Geant4 Cross Reference |
1 # -------------------------------------------- 1 # ---------------------------------------------- 2 # Example macro file for the GammaRayTel 2 # Example macro file for the GammaRayTel 3 # Visualization with VRML 3 # Visualization with VRML 4 # -------------------------------------------- 4 # ---------------------------------------------- 5 # Authors: R.Giannitrapani, F.Longo and G.Sant 5 # Authors: R.Giannitrapani, F.Longo and G.Santin 6 # -------------------------------------------- 6 # ---------------------------------------------- 7 7 8 # 8 # 9 # Sets some default verbose 9 # Sets some default verbose 10 # and initializes the graphic. 10 # and initializes the graphic. 11 # 11 # 12 /control/verbose 2 12 /control/verbose 2 13 /control/saveHistory 13 /control/saveHistory 14 /run/verbose 2 14 /run/verbose 2 15 /run/initialize 15 /run/initialize 16 /gun/sourceGen true 16 /gun/sourceGen true 17 17 18 # Set a very high time threshold to allow all << 19 /process/had/rdm/thresholdForVeryLongDecayTime << 20 << 21 /gun/particle mu- 18 /gun/particle mu- 22 /gun/energy 100 MeV 19 /gun/energy 100 MeV 23 /gun/vertexRadius 30. cm 20 /gun/vertexRadius 30. cm 24 /gun/sourceType 2 21 /gun/sourceType 2 25 /gun/direction 0 0 -1 22 /gun/direction 0 0 -1 26 23 27 # You can modify the geometry of the telescope 24 # You can modify the geometry of the telescope via a messenger 28 25 >> 26 /control/execute emstd.mac 29 /payload/setNbOfTKRLayers 10 27 /payload/setNbOfTKRLayers 10 30 /payload/update 28 /payload/update 31 29 >> 30 # Use this open statement to create an OpenGL view: >> 31 #/vis/open OGL 600x600-0+0 >> 32 # >> 33 # Use this open statement to create a .prim file suitable for >> 34 # viewing in DAWN: >> 35 #/vis/open DAWNFILE >> 36 # >> 37 # Use this open statement to create a .heprep file suitable for >> 38 # viewing in HepRApp: >> 39 #/vis/open HepRepFile >> 40 # 32 # Use this open statement to create a .wrl fil 41 # Use this open statement to create a .wrl file suitable for 33 # viewing in a VRML viewer: 42 # viewing in a VRML viewer: 34 /vis/open VRML2FILE 43 /vis/open VRML2FILE 35 # 44 # 36 ## Open a viewer << 37 #/vis/open << 38 ## This opens the default viewer - see example << 39 ## more comprehensive overview of options. Als << 40 # << 41 # Disable auto refresh and quieten vis message 45 # Disable auto refresh and quieten vis messages whilst scene and 42 # trajectories are established: 46 # trajectories are established: 43 /vis/viewer/set/autoRefresh false 47 /vis/viewer/set/autoRefresh false 44 /vis/verbose errors 48 /vis/verbose errors 45 # 49 # 46 # Draw geometry: 50 # Draw geometry: 47 /vis/drawVolume 51 /vis/drawVolume 48 # 52 # 49 # Specify view angle: 53 # Specify view angle: 50 /vis/viewer/set/viewpointThetaPhi 90. 0. 54 /vis/viewer/set/viewpointThetaPhi 90. 0. 51 # 55 # 52 # Specify zoom value: 56 # Specify zoom value: 53 #/vis/viewer/zoom 2. 57 #/vis/viewer/zoom 2. 54 # 58 # 55 # Specify style (surface or wireframe): 59 # Specify style (surface or wireframe): 56 #/vis/viewer/set/style wireframe 60 #/vis/viewer/set/style wireframe 57 # 61 # 58 # Draw coordinate axes: 62 # Draw coordinate axes: 59 #/vis/scene/add/axes 0 0 0 1 m 63 #/vis/scene/add/axes 0 0 0 1 m 60 # 64 # 61 # Draw smooth trajectories at end of event, sh 65 # Draw smooth trajectories at end of event, showing trajectory points 62 # as markers 2 pixels wide: 66 # as markers 2 pixels wide: 63 /vis/scene/add/trajectories smooth 67 /vis/scene/add/trajectories smooth 64 /vis/modeling/trajectories/create/drawByCharge 68 /vis/modeling/trajectories/create/drawByCharge 65 /vis/modeling/trajectories/drawByCharge-0/defa 69 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 66 /vis/modeling/trajectories/drawByCharge-0/defa 70 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 67 # (if too many tracks cause core dump => /trac 71 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 68 # 72 # 69 # Draw hits at end of event: 73 # Draw hits at end of event: 70 #/vis/scene/add/hits 74 #/vis/scene/add/hits 71 # 75 # 72 # To draw only gammas: 76 # To draw only gammas: 73 #/vis/filtering/trajectories/create/particleFi 77 #/vis/filtering/trajectories/create/particleFilter 74 #/vis/filtering/trajectories/particleFilter-0/ 78 #/vis/filtering/trajectories/particleFilter-0/add gamma 75 # 79 # 76 # To invert the above, drawing all particles e 80 # To invert the above, drawing all particles except gammas, 77 # keep the above two lines but also add: 81 # keep the above two lines but also add: 78 #/vis/filtering/trajectories/particleFilter-0/ 82 #/vis/filtering/trajectories/particleFilter-0/invert true 79 # 83 # 80 # Many other options are available with /vis/m 84 # Many other options are available with /vis/modeling and /vis/filtering. 81 # For example, to select colour by particle ID 85 # For example, to select colour by particle ID: 82 #/vis/modeling/trajectories/create/drawByParti 86 #/vis/modeling/trajectories/create/drawByParticleID 83 #/vis/modeling/trajectories/drawByParticleID-0 87 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue 84 # 88 # 85 # To superimpose all of the events from a give 89 # To superimpose all of the events from a given run: 86 #/vis/scene/endOfEventAction accumulate 90 #/vis/scene/endOfEventAction accumulate 87 # 91 # 88 # Re-establish auto refreshing and verbosity: 92 # Re-establish auto refreshing and verbosity: 89 /vis/viewer/set/autoRefresh true 93 /vis/viewer/set/autoRefresh true 90 /vis/verbose warnings 94 /vis/verbose warnings 91 # 95 # 92 # For file-based drivers, use this to create a 96 # For file-based drivers, use this to create an empty detector view: 93 #/vis/viewer/flush 97 #/vis/viewer/flush 94 98 95 /run/beamOn 10 99 /run/beamOn 10 >> 100 >> 101 >> 102 >> 103 >> 104 >> 105