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Geant4/examples/advanced/gammaray_telescope/macro2.mac

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Diff markup

Differences between /examples/advanced/gammaray_telescope/macro2.mac (Version 11.3.0) and /examples/advanced/gammaray_telescope/macro2.mac (Version 9.0.p2)


  1 # --------------------------------------------      1 # ----------------------------------------------
  2 # Example macro file for the GammaRayTel            2 # Example macro file for the GammaRayTel
  3 # Visualization with VRML                           3 # Visualization with VRML
  4 # --------------------------------------------      4 # ----------------------------------------------
  5 # Authors: R.Giannitrapani, F.Longo and G.Sant      5 # Authors: R.Giannitrapani, F.Longo and G.Santin 
  6 # --------------------------------------------      6 # ----------------------------------------------
  7                                                     7 
  8 #                                                   8 #
  9 # Sets some default verbose                         9 # Sets some default verbose
 10 # and initializes the graphic.                     10 # and initializes the graphic.
 11 #                                                  11 #
 12 /control/verbose 2                                 12 /control/verbose 2
 13 /control/saveHistory                               13 /control/saveHistory
 14 /run/verbose 2                                     14 /run/verbose 2
 15 /run/initialize                                << 
 16 /gun/sourceGen true                                15 /gun/sourceGen true
                                                   >>  16 /run/initialize
 17                                                    17 
 18 # Set a very high time threshold to allow all  <<  18 /control/execute emlowe.mac
 19 /process/had/rdm/thresholdForVeryLongDecayTime << 
 20                                                    19 
 21 /gun/particle mu-                                  20 /gun/particle mu-
 22 /gun/energy 100 MeV                                21 /gun/energy 100 MeV
 23 /gun/vertexRadius 30. cm                           22 /gun/vertexRadius 30. cm
 24 /gun/sourceType 2                                  23 /gun/sourceType 2
 25 /gun/direction 0 0 -1                              24 /gun/direction 0 0 -1
 26                                                    25 
 27 # You can modify the geometry of the telescope     26 # You can modify the geometry of the telescope via a messenger
 28                                                    27 
                                                   >>  28 /control/execute emstd.mac
 29 /payload/setNbOfTKRLayers 10                       29 /payload/setNbOfTKRLayers 10
 30 /payload/update                                    30 /payload/update
 31                                                    31 
 32 # Use this open statement to create a .wrl fil <<  32 
 33 # viewing in a VRML viewer:                    << 
 34 /vis/open VRML2FILE                            << 
 35 #                                              << 
 36 ## Open a viewer                               << 
 37 #/vis/open                                     << 
 38 ## This opens the default viewer - see example << 
 39 ## more comprehensive overview of options. Als << 
 40 #                                              << 
 41 # Disable auto refresh and quieten vis message << 
 42 # trajectories are established:                << 
 43 /vis/viewer/set/autoRefresh false              << 
 44 /vis/verbose errors                            << 
 45 #                                                  33 #
 46 # Draw geometry:                               <<  34 # Create a scene handler for a specific graphics system
                                                   >>  35 /vis/open VRML2FILE
                                                   >>  36 #/vis/open OGLIX
                                                   >>  37 
                                                   >>  38 /vis/viewer/reset
                                                   >>  39 /vis/viewer/set/viewpointThetaPhi 90 0
                                                   >>  40 
                                                   >>  41 # Visualize of the whole detector geometry
 47 /vis/drawVolume                                    42 /vis/drawVolume
                                                   >>  43 
                                                   >>  44 # for drawing the tracks
                                                   >>  45 # if too many tracks cause core dump => storeTrajectory 0
                                                   >>  46 /tracking/storeTrajectory 1
                                                   >>  47 
 48 #                                                  48 #
 49 # Specify view angle:                          <<  49 # Flush visualization
 50 /vis/viewer/set/viewpointThetaPhi 90. 0.       <<  50 /vis/viewer/update
 51 #                                              << 
 52 # Specify zoom value:                          << 
 53 #/vis/viewer/zoom 2.                           << 
 54 #                                              << 
 55 # Specify style (surface or wireframe):        << 
 56 #/vis/viewer/set/style wireframe               << 
 57 #                                              << 
 58 # Draw coordinate axes:                        << 
 59 #/vis/scene/add/axes 0 0 0 1 m                 << 
 60 #                                              << 
 61 # Draw smooth trajectories at end of event, sh << 
 62 # as markers 2 pixels wide:                    << 
 63 /vis/scene/add/trajectories smooth             << 
 64 /vis/modeling/trajectories/create/drawByCharge << 
 65 /vis/modeling/trajectories/drawByCharge-0/defa << 
 66 /vis/modeling/trajectories/drawByCharge-0/defa << 
 67 # (if too many tracks cause core dump => /trac << 
 68 #                                              << 
 69 # Draw hits at end of event:                   << 
 70 #/vis/scene/add/hits                           << 
 71 #                                              << 
 72 # To draw only gammas:                         << 
 73 #/vis/filtering/trajectories/create/particleFi << 
 74 #/vis/filtering/trajectories/particleFilter-0/ << 
 75 #                                              << 
 76 # To invert the above, drawing all particles e << 
 77 # keep the above two lines but also add:       << 
 78 #/vis/filtering/trajectories/particleFilter-0/ << 
 79 #                                              << 
 80 # Many other options are available with /vis/m << 
 81 # For example, to select colour by particle ID << 
 82 #/vis/modeling/trajectories/create/drawByParti << 
 83 #/vis/modeling/trajectories/drawByParticleID-0 << 
 84 #                                              << 
 85 # To superimpose all of the events from a give << 
 86 #/vis/scene/endOfEventAction accumulate        << 
 87 #                                              << 
 88 # Re-establish auto refreshing and verbosity:  << 
 89 /vis/viewer/set/autoRefresh true               << 
 90 /vis/verbose warnings                          << 
 91 #                                              << 
 92 # For file-based drivers, use this to create a << 
 93 #/vis/viewer/flush                             << 
 94                                                    51 
 95 /run/beamOn 10                                     52 /run/beamOn 10
                                                   >>  53 
                                                   >>  54 
                                                   >>  55 
                                                   >>  56 
                                                   >>  57 
                                                   >>  58