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Geant4/examples/advanced/human_phantom/vrmlVis.mac

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Diff markup

Differences between /examples/advanced/human_phantom/vrmlVis.mac (Version 11.3.0) and /examples/advanced/human_phantom/vrmlVis.mac (Version 9.2.p1)


  1 # Use this open statement to create a .wrl fil << 
  2 # viewing in a VRML viewer:                    << 
  3 /vis/open VRML2FILE                            << 
  4 #                                                   1 #
  5 ## Open a viewer                               <<   2 # Macro file for the initialization phase
  6 #/vis/open                                     <<   3 # when runing in interactive mode
  7 ## This opens the default viewer - see example << 
  8 ## more comprehensive overview of options. Als << 
  9 #                                                   4 #
 10 # Disable auto refresh and quieten vis message <<   5 # Sets some default verbose
 11 # trajectories are established:                << 
 12 /vis/viewer/set/autoRefresh false              << 
 13 /vis/verbose errors                            << 
 14 #                                                   6 #
 15 # Draw geometry:                               <<   7 /vis/open VRML2FILE
 16 /vis/drawVolume                                     8 /vis/drawVolume
                                                   >>   9 /vis/scene/create
                                                   >>  10 # Attack the current scene handler to the current scene
                                                   >>  11 /vis/sceneHandler/attach
                                                   >>  12 /vis/viewer/flush
 17 #                                                  13 #
 18 # Specify view angle:                          << 
 19 #/vis/viewer/set/viewpointThetaPhi 90. 0.      << 
 20 #                                              << 
 21 # Specify zoom value:                          << 
 22 #/vis/viewer/zoom 2.                           << 
 23 #                                              << 
 24 # Specify style (surface or wireframe):        << 
 25 #/vis/viewer/set/style wireframe               << 
 26 #                                              << 
 27 # Draw coordinate axes:                        << 
 28 #/vis/scene/add/axes 0 0 0 1 m                 << 
 29 #                                              << 
 30 # Draw smooth trajectories at end of event, sh << 
 31 # as markers 2 pixels wide:                    << 
 32 /vis/scene/add/trajectories smooth             << 
 33 /vis/modeling/trajectories/create/drawByCharge << 
 34 /vis/modeling/trajectories/drawByCharge-0/defa << 
 35 /vis/modeling/trajectories/drawByCharge-0/defa << 
 36 # (if too many tracks cause core dump => /trac << 
 37 #                                              << 
 38 # Draw hits at end of event:                   << 
 39 #/vis/scene/add/hits                           << 
 40 #                                              << 
 41 # To draw only gammas:                         << 
 42 #/vis/filtering/trajectories/create/particleFi << 
 43 #/vis/filtering/trajectories/particleFilter-0/ << 
 44 #                                              << 
 45 # To invert the above, drawing all particles e << 
 46 # keep the above two lines but also add:       << 
 47 #/vis/filtering/trajectories/particleFilter-0/ << 
 48 #                                              << 
 49 # Many other options are available with /vis/m << 
 50 # For example, to select colour by particle ID << 
 51 #/vis/modeling/trajectories/create/drawByParti << 
 52 #/vis/modeling/trajectories/drawByParticleID-0 << 
 53 #                                              << 
 54 # To superimpose all of the events from a give << 
 55 #/vis/scene/endOfEventAction accumulate        << 
 56 #                                              << 
 57 # Re-establish auto refreshing and verbosity:  << 
 58 /vis/viewer/set/autoRefresh true               << 
 59 /vis/verbose warnings                          << 
 60 #                                              << 
 61 # For file-based drivers, use this to create a << 
 62 #/vis/viewer/flush                             <<