Geant4 Cross Reference

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Geant4/examples/advanced/medical_linac/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/advanced/medical_linac/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/advanced/medical_linac/src/PrimaryGeneratorAction.cc (Version 10.0)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 // Code developed by                              
 27 // Silvia Pozzi (1), silvia.pozzi@iss.it          
 28 // Barbara Caccia (1), barbara.caccia@iss.it      
 29 // Carlo Mancini Terracciano (2), carlo.mancin    
 30 // (1) Istituto Superiore di Sanita' and INFN     
 31 // (2) Univ. La Sapienza and INFN Roma, Italy     
 32                                                   
 33 #include "DetectorConstruction.hh"                
 34 #include "PrimaryGeneratorAction.hh"              
 35 #include "PrimaryGeneratorMessenger.hh"           
 36                                                   
 37 #include <G4ParticleTable.hh>                     
 38 #include <G4Event.hh>                             
 39 #include <G4SystemOfUnits.hh>                     
 40 #include <G4ParticleGun.hh>                       
 41 #include <G4GeneralParticleSource.hh>             
 42 #include <Randomize.hh>                           
 43 #include <G4RunManager.hh>                        
 44 #include <G4PhysicalConstants.hh>                 
 45                                                   
 46 using namespace std;                              
 47                                                   
 48 PrimaryGeneratorAction::PrimaryGeneratorAction    
 49 : fGun(nullptr),                                  
 50   gunRadius(0), gunMeanEnergy(0), gunStdEnergy    
 51   energy(0),                                      
 52   particle(nullptr)                               
 53 {                                                 
 54   priGenMessenger = new PrimaryGeneratorMessen    
 55   G4int n_particle = 1;                           
 56   fGun = new G4ParticleGun(n_particle);           
 57 }                                                 
 58                                                   
 59 PrimaryGeneratorAction::~PrimaryGeneratorActio    
 60 {                                                 
 61     delete priGenMessenger;                       
 62     delete fGun;                                  
 63 }                                                 
 64                                                   
 65 void PrimaryGeneratorAction::GeneratePrimaries    
 66 {                                                 
 67   GenerateFromRandom();                           
 68                                                   
 69   fGun -> SetParticlePosition(position);          
 70   fGun -> SetParticleMomentumDirection((G4Part    
 71   fGun -> SetParticleEnergy(energy * MeV);        
 72   fGun -> SetParticleDefinition(particle);        
 73   // create vertex with previous specification    
 74   fGun -> GeneratePrimaryVertex(anEvent);         
 75 }                                                 
 76                                                   
 77 void PrimaryGeneratorAction::GenerateFromRando    
 78 {                                                 
 79   DetectorConstruction* detector = (DetectorCo    
 80     G4RunManager::GetRunManager() -> GetUserDe    
 81                                                   
 82   G4double zPos = -(detector -> GetAccOriginPo    
 83   G4double alpha, rho, phi, sinTheta, cosTheta    
 84                                                   
 85   sinTheta = G4RandGauss::shoot(0., 0.003);       
 86   cosTheta = sqrt(1-sinTheta*sinTheta);           
 87   phi = twopi * G4UniformRand();                  
 88   rho = gunRadius * G4UniformRand();              
 89   alpha = twopi * G4UniformRand();                
 90                                                   
 91   particle = G4ParticleTable::GetParticleTable    
 92   direction = {sinTheta * cos(phi), sinTheta *    
 93   position = {rho * sin(alpha), rho * cos(alph    
 94   energy = G4RandGauss::shoot(gunMeanEnergy, g    
 95 }                                                 
 96                                                   
 97 void PrimaryGeneratorAction::SetGunRadius(G4do    
 98 {                                                 
 99   gunRadius = value;                              
100 }                                                 
101                                                   
102 void PrimaryGeneratorAction::SetGunMeanEnergy(    
103 {                                                 
104   gunMeanEnergy = value;                          
105 }                                                 
106                                                   
107 void PrimaryGeneratorAction::SetGunStdEnergy(G    
108 {                                                 
109   gunStdEnergy = value;                           
110 }                                                 
111