Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // This example is provided by the Geant4-DNA 26 // This example is provided by the Geant4-DNA collaboration 27 // Any report or published results obtained us 27 // Any report or published results obtained using the Geant4-DNA software 28 // shall cite the following Geant4-DNA collabo 28 // shall cite the following Geant4-DNA collaboration publication: 29 // Med. Phys. 37 (2010) 4692-4708 29 // Med. Phys. 37 (2010) 4692-4708 30 // The Geant4-DNA web site is available at htt 30 // The Geant4-DNA web site is available at http://geant4-dna.org 31 // 31 // 32 // If you use this example, please cite the fo 32 // If you use this example, please cite the following publication: 33 // Rad. Prot. Dos. 133 (2009) 2-11 33 // Rad. Prot. Dos. 133 (2009) 2-11 34 // << 34 35 #include "PrimaryGeneratorAction.hh" << 36 #include "G4SystemOfUnits.hh" 35 #include "G4SystemOfUnits.hh" 37 #include "G4Event.hh" 36 #include "G4Event.hh" 38 #include "G4ParticleTable.hh" 37 #include "G4ParticleTable.hh" 39 #include "Randomize.hh" 38 #include "Randomize.hh" 40 39 >> 40 #include "PrimaryGeneratorAction.hh" >> 41 >> 42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... >> 43 41 PrimaryGeneratorAction::PrimaryGeneratorAction 44 PrimaryGeneratorAction::PrimaryGeneratorAction() 42 { 45 { 43 fParticleGun = new G4ParticleGun(1); 46 fParticleGun = new G4ParticleGun(1); 44 } 47 } 45 48 >> 49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... >> 50 46 PrimaryGeneratorAction::~PrimaryGeneratorActio 51 PrimaryGeneratorAction::~PrimaryGeneratorAction() 47 { 52 { 48 delete fParticleGun; 53 delete fParticleGun; 49 } 54 } 50 55 >> 56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... >> 57 51 void PrimaryGeneratorAction::GeneratePrimaries 58 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 52 { 59 { 53 G4int numEvent; 60 G4int numEvent; 54 numEvent=anEvent->GetEventID()+1; 61 numEvent=anEvent->GetEventID()+1; 55 G4double x0,y0,z0,theta,phi,xMom0,yMom0,zMom 62 G4double x0,y0,z0,theta,phi,xMom0,yMom0,zMom0,e0; 56 63 57 // INITIAL BEAM POSITION 64 // INITIAL BEAM POSITION 58 65 59 z0=-10000*mm; 66 z0=-10000*mm; 60 x0=10*mm; 67 x0=10*mm; 61 y0=10*mm; 68 y0=10*mm; 62 69 63 G4double sizeMax = 0.5*micrometer; // INITIA 70 G4double sizeMax = 0.5*micrometer; // INITIAL BEAM POSITION UNIFORMLY SPREAD ON A DISK 64 while (! (std::sqrt(x0*x0+y0*y0)<= sizeMax) 71 while (! (std::sqrt(x0*x0+y0*y0)<= sizeMax) ) 65 { 72 { 66 x0 = CLHEP::RandFlat::shoot(-sizeMax,sizeM 73 x0 = CLHEP::RandFlat::shoot(-sizeMax,sizeMax); 67 y0 = CLHEP::RandFlat::shoot(-sizeMax,sizeM 74 y0 = CLHEP::RandFlat::shoot(-sizeMax,sizeMax); 68 } 75 } 69 76 70 // INITIAL BEAM ENERGY 77 // INITIAL BEAM ENERGY 71 78 72 e0= G4RandGauss::shoot(3*MeV,5.0955e-5*MeV); 79 e0= G4RandGauss::shoot(3*MeV,5.0955e-5*MeV); // AIFIRA ENERGY RESOLUTION 73 80 74 // INITIAL BEAM DIVERGENCE 81 // INITIAL BEAM DIVERGENCE 75 82 76 do { 83 do { 77 theta=std::acos(1-G4UniformRand()*(1.0- 84 theta=std::acos(1-G4UniformRand()*(1.0-std::cos(1.1e-6)))*rad; 78 } 85 } 79 while(theta>1.1e-6*rad); 86 while(theta>1.1e-6*rad); 80 87 81 phi=CLHEP::twopi*G4UniformRand()*rad; 88 phi=CLHEP::twopi*G4UniformRand()*rad; 82 89 83 xMom0=std::sin(theta)*std::cos(phi); 90 xMom0=std::sin(theta)*std::cos(phi); 84 yMom0=std::sin(theta)*std::sin(phi); 91 yMom0=std::sin(theta)*std::sin(phi); 85 zMom0=std::cos(theta); 92 zMom0=std::cos(theta); 86 93 87 // VERBOSE 94 // VERBOSE 88 95 89 G4cout 96 G4cout 90 << "-> Event # " << numEvent 97 << "-> Event # " << numEvent 91 << " generated " 98 << " generated " 92 << G4endl; 99 << G4endl; 93 100 94 /* 101 /* 95 G4cout 102 G4cout 96 << "-> Event # " << numEvent 103 << "-> Event # " << numEvent 97 << " : THETA from Z axis (mrad) = " << theta 104 << " : THETA from Z axis (mrad) = " << theta*1000 98 << " -- PHI (deg) = " << phi*180/CLHEP::pi 105 << " -- PHI (deg) = " << phi*180/CLHEP::pi 99 << " -- x0 (um) = " << x0/micrometer 106 << " -- x0 (um) = " << x0/micrometer 100 << " -- y0 (um) = " << y0/micrometer 107 << " -- y0 (um) = " << y0/micrometer 101 << " -- z0 (m) = " << z0/m 108 << " -- z0 (m) = " << z0/m 102 << " -- e0 (MeV) = " << e0/MeV 109 << " -- e0 (MeV) = " << e0/MeV 103 << G4endl; 110 << G4endl; 104 */ 111 */ 105 112 106 fParticleGun->SetParticleEnergy(e0); 113 fParticleGun->SetParticleEnergy(e0); 107 114 108 fParticleGun->SetParticleMomentumDirection(G 115 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(xMom0,yMom0,zMom0)); 109 116 110 fParticleGun->SetParticlePosition(G4ThreeVec 117 fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); 111 118 112 G4ParticleDefinition* particle= 119 G4ParticleDefinition* particle= 113 G4ParticleTable::GetParticleTable()->FindP 120 G4ParticleTable::GetParticleTable()->FindParticle("alpha"); 114 121 115 fParticleGun->SetParticleDefinition(particle 122 fParticleGun->SetParticleDefinition(particle); 116 123 117 fParticleGun->GeneratePrimaryVertex(anEvent) 124 fParticleGun->GeneratePrimaryVertex(anEvent); 118 125 119 } 126 } >> 127 >> 128 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... >> 129 >> 130 120 131