Geant4 Cross Reference

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Geant4/examples/advanced/human_phantom/vrmlVis.mac

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /examples/advanced/human_phantom/vrmlVis.mac (Version 11.3.0) and /examples/advanced/human_phantom/vrmlVis.mac (Version 11.1.1)


                                                   >>   1 # Use this open statement to create an OpenGL view:
                                                   >>   2 #/vis/open OGL 600x600-0+0
                                                   >>   3 #
                                                   >>   4 # Use this open statement to create a .prim file suitable for
                                                   >>   5 # viewing in DAWN:
                                                   >>   6 #/vis/open DAWNFILE
                                                   >>   7 #
                                                   >>   8 # Use this open statement to create a .heprep file suitable for
                                                   >>   9 # viewing in HepRApp:
                                                   >>  10 #/vis/open HepRepFile
                                                   >>  11 #
  1 # Use this open statement to create a .wrl fil     12 # Use this open statement to create a .wrl file suitable for
  2 # viewing in a VRML viewer:                        13 # viewing in a VRML viewer:
  3 /vis/open VRML2FILE                                14 /vis/open VRML2FILE
  4 #                                              << 
  5 ## Open a viewer                               << 
  6 #/vis/open                                     << 
  7 ## This opens the default viewer - see example << 
  8 ## more comprehensive overview of options. Als << 
  9 #                                                  15 #
 10 # Disable auto refresh and quieten vis message     16 # Disable auto refresh and quieten vis messages whilst scene and
 11 # trajectories are established:                    17 # trajectories are established:
 12 /vis/viewer/set/autoRefresh false                  18 /vis/viewer/set/autoRefresh false
 13 /vis/verbose errors                                19 /vis/verbose errors
 14 #                                                  20 #
 15 # Draw geometry:                                   21 # Draw geometry:
 16 /vis/drawVolume                                    22 /vis/drawVolume
 17 #                                                  23 #
 18 # Specify view angle:                              24 # Specify view angle:
 19 #/vis/viewer/set/viewpointThetaPhi 90. 0.          25 #/vis/viewer/set/viewpointThetaPhi 90. 0.
 20 #                                                  26 #
 21 # Specify zoom value:                              27 # Specify zoom value:
 22 #/vis/viewer/zoom 2.                               28 #/vis/viewer/zoom 2.
 23 #                                                  29 #
 24 # Specify style (surface or wireframe):            30 # Specify style (surface or wireframe):
 25 #/vis/viewer/set/style wireframe                   31 #/vis/viewer/set/style wireframe
 26 #                                                  32 #
 27 # Draw coordinate axes:                            33 # Draw coordinate axes:
 28 #/vis/scene/add/axes 0 0 0 1 m                     34 #/vis/scene/add/axes 0 0 0 1 m
 29 #                                                  35 #
 30 # Draw smooth trajectories at end of event, sh     36 # Draw smooth trajectories at end of event, showing trajectory points
 31 # as markers 2 pixels wide:                        37 # as markers 2 pixels wide:
 32 /vis/scene/add/trajectories smooth                 38 /vis/scene/add/trajectories smooth
 33 /vis/modeling/trajectories/create/drawByCharge     39 /vis/modeling/trajectories/create/drawByCharge
 34 /vis/modeling/trajectories/drawByCharge-0/defa     40 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 35 /vis/modeling/trajectories/drawByCharge-0/defa     41 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
 36 # (if too many tracks cause core dump => /trac     42 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 37 #                                                  43 #
 38 # Draw hits at end of event:                       44 # Draw hits at end of event:
 39 #/vis/scene/add/hits                               45 #/vis/scene/add/hits
 40 #                                                  46 #
 41 # To draw only gammas:                             47 # To draw only gammas:
 42 #/vis/filtering/trajectories/create/particleFi     48 #/vis/filtering/trajectories/create/particleFilter
 43 #/vis/filtering/trajectories/particleFilter-0/     49 #/vis/filtering/trajectories/particleFilter-0/add gamma
 44 #                                                  50 #
 45 # To invert the above, drawing all particles e     51 # To invert the above, drawing all particles except gammas,
 46 # keep the above two lines but also add:           52 # keep the above two lines but also add:
 47 #/vis/filtering/trajectories/particleFilter-0/     53 #/vis/filtering/trajectories/particleFilter-0/invert true
 48 #                                                  54 #
 49 # Many other options are available with /vis/m     55 # Many other options are available with /vis/modeling and /vis/filtering.
 50 # For example, to select colour by particle ID     56 # For example, to select colour by particle ID:
 51 #/vis/modeling/trajectories/create/drawByParti     57 #/vis/modeling/trajectories/create/drawByParticleID
 52 #/vis/modeling/trajectories/drawByParticleID-0     58 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue
 53 #                                                  59 #
 54 # To superimpose all of the events from a give     60 # To superimpose all of the events from a given run:
 55 #/vis/scene/endOfEventAction accumulate            61 #/vis/scene/endOfEventAction accumulate
 56 #                                                  62 #
 57 # Re-establish auto refreshing and verbosity:      63 # Re-establish auto refreshing and verbosity:
 58 /vis/viewer/set/autoRefresh true                   64 /vis/viewer/set/autoRefresh true
 59 /vis/verbose warnings                              65 /vis/verbose warnings
 60 #                                                  66 #
 61 # For file-based drivers, use this to create a     67 # For file-based drivers, use this to create an empty detector view:
 62 #/vis/viewer/flush                                 68 #/vis/viewer/flush