Geant4 Cross Reference |
1 # Use this open statement to create a .wrl fil << 2 # viewing in a VRML viewer: << 3 /vis/open VRML2FILE << 4 # 1 # 5 ## Open a viewer << 2 # Macro file for the initialization phase 6 #/vis/open << 3 # when runing in interactive mode 7 ## This opens the default viewer - see example << 8 ## more comprehensive overview of options. Als << 9 # 4 # 10 # Disable auto refresh and quieten vis message << 5 # Sets some default verbose 11 # trajectories are established: << 12 /vis/viewer/set/autoRefresh false << 13 /vis/verbose errors << 14 # 6 # 15 # Draw geometry: << 7 /vis/open VRML2FILE 16 /vis/drawVolume 8 /vis/drawVolume >> 9 /vis/scene/create >> 10 # Attack the current scene handler to the current scene >> 11 /vis/sceneHandler/attach >> 12 /vis/viewer/flush 17 # 13 # 18 # Specify view angle: << 19 #/vis/viewer/set/viewpointThetaPhi 90. 0. << 20 # << 21 # Specify zoom value: << 22 #/vis/viewer/zoom 2. << 23 # << 24 # Specify style (surface or wireframe): << 25 #/vis/viewer/set/style wireframe << 26 # << 27 # Draw coordinate axes: << 28 #/vis/scene/add/axes 0 0 0 1 m << 29 # << 30 # Draw smooth trajectories at end of event, sh << 31 # as markers 2 pixels wide: << 32 /vis/scene/add/trajectories smooth << 33 /vis/modeling/trajectories/create/drawByCharge << 34 /vis/modeling/trajectories/drawByCharge-0/defa << 35 /vis/modeling/trajectories/drawByCharge-0/defa << 36 # (if too many tracks cause core dump => /trac << 37 # << 38 # Draw hits at end of event: << 39 #/vis/scene/add/hits << 40 # << 41 # To draw only gammas: << 42 #/vis/filtering/trajectories/create/particleFi << 43 #/vis/filtering/trajectories/particleFilter-0/ << 44 # << 45 # To invert the above, drawing all particles e << 46 # keep the above two lines but also add: << 47 #/vis/filtering/trajectories/particleFilter-0/ << 48 # << 49 # Many other options are available with /vis/m << 50 # For example, to select colour by particle ID << 51 #/vis/modeling/trajectories/create/drawByParti << 52 #/vis/modeling/trajectories/drawByParticleID-0 << 53 # << 54 # To superimpose all of the events from a give << 55 #/vis/scene/endOfEventAction accumulate << 56 # << 57 # Re-establish auto refreshing and verbosity: << 58 /vis/viewer/set/autoRefresh true << 59 /vis/verbose warnings << 60 # << 61 # For file-based drivers, use this to create a << 62 #/vis/viewer/flush <<