Geant4 Cross Reference |
1 # Use this open statement to create a .wrl fil 2 # viewing in a VRML viewer: 3 /vis/open VRML2FILE 4 # 5 ## Open a viewer 6 #/vis/open 7 ## This opens the default viewer - see example 8 ## more comprehensive overview of options. Als 9 # 10 # Disable auto refresh and quieten vis message 11 # trajectories are established: 12 /vis/viewer/set/autoRefresh false 13 /vis/verbose errors 14 # 15 # Draw geometry: 16 /vis/drawVolume 17 # 18 # Specify view angle: 19 #/vis/viewer/set/viewpointThetaPhi 90. 0. 20 # 21 # Specify zoom value: 22 #/vis/viewer/zoom 2. 23 # 24 # Specify style (surface or wireframe): 25 #/vis/viewer/set/style wireframe 26 # 27 # Draw coordinate axes: 28 #/vis/scene/add/axes 0 0 0 1 m 29 # 30 # Draw smooth trajectories at end of event, sh 31 # as markers 2 pixels wide: 32 /vis/scene/add/trajectories smooth 33 /vis/modeling/trajectories/create/drawByCharge 34 /vis/modeling/trajectories/drawByCharge-0/defa 35 /vis/modeling/trajectories/drawByCharge-0/defa 36 # (if too many tracks cause core dump => /trac 37 # 38 # Draw hits at end of event: 39 #/vis/scene/add/hits 40 # 41 # To draw only gammas: 42 #/vis/filtering/trajectories/create/particleFi 43 #/vis/filtering/trajectories/particleFilter-0/ 44 # 45 # To invert the above, drawing all particles e 46 # keep the above two lines but also add: 47 #/vis/filtering/trajectories/particleFilter-0/ 48 # 49 # Many other options are available with /vis/m 50 # For example, to select colour by particle ID 51 #/vis/modeling/trajectories/create/drawByParti 52 #/vis/modeling/trajectories/drawByParticleID-0 53 # 54 # To superimpose all of the events from a give 55 #/vis/scene/endOfEventAction accumulate 56 # 57 # Re-establish auto refreshing and verbosity: 58 /vis/viewer/set/autoRefresh true 59 /vis/verbose warnings 60 # 61 # For file-based drivers, use this to create a 62 #/vis/viewer/flush