Geant4 Cross Reference |
1 # -------------------------------------------- 1 # ---------------------------------------------- 2 # Example macro file for the GammaRayTel 2 # Example macro file for the GammaRayTel 3 # with new physics list 3 # with new physics list 4 # Visualization with HepRep 4 # Visualization with HepRep 5 # -------------------------------------------- 5 # ---------------------------------------------- 6 # Authors: R.Giannitrapani, F.Longo and G.Sant 6 # Authors: R.Giannitrapani, F.Longo and G.Santin 7 # -------------------------------------------- 7 # ---------------------------------------------- 8 8 9 # 9 # 10 # Sets some default verbose 10 # Sets some default verbose 11 # and initializes the graphic. 11 # and initializes the graphic. 12 # 12 # 13 /control/verbose 1 13 /control/verbose 1 14 /control/saveHistory 14 /control/saveHistory 15 /run/verbose 1 15 /run/verbose 1 16 /run/initialize 16 /run/initialize 17 /gun/sourceGen true 17 /gun/sourceGen true 18 /gun/particle gamma 18 /gun/particle gamma 19 /gun/vertexRadius 25. cm 19 /gun/vertexRadius 25. cm 20 /gun/sourceType 2 20 /gun/sourceType 2 21 21 22 # Set a very high time threshold to allow all << 23 /process/had/rdm/thresholdForVeryLongDecayTime << 24 22 25 # You can modify the geometry of the telescope 23 # You can modify the geometry of the telescope via a messenger 26 24 27 #/payload/setNbOfTKRLayers 15 25 #/payload/setNbOfTKRLayers 15 28 #/payload/update 26 #/payload/update 29 27 >> 28 # Use this open statement to create an OpenGL view: >> 29 #/vis/open OGL 600x600-0+0 >> 30 >> 31 # >> 32 # Use this open statement to create a .prim file suitable for >> 33 # viewing in DAWN: >> 34 #/vis/open DAWNFILE >> 35 # 30 # Use this open statement to create a .heprep 36 # Use this open statement to create a .heprep file suitable for 31 # viewing in HepRApp: 37 # viewing in HepRApp: 32 /vis/open HepRepFile 38 /vis/open HepRepFile 33 # 39 # 34 ## Open a viewer << 40 # Use this open statement to create a .wrl file suitable for 35 #/vis/open << 41 # viewing in a VRML viewer: 36 ## This opens the default viewer - see example << 42 #/vis/open VRML2FILE 37 ## more comprehensive overview of options. Als << 38 # 43 # 39 # Disable auto refresh and quieten vis message 44 # Disable auto refresh and quieten vis messages whilst scene and 40 # trajectories are established: 45 # trajectories are established: 41 /vis/viewer/set/autoRefresh false 46 /vis/viewer/set/autoRefresh false 42 /vis/verbose errors 47 /vis/verbose errors 43 # 48 # 44 # Draw geometry: 49 # Draw geometry: 45 /vis/drawVolume 50 /vis/drawVolume 46 # 51 # 47 # Specify view angle: 52 # Specify view angle: 48 /vis/viewer/set/viewpointThetaPhi 90. 0. 53 /vis/viewer/set/viewpointThetaPhi 90. 0. 49 # 54 # 50 # Specify zoom value: 55 # Specify zoom value: 51 #/vis/viewer/zoom 2. 56 #/vis/viewer/zoom 2. 52 # 57 # 53 # Specify style (surface or wireframe): 58 # Specify style (surface or wireframe): 54 #/vis/viewer/set/style wireframe 59 #/vis/viewer/set/style wireframe 55 # 60 # 56 # Draw coordinate axes: 61 # Draw coordinate axes: 57 #/vis/scene/add/axes 0 0 0 1 m 62 #/vis/scene/add/axes 0 0 0 1 m 58 # 63 # 59 # Draw smooth trajectories at end of event, sh 64 # Draw smooth trajectories at end of event, showing trajectory points 60 # as markers 2 pixels wide: 65 # as markers 2 pixels wide: 61 /vis/scene/add/trajectories smooth 66 /vis/scene/add/trajectories smooth 62 /vis/modeling/trajectories/create/drawByCharge 67 /vis/modeling/trajectories/create/drawByCharge 63 /vis/modeling/trajectories/drawByCharge-0/defa 68 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 64 /vis/modeling/trajectories/drawByCharge-0/defa 69 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 65 # (if too many tracks cause core dump => /trac 70 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 66 # 71 # 67 # Draw hits at end of event: 72 # Draw hits at end of event: 68 #/vis/scene/add/hits 73 #/vis/scene/add/hits 69 # 74 # 70 # To draw only gammas: 75 # To draw only gammas: 71 #/vis/filtering/trajectories/create/particleFi 76 #/vis/filtering/trajectories/create/particleFilter 72 #/vis/filtering/trajectories/particleFilter-0/ 77 #/vis/filtering/trajectories/particleFilter-0/add gamma 73 # 78 # 74 # To invert the above, drawing all particles e 79 # To invert the above, drawing all particles except gammas, 75 # keep the above two lines but also add: 80 # keep the above two lines but also add: 76 #/vis/filtering/trajectories/particleFilter-0/ 81 #/vis/filtering/trajectories/particleFilter-0/invert true 77 # 82 # 78 # Many other options are available with /vis/m 83 # Many other options are available with /vis/modeling and /vis/filtering. 79 # For example, to select colour by particle ID 84 # For example, to select colour by particle ID: 80 #/vis/modeling/trajectories/create/drawByParti 85 #/vis/modeling/trajectories/create/drawByParticleID 81 #/vis/modeling/trajectories/drawByParticleID-0 86 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue 82 # 87 # 83 # To superimpose all of the events from a give 88 # To superimpose all of the events from a given run: 84 #/vis/scene/endOfEventAction accumulate 89 #/vis/scene/endOfEventAction accumulate 85 # 90 # 86 # Re-establish auto refreshing and verbosity: 91 # Re-establish auto refreshing and verbosity: 87 /vis/viewer/set/autoRefresh true 92 /vis/viewer/set/autoRefresh true 88 /vis/verbose warnings 93 /vis/verbose warnings 89 # 94 # 90 # For file-based drivers, use this to create a 95 # For file-based drivers, use this to create an empty detector view: 91 #/vis/viewer/flush 96 #/vis/viewer/flush 92 97 93 # run 10 events 98 # run 10 events 94 /run/beamOn 10 99 /run/beamOn 10 >> 100 >> 101