete fParticleGun;
 67   delete fGunMessenger;                            67   delete fGunMessenger;
 68 }                                                  68 }
 69                                                    69 
 70 //....oooOO0OOooo........oooOO0OOooo........oo     70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 71                                                    71 
 72 void PrimaryGeneratorAction::GeneratePrimaries     72 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 73 {                                                  73 {
 74   G4int numEvent;                                  74   G4int numEvent;
 75                                                    75   
 76   numEvent=anEvent->GetEventID()+1;                76   numEvent=anEvent->GetEventID()+1;
 77                                                    77   
 78   G4double x0,y0,z0,theta,phi,xMom0,yMom0,zMom     78   G4double x0,y0,z0,theta,phi,xMom0,yMom0,zMom0,e0,de;
 79                                                    79   
 80   fShoot=false;                                    80   fShoot=false;
 81                                                    81 
 82   x0=0; y0=0; z0=0; theta=0; phi=0; e0=0;          82   x0=0; y0=0; z0=0; theta=0; phi=0; e0=0;
 83                                                    83 
 84 // Coefficient computation                         84 // Coefficient computation
 85                                                    85 
 86 if (fEmission==1)                                  86 if (fEmission==1)
 87 {                                                  87 {
 88   fDetector->SetCoef(1);                           88   fDetector->SetCoef(1);
 89   fShoot=true;                                     89   fShoot=true;
 90   de = 0;                                          90   de = 0;
 91                                                    91 
 92   if (numEvent==  1)  {theta =  -0.00500; phi      92   if (numEvent==  1)  {theta =  -0.00500; phi = -0.00500; de = -0.0050; }
 93   if (numEvent==  2)  {theta =  -0.005/3; phi      93   if (numEvent==  2)  {theta =  -0.005/3; phi = -0.00500; de = -0.0050; }
 94   if (numEvent==  3)  {theta =   0.005/3; phi      94   if (numEvent==  3)  {theta =   0.005/3; phi = -0.00500; de = -0.0050; }
 95   if (numEvent==  4)  {theta =   0.00500; phi      95   if (numEvent==  4)  {theta =   0.00500; phi = -0.00500; de = -0.0050; }
 96   if (numEvent==  5)  {theta =  -0.00500; phi      96   if (numEvent==  5)  {theta =  -0.00500; phi = -0.005/3; de = -0.0050; }
 97   if (numEvent==  6)  {theta =  -0.005/3; phi      97   if (numEvent==  6)  {theta =  -0.005/3; phi = -0.005/3; de = -0.0050; }
 98   if (numEvent==  7)  {theta =   0.005/3; phi      98   if (numEvent==  7)  {theta =   0.005/3; phi = -0.005/3; de = -0.0050; }
 99   if (numEvent==  8)  {theta =   0.00500; phi      99   if (numEvent==  8)  {theta =   0.00500; phi = -0.005/3; de = -0.0050; }
100   if (numEvent==  9)  {theta =  -0.00500; phi     100   if (numEvent==  9)  {theta =  -0.00500; phi =  0.005/3; de = -0.0050; }
101   if (numEvent==  10) {theta =  -0.005/3; phi     101   if (numEvent==  10) {theta =  -0.005/3; phi =  0.005/3; de = -0.0050; }
102   if (numEvent==  11) {theta =   0.005/3; phi     102   if (numEvent==  11) {theta =   0.005/3; phi =  0.005/3; de = -0.0050; }
103   if (numEvent==  12) {theta =   0.00500; phi     103   if (numEvent==  12) {theta =   0.00500; phi =  0.005/3; de = -0.0050; }
104   if (numEvent==  13) {theta =  -0.00500; phi     104   if (numEvent==  13) {theta =  -0.00500; phi =  0.00500; de = -0.0050; }
105   if (numEvent==  14) {theta =  -0.005/3; phi     105   if (numEvent==  14) {theta =  -0.005/3; phi =  0.00500; de = -0.0050; }
106   if (numEvent==  15) {theta =   0.005/3; phi     106   if (numEvent==  15) {theta =   0.005/3; phi =  0.00500; de = -0.0050; }
107   if (numEvent==  16) {theta =   0.00500; phi     107   if (numEvent==  16) {theta =   0.00500; phi =  0.00500; de = -0.0050; }
108   if (numEvent==  17) {theta =  -0.00500; phi     108   if (numEvent==  17) {theta =  -0.00500; phi = -0.00500; de =  0.0050; }
109   if (numEvent==  18) {theta =  -0.005/3; phi     109   if (numEvent==  18) {theta =  -0.005/3; phi = -0.00500; de =  0.0050; }
110   if (numEvent==  19) {theta =   0.005/3; phi     110   if (numEvent==  19) {theta =   0.005/3; phi = -0.00500; de =  0.0050; }
111   if (numEvent==  20) {theta =   0.00500; phi     111   if (numEvent==  20) {theta =   0.00500; phi = -0.00500; de =  0.0050; }
112   if (numEvent==  21) {theta =  -0.00500; phi     112   if (numEvent==  21) {theta =  -0.00500; phi = -0.005/3; de =  0.0050; }
113   if (numEvent==  22) {theta =  -0.005/3; phi     113   if (numEvent==  22) {theta =  -0.005/3; phi = -0.005/3; de =  0.0050; }
114   if (numEvent==  23) {theta =   0.005/3; phi     114   if (numEvent==  23) {theta =   0.005/3; phi = -0.005/3; de =  0.0050; }
115   if (numEvent==  24) {theta =   0.00500; phi     115   if (numEvent==  24) {theta =   0.00500; phi = -0.005/3; de =  0.0050; }
116   if (numEvent==  25) {theta =  -0.00500; phi     116   if (numEvent==  25) {theta =  -0.00500; phi =  0.005/3; de =  0.0050; }
117   if (numEvent==  26) {theta =  -0.005/3; phi     117   if (numEvent==  26) {theta =  -0.005/3; phi =  0.005/3; de =  0.0050; }
118   if (numEvent==  27) {theta =   0.005/3; phi     118   if (numEvent==  27) {theta =   0.005/3; phi =  0.005/3; de =  0.0050; }
119   if (numEvent==  28) {theta =   0.00500; phi     119   if (numEvent==  28) {theta =   0.00500; phi =  0.005/3; de =  0.0050; }
120   if (numEvent==  29) {theta =  -0.00500; phi     120   if (numEvent==  29) {theta =  -0.00500; phi =  0.00500; de =  0.0050; }
121   if (numEvent==  30) {theta =  -0.005/3; phi     121   if (numEvent==  30) {theta =  -0.005/3; phi =  0.00500; de =  0.0050; }
122   if (numEvent==  31) {theta =   0.005/3; phi     122   if (numEvent==  31) {theta =   0.005/3; phi =  0.00500; de =  0.0050; }
123   if (numEvent==  32) {theta =   0.00500; phi     123   if (numEvent==  32) {theta =   0.00500; phi =  0.00500; de =  0.0050; }
124                                                   124 
125   theta=theta*200*fAngleMax*1e-3;                 125   theta=theta*200*fAngleMax*1e-3;
126   phi=phi*200*fAngleMax*1e-3;                     126   phi=phi*200*fAngleMax*1e-3;
127                                                   127 
128   de=de/100;                                      128   de=de/100;
129   e0 = 3*MeV + 2*de*3*MeV;                        129   e0 = 3*MeV + 2*de*3*MeV;
130                                                   130 
131   x0 = 0;                                         131   x0 = 0;
132   y0 = 0;                                         132   y0 = 0;
133   z0 = -8870*mm;                                  133   z0 = -8870*mm;
134                                                   134   
135   // triplet only                                 135   // triplet only
136   //z0 = -3230*mm;                                136   //z0 = -3230*mm;
137                                                   137   
138         G4float cte = 1 ;                         138         G4float cte = 1 ;
139         G4float DE = 100*de;                      139         G4float DE = 100*de;
140                                                   140 
141         phi = phi * 1000;                         141         phi = phi * 1000;
142         theta = theta * 1000;                     142         theta = theta * 1000;
143                                                   143 
144         // Matrix filling up                      144         // Matrix filling up
145                                                   145        
146         fBeamMatrix(numEvent,1) = cte;            146         fBeamMatrix(numEvent,1) = cte;
147                                                   147       
148         fBeamMatrix(numEvent,2) = theta;          148         fBeamMatrix(numEvent,2) = theta;
149         fBeamMatrix(numEvent,3) = phi;            149         fBeamMatrix(numEvent,3) = phi;
150         fBeamMatrix(numEvent,4) = DE;             150         fBeamMatrix(numEvent,4) = DE;
151                                                   151 
152         fBeamMatrix(numEvent,5) = theta * thet    152         fBeamMatrix(numEvent,5) = theta * theta;  
153         fBeamMatrix(numEvent,6) = theta * phi;    153         fBeamMatrix(numEvent,6) = theta * phi;  
154         fBeamMatrix(numEvent,7) = phi * phi;      154         fBeamMatrix(numEvent,7) = phi * phi;  
155         fBeamMatrix(numEvent,8) = theta * DE;     155         fBeamMatrix(numEvent,8) = theta * DE;
156         fBeamMatrix(numEvent,9) = phi * DE;       156         fBeamMatrix(numEvent,9) = phi * DE;
157                                                   157 
158         fBeamMatrix(numEvent,10) = theta * the    158         fBeamMatrix(numEvent,10) = theta * theta * theta; 
159         fBeamMatrix(numEvent,11) = theta * the    159         fBeamMatrix(numEvent,11) = theta * theta * phi; 
160         fBeamMatrix(numEvent,12) = theta * phi    160         fBeamMatrix(numEvent,12) = theta * phi * phi; 
161         fBeamMatrix(numEvent,13) = phi *  phi     161         fBeamMatrix(numEvent,13) = phi *  phi *  phi;
162         fBeamMatrix(numEvent,14) = theta * the    162         fBeamMatrix(numEvent,14) = theta * theta * DE;
163         fBeamMatrix(numEvent,15) = theta * phi    163         fBeamMatrix(numEvent,15) = theta * phi * DE;    
164         fBeamMatrix(numEvent,16) = phi *  phi     164         fBeamMatrix(numEvent,16) = phi *  phi * DE;
165                                                   165 
166         fBeamMatrix(numEvent,17) = theta * the    166         fBeamMatrix(numEvent,17) = theta * theta * theta * phi; 
167         fBeamMatrix(numEvent,18) = theta * the    167         fBeamMatrix(numEvent,18) = theta * theta * phi * phi; 
168         fBeamMatrix(numEvent,19) = theta * phi    168         fBeamMatrix(numEvent,19) = theta * phi * phi * phi; 
169         fBeamMatrix(numEvent,20) = theta * the    169         fBeamMatrix(numEvent,20) = theta * theta * theta * DE;
170         fBeamMatrix(numEvent,21) = theta * the    170         fBeamMatrix(numEvent,21) = theta * theta * phi *  DE;
171         fBeamMatrix(numEvent,22) = theta * phi    171         fBeamMatrix(numEvent,22) = theta * phi * phi * DE;
172         fBeamMatrix(numEvent,23) = phi * phi *    172         fBeamMatrix(numEvent,23) = phi * phi * phi * DE;
173                                                   173 
174         fBeamMatrix(numEvent,24) = theta * the    174         fBeamMatrix(numEvent,24) = theta * theta * theta * phi * phi; 
175         fBeamMatrix(numEvent,25) = theta * the    175         fBeamMatrix(numEvent,25) = theta * theta * phi * phi * phi; 
176         fBeamMatrix(numEvent,26) = theta * the    176         fBeamMatrix(numEvent,26) = theta * theta * theta * phi * DE;  
177         fBeamMatrix(numEvent,27) = theta * the    177         fBeamMatrix(numEvent,27) = theta * theta * phi * phi * DE;  
178         fBeamMatrix(numEvent,28) = theta * phi    178         fBeamMatrix(numEvent,28) = theta * phi * phi * phi * DE;
179                                                   179 
180         fBeamMatrix(numEvent,29) = theta * the    180         fBeamMatrix(numEvent,29) = theta * theta * theta * phi * phi * phi; 
181         fBeamMatrix(numEvent,30) = theta * the    181         fBeamMatrix(numEvent,30) = theta * theta * theta * phi * phi * DE;
182         fBeamMatrix(numEvent,31) = theta * the    182         fBeamMatrix(numEvent,31) = theta * theta * phi * phi * phi * DE;  
183                                                   183 
184         fBeamMatrix(numEvent,32) = theta * the    184         fBeamMatrix(numEvent,32) = theta * theta * theta * phi * phi * phi * DE;  
185                                                   185 
186        //                                         186        //             
187                                                   187                 
188         phi = phi / 1000;                         188         phi = phi / 1000;
189         theta = theta / 1000;                     189         theta = theta / 1000;
190                                                   190 
191         /*                                        191         /*
192         G4cout << fDetector->GetG1() << G4endl    192         G4cout << fDetector->GetG1() << G4endl;
193         G4cout << fDetector->GetG2() << G4endl    193         G4cout << fDetector->GetG2() << G4endl;
194         G4cout << fDetector->GetG3() << G4endl    194         G4cout << fDetector->GetG3() << G4endl;
195         G4cout << fDetector->GetG4() << G4endl    195         G4cout << fDetector->GetG4() << G4endl;
196         G4cout << fDetector->GetModel() << G4e    196         G4cout << fDetector->GetModel() << G4endl;
197         G4cout << fDetector->GetCoef() << G4en    197         G4cout << fDetector->GetCoef() << G4endl;
198         G4cout << fDetector->GetGrid() << G4en    198         G4cout << fDetector->GetGrid() << G4endl;
199         */                                        199         */
200                                                   200 
201 } // end coefficient                              201 } // end coefficient
202                                                   202 
203 // Full beam                                      203 // Full beam
204                                                   204 
205 if (fEmission==2)                                 205 if (fEmission==2)
206 {                                                 206 {
207   fDetector->SetCoef(0);                          207   fDetector->SetCoef(0);
208   fShoot=false;                                   208   fShoot=false;
209                                                   209   
210   G4double aR, angle, rR;                         210   G4double aR, angle, rR;
211   aR = -1;                                        211   aR = -1;
212                                                   212   
213   e0= G4RandGauss::shoot(3*MeV,5.0955e-5*MeV);    213   e0= G4RandGauss::shoot(3*MeV,5.0955e-5*MeV);  // AIFIRA ENERGY RESOLUTION
214                                                   214   
215   while (aR < 0) aR = G4RandGauss::shoot(0.10e    215   while (aR < 0) aR = G4RandGauss::shoot(0.10e-3 , 0.06e-3/2.35) * rad; // old =0.08e-3 displacement
216                                                   216   
217   angle = G4UniformRand() * 2 * CLHEP::pi *rad    217   angle = G4UniformRand() * 2 * CLHEP::pi *rad;
218                                                   218   
219   theta = aR * std::cos(angle);                   219   theta = aR * std::cos(angle);
220                                                   220   
221   phi = aR * std::sin(angle);                     221   phi = aR * std::sin(angle);
222                                                   222   
223   rR = XYofAngle(aR);                             223   rR = XYofAngle(aR);
224                                                   224   
225   x0 = rR*std::cos(angle);                        225   x0 = rR*std::cos(angle);
226                                                   226   
227   y0 = rR*std::sin(angle);                        227   y0 = rR*std::sin(angle);
228                                                   228   
229   x0 = G4RandGauss::shoot(x0,220/2.35) *microm    229   x0 = G4RandGauss::shoot(x0,220/2.35) *micrometer;
230                                                   230   
231   theta = G4RandGauss::shoot(theta,0.03e-3/2.3    231   theta = G4RandGauss::shoot(theta,0.03e-3/2.35);
232                                                   232   
233   y0 = G4RandGauss::shoot(y0,220/2.35) *microm    233   y0 = G4RandGauss::shoot(y0,220/2.35) *micrometer;
234                                                   234   
235   phi = G4RandGauss::shoot(phi,0.03e-3/2.35);     235   phi = G4RandGauss::shoot(phi,0.03e-3/2.35);
236                                                   236   
237   z0 = (-9120+250)*mm;  //position C0             237   z0 = (-9120+250)*mm;  //position C0
238                                                   238   
239   if (std::sqrt(x0*x0+y0*y0)/micrometer<2000)     239   if (std::sqrt(x0*x0+y0*y0)/micrometer<2000) fShoot=true;
240                                                   240 
241   /*                                              241   /*
242   xMom0 = std::sin(theta);                        242   xMom0 = std::sin(theta);
243     yMom0 = std::sin(phi);                        243     yMom0 = std::sin(phi);
244     zMom0 = std::cos(theta);                      244     zMom0 = std::cos(theta);  
245   */                                              245   */
246                                                   246   
247 } // end full beam                                247 } // end full beam
248                                                   248 
249 // shoot                                          249 // shoot
250                                                   250 
251 if (fShoot)                                       251 if (fShoot)
252 {                                                 252 {
253                                                   253   
254   G4cout << "-> Event= " << numEvent<< ": X0(m    254   G4cout << "-> Event= " << numEvent<< ": X0(mm)= " << x0/mm << " X0(mm) = " << y0/mm << " Z0(m) = " << z0/m  
255          << " THETA(mrad)= " << theta/mrad <<     255          << " THETA(mrad)= " << theta/mrad << " PHI(mrad)= " << phi/mrad << " E0(MeV)= " << e0/MeV << G4endl;
256                                                   256   
257   xMom0 = std::sin(theta);                        257   xMom0 = std::sin(theta);
258                                                   258   
259   yMom0 = std::sin(phi);                          259   yMom0 = std::sin(phi);
260                                                   260   
261   zMom0 = std::sqrt(1.-xMom0*xMom0-yMom0*yMom0    261   zMom0 = std::sqrt(1.-xMom0*xMom0-yMom0*yMom0);  
262                                                   262 
263   fParticleGun->SetParticleEnergy(e0);            263   fParticleGun->SetParticleEnergy(e0);
264                                                   264 
265   fParticleGun->SetParticleMomentumDirection(G    265   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(xMom0,yMom0,zMom0));
266                                                   266 
267   fParticleGun->SetParticlePosition(G4ThreeVec    267   fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
268                                                   268   
269   G4ParticleDefinition* particle=                 269   G4ParticleDefinition* particle=
270     G4ParticleTable::GetParticleTable()->FindP    270     G4ParticleTable::GetParticleTable()->FindParticle("proton");
271                                                   271   
272   fParticleGun->SetParticleDefinition(particle    272   fParticleGun->SetParticleDefinition(particle);
273                                                   273   
274   fParticleGun->GeneratePrimaryVertex(anEvent)    274   fParticleGun->GeneratePrimaryVertex(anEvent);
275 }                                                 275 }
276                                                   276 
277 // end shoot                                      277 // end shoot
278                                                   278 
279 }                                                 279 }
280                                                   280 
281 //....oooOO0OOooo........oooOO0OOooo........oo    281 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
282                                                   282 
283 void PrimaryGeneratorAction::SetEmission(G4int    283 void PrimaryGeneratorAction::SetEmission(G4int value)
284 {                                                 284 {
285   fEmission = value;                              285   fEmission = value;
286 }                                                 286 }
287                                                   287 
288 //....oooOO0OOooo........oooOO0OOooo........oo    288 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
289                                                   289 
290 G4double PrimaryGeneratorAction::XYofAngle(G4d    290 G4double PrimaryGeneratorAction::XYofAngle(G4double angle)//  returns position in micrometers
291 {                                                 291 {
292   return std::pow(20000*angle, 13);               292   return std::pow(20000*angle, 13);
293 }                                                 293 }
294                                                   294 
295                                                   295