Geant4 Cross Reference

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Geant4/examples/advanced/human_phantom/vrmlVis.mac

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /examples/advanced/human_phantom/vrmlVis.mac (Version 11.3.0) and /examples/advanced/human_phantom/vrmlVis.mac (Version 11.2)


  1 # Use this open statement to create a .wrl fil      1 # Use this open statement to create a .wrl file suitable for
  2 # viewing in a VRML viewer:                         2 # viewing in a VRML viewer:
  3 /vis/open VRML2FILE                                 3 /vis/open VRML2FILE
  4 #                                                   4 #
  5 ## Open a viewer                                    5 ## Open a viewer
  6 #/vis/open                                          6 #/vis/open
  7 ## This opens the default viewer - see example      7 ## This opens the default viewer - see examples/basic/B1/vis.mac for a
  8 ## more comprehensive overview of options. Als      8 ## more comprehensive overview of options. Also the documentation.
  9 #                                                   9 #
 10 # Disable auto refresh and quieten vis message     10 # Disable auto refresh and quieten vis messages whilst scene and
 11 # trajectories are established:                    11 # trajectories are established:
 12 /vis/viewer/set/autoRefresh false                  12 /vis/viewer/set/autoRefresh false
 13 /vis/verbose errors                                13 /vis/verbose errors
 14 #                                                  14 #
 15 # Draw geometry:                                   15 # Draw geometry:
 16 /vis/drawVolume                                    16 /vis/drawVolume
 17 #                                                  17 #
 18 # Specify view angle:                              18 # Specify view angle:
 19 #/vis/viewer/set/viewpointThetaPhi 90. 0.          19 #/vis/viewer/set/viewpointThetaPhi 90. 0.
 20 #                                                  20 #
 21 # Specify zoom value:                              21 # Specify zoom value:
 22 #/vis/viewer/zoom 2.                               22 #/vis/viewer/zoom 2.
 23 #                                                  23 #
 24 # Specify style (surface or wireframe):            24 # Specify style (surface or wireframe):
 25 #/vis/viewer/set/style wireframe                   25 #/vis/viewer/set/style wireframe
 26 #                                                  26 #
 27 # Draw coordinate axes:                            27 # Draw coordinate axes:
 28 #/vis/scene/add/axes 0 0 0 1 m                     28 #/vis/scene/add/axes 0 0 0 1 m
 29 #                                                  29 #
 30 # Draw smooth trajectories at end of event, sh     30 # Draw smooth trajectories at end of event, showing trajectory points
 31 # as markers 2 pixels wide:                        31 # as markers 2 pixels wide:
 32 /vis/scene/add/trajectories smooth                 32 /vis/scene/add/trajectories smooth
 33 /vis/modeling/trajectories/create/drawByCharge     33 /vis/modeling/trajectories/create/drawByCharge
 34 /vis/modeling/trajectories/drawByCharge-0/defa     34 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 35 /vis/modeling/trajectories/drawByCharge-0/defa     35 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
 36 # (if too many tracks cause core dump => /trac     36 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 37 #                                                  37 #
 38 # Draw hits at end of event:                       38 # Draw hits at end of event:
 39 #/vis/scene/add/hits                               39 #/vis/scene/add/hits
 40 #                                                  40 #
 41 # To draw only gammas:                             41 # To draw only gammas:
 42 #/vis/filtering/trajectories/create/particleFi     42 #/vis/filtering/trajectories/create/particleFilter
 43 #/vis/filtering/trajectories/particleFilter-0/     43 #/vis/filtering/trajectories/particleFilter-0/add gamma
 44 #                                                  44 #
 45 # To invert the above, drawing all particles e     45 # To invert the above, drawing all particles except gammas,
 46 # keep the above two lines but also add:           46 # keep the above two lines but also add:
 47 #/vis/filtering/trajectories/particleFilter-0/     47 #/vis/filtering/trajectories/particleFilter-0/invert true
 48 #                                                  48 #
 49 # Many other options are available with /vis/m     49 # Many other options are available with /vis/modeling and /vis/filtering.
 50 # For example, to select colour by particle ID     50 # For example, to select colour by particle ID:
 51 #/vis/modeling/trajectories/create/drawByParti     51 #/vis/modeling/trajectories/create/drawByParticleID
 52 #/vis/modeling/trajectories/drawByParticleID-0     52 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue
 53 #                                                  53 #
 54 # To superimpose all of the events from a give     54 # To superimpose all of the events from a given run:
 55 #/vis/scene/endOfEventAction accumulate            55 #/vis/scene/endOfEventAction accumulate
 56 #                                                  56 #
 57 # Re-establish auto refreshing and verbosity:      57 # Re-establish auto refreshing and verbosity:
 58 /vis/viewer/set/autoRefresh true                   58 /vis/viewer/set/autoRefresh true
 59 /vis/verbose warnings                              59 /vis/verbose warnings
 60 #                                                  60 #
 61 # For file-based drivers, use this to create a     61 # For file-based drivers, use this to create an empty detector view:
 62 #/vis/viewer/flush                                 62 #/vis/viewer/flush