Geant4 Cross Reference |
1 # -------------------------------------------- 1 # ---------------------------------------------- 2 # Example macro file for the GammaRayTel 2 # Example macro file for the GammaRayTel 3 # Visualization with VRML 3 # Visualization with VRML 4 # -------------------------------------------- 4 # ---------------------------------------------- 5 # Authors: R.Giannitrapani, F.Longo and G.Sant 5 # Authors: R.Giannitrapani, F.Longo and G.Santin 6 # -------------------------------------------- 6 # ---------------------------------------------- 7 7 8 # 8 # 9 # Sets some default verbose 9 # Sets some default verbose 10 # and initializes the graphic. 10 # and initializes the graphic. 11 # 11 # 12 /control/verbose 2 12 /control/verbose 2 13 /control/saveHistory 13 /control/saveHistory 14 /run/verbose 2 14 /run/verbose 2 15 /run/initialize << 16 /gun/sourceGen true 15 /gun/sourceGen true 17 16 18 # Set a very high time threshold to allow all << 17 19 /process/had/rdm/thresholdForVeryLongDecayTime << 18 /control/execute emlowe.mac >> 19 >> 20 /run/initialize 20 21 21 /gun/particle mu- 22 /gun/particle mu- 22 /gun/energy 100 MeV 23 /gun/energy 100 MeV 23 /gun/vertexRadius 30. cm 24 /gun/vertexRadius 30. cm 24 /gun/sourceType 2 25 /gun/sourceType 2 25 /gun/direction 0 0 -1 26 /gun/direction 0 0 -1 26 27 27 # You can modify the geometry of the telescope 28 # You can modify the geometry of the telescope via a messenger 28 29 >> 30 /control/execute emstd.mac 29 /payload/setNbOfTKRLayers 10 31 /payload/setNbOfTKRLayers 10 30 /payload/update 32 /payload/update 31 33 >> 34 # Use this open statement to create an OpenGL view: >> 35 #/vis/open OGL 600x600-0+0 >> 36 # >> 37 # Use this open statement to create a .prim file suitable for >> 38 # viewing in DAWN: >> 39 #/vis/open DAWNFILE >> 40 # >> 41 # Use this open statement to create a .heprep file suitable for >> 42 # viewing in HepRApp: >> 43 #/vis/open HepRepFile >> 44 # 32 # Use this open statement to create a .wrl fil 45 # Use this open statement to create a .wrl file suitable for 33 # viewing in a VRML viewer: 46 # viewing in a VRML viewer: 34 /vis/open VRML2FILE 47 /vis/open VRML2FILE 35 # 48 # 36 ## Open a viewer << 37 #/vis/open << 38 ## This opens the default viewer - see example << 39 ## more comprehensive overview of options. Als << 40 # << 41 # Disable auto refresh and quieten vis message 49 # Disable auto refresh and quieten vis messages whilst scene and 42 # trajectories are established: 50 # trajectories are established: 43 /vis/viewer/set/autoRefresh false 51 /vis/viewer/set/autoRefresh false 44 /vis/verbose errors 52 /vis/verbose errors 45 # 53 # 46 # Draw geometry: 54 # Draw geometry: 47 /vis/drawVolume 55 /vis/drawVolume 48 # 56 # 49 # Specify view angle: 57 # Specify view angle: 50 /vis/viewer/set/viewpointThetaPhi 90. 0. 58 /vis/viewer/set/viewpointThetaPhi 90. 0. 51 # 59 # 52 # Specify zoom value: 60 # Specify zoom value: 53 #/vis/viewer/zoom 2. 61 #/vis/viewer/zoom 2. 54 # 62 # 55 # Specify style (surface or wireframe): 63 # Specify style (surface or wireframe): 56 #/vis/viewer/set/style wireframe 64 #/vis/viewer/set/style wireframe 57 # 65 # 58 # Draw coordinate axes: 66 # Draw coordinate axes: 59 #/vis/scene/add/axes 0 0 0 1 m 67 #/vis/scene/add/axes 0 0 0 1 m 60 # 68 # 61 # Draw smooth trajectories at end of event, sh 69 # Draw smooth trajectories at end of event, showing trajectory points 62 # as markers 2 pixels wide: 70 # as markers 2 pixels wide: 63 /vis/scene/add/trajectories smooth 71 /vis/scene/add/trajectories smooth 64 /vis/modeling/trajectories/create/drawByCharge 72 /vis/modeling/trajectories/create/drawByCharge 65 /vis/modeling/trajectories/drawByCharge-0/defa 73 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 66 /vis/modeling/trajectories/drawByCharge-0/defa 74 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 67 # (if too many tracks cause core dump => /trac 75 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 68 # 76 # 69 # Draw hits at end of event: 77 # Draw hits at end of event: 70 #/vis/scene/add/hits 78 #/vis/scene/add/hits 71 # 79 # 72 # To draw only gammas: 80 # To draw only gammas: 73 #/vis/filtering/trajectories/create/particleFi 81 #/vis/filtering/trajectories/create/particleFilter 74 #/vis/filtering/trajectories/particleFilter-0/ 82 #/vis/filtering/trajectories/particleFilter-0/add gamma 75 # 83 # 76 # To invert the above, drawing all particles e 84 # To invert the above, drawing all particles except gammas, 77 # keep the above two lines but also add: 85 # keep the above two lines but also add: 78 #/vis/filtering/trajectories/particleFilter-0/ 86 #/vis/filtering/trajectories/particleFilter-0/invert true 79 # 87 # 80 # Many other options are available with /vis/m 88 # Many other options are available with /vis/modeling and /vis/filtering. 81 # For example, to select colour by particle ID 89 # For example, to select colour by particle ID: 82 #/vis/modeling/trajectories/create/drawByParti 90 #/vis/modeling/trajectories/create/drawByParticleID 83 #/vis/modeling/trajectories/drawByParticleID-0 91 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue 84 # 92 # 85 # To superimpose all of the events from a give 93 # To superimpose all of the events from a given run: 86 #/vis/scene/endOfEventAction accumulate 94 #/vis/scene/endOfEventAction accumulate 87 # 95 # 88 # Re-establish auto refreshing and verbosity: 96 # Re-establish auto refreshing and verbosity: 89 /vis/viewer/set/autoRefresh true 97 /vis/viewer/set/autoRefresh true 90 /vis/verbose warnings 98 /vis/verbose warnings 91 # 99 # 92 # For file-based drivers, use this to create a 100 # For file-based drivers, use this to create an empty detector view: 93 #/vis/viewer/flush 101 #/vis/viewer/flush 94 102 95 /run/beamOn 10 103 /run/beamOn 10 >> 104 >> 105 >> 106 >> 107 >> 108 >> 109