Geant4 Cross Reference |
1 # -------------------------------------------- 2 # Example macro file for the GammaRayTel 3 # Visualization with VRML 4 # -------------------------------------------- 5 # Authors: R.Giannitrapani, F.Longo and G.Sant 6 # -------------------------------------------- 7 8 # 9 # Sets some default verbose 10 # and initializes the graphic. 11 # 12 /control/verbose 2 13 /control/saveHistory 14 /run/verbose 2 15 /run/initialize 16 /gun/sourceGen true 17 18 # Set a very high time threshold to allow all 19 /process/had/rdm/thresholdForVeryLongDecayTime 20 21 /gun/particle mu- 22 /gun/energy 100 MeV 23 /gun/vertexRadius 30. cm 24 /gun/sourceType 2 25 /gun/direction 0 0 -1 26 27 # You can modify the geometry of the telescope 28 29 /payload/setNbOfTKRLayers 10 30 /payload/update 31 32 # Use this open statement to create a .wrl fil 33 # viewing in a VRML viewer: 34 /vis/open VRML2FILE 35 # 36 ## Open a viewer 37 #/vis/open 38 ## This opens the default viewer - see example 39 ## more comprehensive overview of options. Als 40 # 41 # Disable auto refresh and quieten vis message 42 # trajectories are established: 43 /vis/viewer/set/autoRefresh false 44 /vis/verbose errors 45 # 46 # Draw geometry: 47 /vis/drawVolume 48 # 49 # Specify view angle: 50 /vis/viewer/set/viewpointThetaPhi 90. 0. 51 # 52 # Specify zoom value: 53 #/vis/viewer/zoom 2. 54 # 55 # Specify style (surface or wireframe): 56 #/vis/viewer/set/style wireframe 57 # 58 # Draw coordinate axes: 59 #/vis/scene/add/axes 0 0 0 1 m 60 # 61 # Draw smooth trajectories at end of event, sh 62 # as markers 2 pixels wide: 63 /vis/scene/add/trajectories smooth 64 /vis/modeling/trajectories/create/drawByCharge 65 /vis/modeling/trajectories/drawByCharge-0/defa 66 /vis/modeling/trajectories/drawByCharge-0/defa 67 # (if too many tracks cause core dump => /trac 68 # 69 # Draw hits at end of event: 70 #/vis/scene/add/hits 71 # 72 # To draw only gammas: 73 #/vis/filtering/trajectories/create/particleFi 74 #/vis/filtering/trajectories/particleFilter-0/ 75 # 76 # To invert the above, drawing all particles e 77 # keep the above two lines but also add: 78 #/vis/filtering/trajectories/particleFilter-0/ 79 # 80 # Many other options are available with /vis/m 81 # For example, to select colour by particle ID 82 #/vis/modeling/trajectories/create/drawByParti 83 #/vis/modeling/trajectories/drawByParticleID-0 84 # 85 # To superimpose all of the events from a give 86 #/vis/scene/endOfEventAction accumulate 87 # 88 # Re-establish auto refreshing and verbosity: 89 /vis/viewer/set/autoRefresh true 90 /vis/verbose warnings 91 # 92 # For file-based drivers, use this to create a 93 #/vis/viewer/flush 94 95 /run/beamOn 10