Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . 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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // This example is provided by the Geant4-DNA 26 // This example is provided by the Geant4-DNA collaboration 27 // Any report or published results obtained us 27 // Any report or published results obtained using the Geant4-DNA software 28 // shall cite the following Geant4-DNA collabo 28 // shall cite the following Geant4-DNA collaboration publication: 29 // Med. Phys. 37 (2010) 4692-4708 29 // Med. Phys. 37 (2010) 4692-4708 30 // The Geant4-DNA web site is available at htt 30 // The Geant4-DNA web site is available at http://geant4-dna.org 31 // 31 // 32 // If you use this example, please cite the fo 32 // If you use this example, please cite the following publication: 33 // Rad. Prot. Dos. 133 (2009) 2-11 33 // Rad. Prot. Dos. 133 (2009) 2-11 34 // << 34 35 #ifndef RunAction_h 35 #ifndef RunAction_h 36 #define RunAction_h 1 36 #define RunAction_h 1 37 37 38 #include "DetectorConstruction.hh" << 39 #include "G4UserRunAction.hh" 38 #include "G4UserRunAction.hh" 40 //#include "G4ThreeVector.hh" 39 //#include "G4ThreeVector.hh" 41 40 >> 41 #include "DetectorConstruction.hh" >> 42 >> 43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... >> 44 42 class G4Run; 45 class G4Run; 43 46 44 class RunAction : public G4UserRunAction 47 class RunAction : public G4UserRunAction 45 { 48 { 46 public: 49 public: 47 50 48 explicit RunAction(const DetectorConstructio << 51 RunAction(DetectorConstruction*); 49 ~RunAction() override; << 52 ~RunAction(); 50 53 51 void BeginOfRunAction(const G4Run*) override << 54 void BeginOfRunAction(const G4Run*); 52 void EndOfRunAction(const G4Run*) override; << 55 void EndOfRunAction(const G4Run*); 53 56 54 void SetRndmFreq(G4int val) {fSaveRndm = va << 57 void SetRndmFreq(G4int val) {fSaveRndm = val;} 55 G4int GetRndmFreq() const {return fSaveRn << 58 G4int GetRndmFreq() {return fSaveRndm;} 56 59 57 void AddDoseN(G4double dose) {fDoseN += dose << 60 void AddDoseN(G4float dose){ fDoseN += dose;} 58 void SetDoseN(G4double dose) {fDoseN = dose; << 61 void SetDoseN(G4float dose){ fDoseN = dose;} 59 G4double GetDoseN() const {return fDoseN; << 62 G4float GetDoseN(){return fDoseN;} 60 63 61 void AddDoseC(G4double dose) {fDoseC += dose << 64 void AddDoseC(G4float dose){ fDoseC += dose;} 62 void SetDoseC(G4double dose) {fDoseC = dose; << 65 void SetDoseC(G4float dose){ fDoseC = dose;} 63 G4double GetDoseC() const {return fDoseC; << 66 G4float GetDoseC(){return fDoseC;} 64 67 65 G4int GetNumEvent() const {return fNumEve << 68 G4int GetNumEvent(){return fNumEvent;} 66 void SetNumEvent(G4int i) {fNumEvent = i; << 69 void SetNumEvent(G4int i){fNumEvent = i;} 67 70 68 G4int GetNbOfHitsGas() const {return fNbOfHi << 71 G4int GetNbOfHitsGas(){return fNbOfHitsGas;} 69 void AddNbOfHitsGas() {fNbOfHitsGas = << 72 void AddNbOfHitsGas(){fNbOfHitsGas = fNbOfHitsGas+1;} 70 73 71 void SetMassNucleus(G4double mN) {fMassNucle << 74 void SetMassNucleus(G4float mN){ fMassNucleus = mN;} 72 G4double GetMassNucleus() const {return fMa << 75 G4float GetMassNucleus(){return fMassNucleus;} 73 76 74 void SetMassCytoplasm(G4double mC) {fMassCyt << 77 void SetMassCytoplasm(G4float mC){ fMassCytoplasm = mC;} 75 G4double GetMassCytoplasm() const {return f << 78 G4float GetMassCytoplasm(){return fMassCytoplasm;} 76 79 77 void AddDoseBox(G4int i, G4double x) {fDose3 << 80 void AddDoseBox(G4int i, G4float x){ fDose3DDose[i] +=x;} 78 G4double GetDoseBox(G4int i) const {return << 81 G4float GetDoseBox(G4int i){ return fDose3DDose[i];} 79 82 80 G4ThreeVector GetVectCell(G4int i) const {re << 83 G4ThreeVector GetVectCell(G4int i) {return fMapVoxels[i];} 81 84 82 private: 85 private: 83 86 84 const DetectorConstruction* fDetector; << 87 DetectorConstruction* fDetector; 85 << 88 PhantomConfiguration fMyPhantomConfiguration; 86 G4ThreeVector * fMapVoxels; << 87 << 88 G4double fDoseN; << 89 G4double fDoseC; << 90 G4double fMassCytoplasm; << 91 G4double fMassNucleus; << 92 G4double * fDose3DDose; << 93 89 94 G4int fSaveRndm; 90 G4int fSaveRndm; 95 G4int fNumEvent; 91 G4int fNumEvent; 96 G4int fNbOfPixels; 92 G4int fNbOfPixels; 97 G4int fNbOfHitsGas; 93 G4int fNbOfHitsGas; >> 94 G4float fSP; >> 95 G4float fR; >> 96 G4float fRnElec; >> 97 G4float fRcElec; >> 98 G4float fDoseN; >> 99 G4float fDoseC; >> 100 G4float fDoseNElec; >> 101 G4float fDoseCElec; >> 102 G4float fMassPhantom; >> 103 G4float fMassCytoplasm; >> 104 G4float fMassNucleus; >> 105 G4bool fBoolSP; >> 106 >> 107 G4int * fX3DDose; >> 108 G4int * fY3DDose; >> 109 G4int * fZ3DDose; >> 110 G4float * fDose3DDose; >> 111 G4ThreeVector * fMapVoxels; >> 112 98 }; 113 }; >> 114 99 #endif 115 #endif 100 116