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Geant4/examples/advanced/gammaray_telescope/macro2.mac

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Diff markup

Differences between /examples/advanced/gammaray_telescope/macro2.mac (Version 11.3.0) and /examples/advanced/gammaray_telescope/macro2.mac (Version 11.0.p3,)


  1 # --------------------------------------------    
  2 # Example macro file for the GammaRayTel          
  3 # Visualization with VRML                         
  4 # --------------------------------------------    
  5 # Authors: R.Giannitrapani, F.Longo and G.Sant    
  6 # --------------------------------------------    
  7                                                   
  8 #                                                 
  9 # Sets some default verbose                       
 10 # and initializes the graphic.                    
 11 #                                                 
 12 /control/verbose 2                                
 13 /control/saveHistory                              
 14 /run/verbose 2                                    
 15 /run/initialize                                   
 16 /gun/sourceGen true                               
 17                                                   
 18 # Set a very high time threshold to allow all     
 19 /process/had/rdm/thresholdForVeryLongDecayTime    
 20                                                   
 21 /gun/particle mu-                                 
 22 /gun/energy 100 MeV                               
 23 /gun/vertexRadius 30. cm                          
 24 /gun/sourceType 2                                 
 25 /gun/direction 0 0 -1                             
 26                                                   
 27 # You can modify the geometry of the telescope    
 28                                                   
 29 /payload/setNbOfTKRLayers 10                      
 30 /payload/update                                   
 31                                                   
 32 # Use this open statement to create a .wrl fil    
 33 # viewing in a VRML viewer:                       
 34 /vis/open VRML2FILE                               
 35 #                                                 
 36 ## Open a viewer                                  
 37 #/vis/open                                        
 38 ## This opens the default viewer - see example    
 39 ## more comprehensive overview of options. Als    
 40 #                                                 
 41 # Disable auto refresh and quieten vis message    
 42 # trajectories are established:                   
 43 /vis/viewer/set/autoRefresh false                 
 44 /vis/verbose errors                               
 45 #                                                 
 46 # Draw geometry:                                  
 47 /vis/drawVolume                                   
 48 #                                                 
 49 # Specify view angle:                             
 50 /vis/viewer/set/viewpointThetaPhi 90. 0.          
 51 #                                                 
 52 # Specify zoom value:                             
 53 #/vis/viewer/zoom 2.                              
 54 #                                                 
 55 # Specify style (surface or wireframe):           
 56 #/vis/viewer/set/style wireframe                  
 57 #                                                 
 58 # Draw coordinate axes:                           
 59 #/vis/scene/add/axes 0 0 0 1 m                    
 60 #                                                 
 61 # Draw smooth trajectories at end of event, sh    
 62 # as markers 2 pixels wide:                       
 63 /vis/scene/add/trajectories smooth                
 64 /vis/modeling/trajectories/create/drawByCharge    
 65 /vis/modeling/trajectories/drawByCharge-0/defa    
 66 /vis/modeling/trajectories/drawByCharge-0/defa    
 67 # (if too many tracks cause core dump => /trac    
 68 #                                                 
 69 # Draw hits at end of event:                      
 70 #/vis/scene/add/hits                              
 71 #                                                 
 72 # To draw only gammas:                            
 73 #/vis/filtering/trajectories/create/particleFi    
 74 #/vis/filtering/trajectories/particleFilter-0/    
 75 #                                                 
 76 # To invert the above, drawing all particles e    
 77 # keep the above two lines but also add:          
 78 #/vis/filtering/trajectories/particleFilter-0/    
 79 #                                                 
 80 # Many other options are available with /vis/m    
 81 # For example, to select colour by particle ID    
 82 #/vis/modeling/trajectories/create/drawByParti    
 83 #/vis/modeling/trajectories/drawByParticleID-0    
 84 #                                                 
 85 # To superimpose all of the events from a give    
 86 #/vis/scene/endOfEventAction accumulate           
 87 #                                                 
 88 # Re-establish auto refreshing and verbosity:     
 89 /vis/viewer/set/autoRefresh true                  
 90 /vis/verbose warnings                             
 91 #                                                 
 92 # For file-based drivers, use this to create a    
 93 #/vis/viewer/flush                                
 94                                                   
 95 /run/beamOn 10