Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/advanced/gammaray_telescope/macro5.mac

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /examples/advanced/gammaray_telescope/macro5.mac (Version 11.3.0) and /examples/advanced/gammaray_telescope/macro5.mac (Version 10.0.p1)


  1 # --------------------------------------------      1 # ----------------------------------------------
  2 # Example macro file for the GammaRayTel            2 # Example macro file for the GammaRayTel
  3 # with new physics list                             3 # with new physics list
  4 # Visualization with HepRep                         4 # Visualization with HepRep 
  5 # --------------------------------------------      5 # ----------------------------------------------
  6 # Authors: R.Giannitrapani, F.Longo and G.Sant      6 # Authors: R.Giannitrapani, F.Longo and G.Santin 
  7 # --------------------------------------------      7 # ----------------------------------------------
  8                                                     8 
  9 #                                                   9 #
 10 # Sets some default verbose                        10 # Sets some default verbose
 11 # and initializes the graphic.                     11 # and initializes the graphic.
 12 #                                                  12 #
 13 /control/verbose 1                                 13 /control/verbose 1
 14 /control/saveHistory                               14 /control/saveHistory
 15 /run/verbose 1                                     15 /run/verbose 1
 16 /run/initialize                                << 
 17 /gun/sourceGen true                                16 /gun/sourceGen true
 18 /gun/particle gamma                            <<  17 
                                                   >>  18 /run/initialize
                                                   >>  19 
                                                   >>  20 /particle/select gamma  
 19 /gun/vertexRadius 25. cm                           21 /gun/vertexRadius 25. cm
 20 /gun/sourceType 2                                  22 /gun/sourceType 2
 21                                                    23 
 22 # Set a very high time threshold to allow all  << 
 23 /process/had/rdm/thresholdForVeryLongDecayTime << 
 24                                                    24 
 25 # You can modify the geometry of the telescope     25 # You can modify the geometry of the telescope via a messenger
 26                                                    26 
 27 #/payload/setNbOfTKRLayers 15                      27 #/payload/setNbOfTKRLayers 15
 28 #/payload/update                                   28 #/payload/update
 29                                                    29 
                                                   >>  30 # Use this open statement to create an OpenGL view:
                                                   >>  31 #/vis/open OGL 600x600-0+0
                                                   >>  32 
                                                   >>  33 #
                                                   >>  34 # Use this open statement to create a .prim file suitable for
                                                   >>  35 # viewing in DAWN:
                                                   >>  36 #/vis/open DAWNFILE
                                                   >>  37 #
 30 # Use this open statement to create a .heprep      38 # Use this open statement to create a .heprep file suitable for
 31 # viewing in HepRApp:                              39 # viewing in HepRApp:
 32 /vis/open HepRepFile                               40 /vis/open HepRepFile
 33 #                                                  41 #
 34 ## Open a viewer                               <<  42 # Use this open statement to create a .wrl file suitable for
 35 #/vis/open                                     <<  43 # viewing in a VRML viewer:
 36 ## This opens the default viewer - see example <<  44 #/vis/open VRML2FILE
 37 ## more comprehensive overview of options. Als << 
 38 #                                                  45 #
 39 # Disable auto refresh and quieten vis message     46 # Disable auto refresh and quieten vis messages whilst scene and
 40 # trajectories are established:                    47 # trajectories are established:
 41 /vis/viewer/set/autoRefresh false                  48 /vis/viewer/set/autoRefresh false
 42 /vis/verbose errors                                49 /vis/verbose errors
 43 #                                                  50 #
 44 # Draw geometry:                                   51 # Draw geometry:
 45 /vis/drawVolume                                    52 /vis/drawVolume
 46 #                                                  53 #
 47 # Specify view angle:                              54 # Specify view angle:
 48 /vis/viewer/set/viewpointThetaPhi 90. 0.           55 /vis/viewer/set/viewpointThetaPhi 90. 0.
 49 #                                                  56 #
 50 # Specify zoom value:                              57 # Specify zoom value:
 51 #/vis/viewer/zoom 2.                               58 #/vis/viewer/zoom 2.
 52 #                                                  59 #
 53 # Specify style (surface or wireframe):            60 # Specify style (surface or wireframe):
 54 #/vis/viewer/set/style wireframe                   61 #/vis/viewer/set/style wireframe
 55 #                                                  62 #
 56 # Draw coordinate axes:                            63 # Draw coordinate axes:
 57 #/vis/scene/add/axes 0 0 0 1 m                     64 #/vis/scene/add/axes 0 0 0 1 m
 58 #                                                  65 #
 59 # Draw smooth trajectories at end of event, sh     66 # Draw smooth trajectories at end of event, showing trajectory points
 60 # as markers 2 pixels wide:                        67 # as markers 2 pixels wide:
 61 /vis/scene/add/trajectories smooth                 68 /vis/scene/add/trajectories smooth
 62 /vis/modeling/trajectories/create/drawByCharge     69 /vis/modeling/trajectories/create/drawByCharge
 63 /vis/modeling/trajectories/drawByCharge-0/defa     70 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 64 /vis/modeling/trajectories/drawByCharge-0/defa     71 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
 65 # (if too many tracks cause core dump => /trac     72 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 66 #                                                  73 #
 67 # Draw hits at end of event:                       74 # Draw hits at end of event:
 68 #/vis/scene/add/hits                               75 #/vis/scene/add/hits
 69 #                                                  76 #
 70 # To draw only gammas:                             77 # To draw only gammas:
 71 #/vis/filtering/trajectories/create/particleFi     78 #/vis/filtering/trajectories/create/particleFilter
 72 #/vis/filtering/trajectories/particleFilter-0/     79 #/vis/filtering/trajectories/particleFilter-0/add gamma
 73 #                                                  80 #
 74 # To invert the above, drawing all particles e     81 # To invert the above, drawing all particles except gammas,
 75 # keep the above two lines but also add:           82 # keep the above two lines but also add:
 76 #/vis/filtering/trajectories/particleFilter-0/     83 #/vis/filtering/trajectories/particleFilter-0/invert true
 77 #                                                  84 #
 78 # Many other options are available with /vis/m     85 # Many other options are available with /vis/modeling and /vis/filtering.
 79 # For example, to select colour by particle ID     86 # For example, to select colour by particle ID:
 80 #/vis/modeling/trajectories/create/drawByParti     87 #/vis/modeling/trajectories/create/drawByParticleID
 81 #/vis/modeling/trajectories/drawByParticleID-0     88 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue
 82 #                                                  89 #
 83 # To superimpose all of the events from a give     90 # To superimpose all of the events from a given run:
 84 #/vis/scene/endOfEventAction accumulate            91 #/vis/scene/endOfEventAction accumulate
 85 #                                                  92 #
 86 # Re-establish auto refreshing and verbosity:      93 # Re-establish auto refreshing and verbosity:
 87 /vis/viewer/set/autoRefresh true                   94 /vis/viewer/set/autoRefresh true
 88 /vis/verbose warnings                              95 /vis/verbose warnings
 89 #                                                  96 #
 90 # For file-based drivers, use this to create a     97 # For file-based drivers, use this to create an empty detector view:
 91 #/vis/viewer/flush                                 98 #/vis/viewer/flush
 92                                                    99 
 93 # run 10 events                                   100 # run 10 events
 94 /run/beamOn 10                                    101 /run/beamOn 10
                                                   >> 102 
                                                   >> 103