Geant4 Cross Reference |
1 # Use this open statement to create a .wrl fil 1 # Use this open statement to create a .wrl file suitable for 2 # viewing in a VRML viewer: 2 # viewing in a VRML viewer: 3 /vis/open VRML2FILE 3 /vis/open VRML2FILE 4 # 4 # 5 ## Open a viewer 5 ## Open a viewer 6 #/vis/open 6 #/vis/open 7 ## This opens the default viewer - see example 7 ## This opens the default viewer - see examples/basic/B1/vis.mac for a 8 ## more comprehensive overview of options. Als 8 ## more comprehensive overview of options. Also the documentation. 9 # 9 # 10 # Disable auto refresh and quieten vis message 10 # Disable auto refresh and quieten vis messages whilst scene and 11 # trajectories are established: 11 # trajectories are established: 12 /vis/viewer/set/autoRefresh false 12 /vis/viewer/set/autoRefresh false 13 /vis/verbose errors 13 /vis/verbose errors 14 # 14 # 15 # Draw geometry: 15 # Draw geometry: 16 /vis/drawVolume 16 /vis/drawVolume 17 # 17 # 18 # Specify view angle: 18 # Specify view angle: 19 #/vis/viewer/set/viewpointThetaPhi 90. 0. 19 #/vis/viewer/set/viewpointThetaPhi 90. 0. 20 # 20 # 21 # Specify zoom value: 21 # Specify zoom value: 22 #/vis/viewer/zoom 2. 22 #/vis/viewer/zoom 2. 23 # 23 # 24 # Specify style (surface or wireframe): 24 # Specify style (surface or wireframe): 25 #/vis/viewer/set/style wireframe 25 #/vis/viewer/set/style wireframe 26 # 26 # 27 # Draw coordinate axes: 27 # Draw coordinate axes: 28 #/vis/scene/add/axes 0 0 0 1 m 28 #/vis/scene/add/axes 0 0 0 1 m 29 # 29 # 30 # Draw smooth trajectories at end of event, sh 30 # Draw smooth trajectories at end of event, showing trajectory points 31 # as markers 2 pixels wide: 31 # as markers 2 pixels wide: 32 /vis/scene/add/trajectories smooth 32 /vis/scene/add/trajectories smooth 33 /vis/modeling/trajectories/create/drawByCharge 33 /vis/modeling/trajectories/create/drawByCharge 34 /vis/modeling/trajectories/drawByCharge-0/defa 34 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 35 /vis/modeling/trajectories/drawByCharge-0/defa 35 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 36 # (if too many tracks cause core dump => /trac 36 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 37 # 37 # 38 # Draw hits at end of event: 38 # Draw hits at end of event: 39 #/vis/scene/add/hits 39 #/vis/scene/add/hits 40 # 40 # 41 # To draw only gammas: 41 # To draw only gammas: 42 #/vis/filtering/trajectories/create/particleFi 42 #/vis/filtering/trajectories/create/particleFilter 43 #/vis/filtering/trajectories/particleFilter-0/ 43 #/vis/filtering/trajectories/particleFilter-0/add gamma 44 # 44 # 45 # To invert the above, drawing all particles e 45 # To invert the above, drawing all particles except gammas, 46 # keep the above two lines but also add: 46 # keep the above two lines but also add: 47 #/vis/filtering/trajectories/particleFilter-0/ 47 #/vis/filtering/trajectories/particleFilter-0/invert true 48 # 48 # 49 # Many other options are available with /vis/m 49 # Many other options are available with /vis/modeling and /vis/filtering. 50 # For example, to select colour by particle ID 50 # For example, to select colour by particle ID: 51 #/vis/modeling/trajectories/create/drawByParti 51 #/vis/modeling/trajectories/create/drawByParticleID 52 #/vis/modeling/trajectories/drawByParticleID-0 52 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue 53 # 53 # 54 # To superimpose all of the events from a give 54 # To superimpose all of the events from a given run: 55 #/vis/scene/endOfEventAction accumulate 55 #/vis/scene/endOfEventAction accumulate 56 # 56 # 57 # Re-establish auto refreshing and verbosity: 57 # Re-establish auto refreshing and verbosity: 58 /vis/viewer/set/autoRefresh true 58 /vis/viewer/set/autoRefresh true 59 /vis/verbose warnings 59 /vis/verbose warnings 60 # 60 # 61 # For file-based drivers, use this to create a 61 # For file-based drivers, use this to create an empty detector view: 62 #/vis/viewer/flush 62 #/vis/viewer/flush