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Geant4/examples/advanced/gammaray_telescope/macro2.mac

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Diff markup

Differences between /examples/advanced/gammaray_telescope/macro2.mac (Version 11.3.0) and /examples/advanced/gammaray_telescope/macro2.mac (Version 10.3)


  1 # --------------------------------------------      1 # ----------------------------------------------
  2 # Example macro file for the GammaRayTel            2 # Example macro file for the GammaRayTel
  3 # Visualization with VRML                           3 # Visualization with VRML
  4 # --------------------------------------------      4 # ----------------------------------------------
  5 # Authors: R.Giannitrapani, F.Longo and G.Sant      5 # Authors: R.Giannitrapani, F.Longo and G.Santin 
  6 # --------------------------------------------      6 # ----------------------------------------------
  7                                                     7 
  8 #                                                   8 #
  9 # Sets some default verbose                         9 # Sets some default verbose
 10 # and initializes the graphic.                     10 # and initializes the graphic.
 11 #                                                  11 #
 12 /control/verbose 2                                 12 /control/verbose 2
 13 /control/saveHistory                               13 /control/saveHistory
 14 /run/verbose 2                                     14 /run/verbose 2
 15 /run/initialize                                    15 /run/initialize
 16 /gun/sourceGen true                                16 /gun/sourceGen true
 17                                                    17 
 18 # Set a very high time threshold to allow all  << 
 19 /process/had/rdm/thresholdForVeryLongDecayTime << 
 20                                                << 
 21 /gun/particle mu-                                  18 /gun/particle mu-
 22 /gun/energy 100 MeV                                19 /gun/energy 100 MeV
 23 /gun/vertexRadius 30. cm                           20 /gun/vertexRadius 30. cm
 24 /gun/sourceType 2                                  21 /gun/sourceType 2
 25 /gun/direction 0 0 -1                              22 /gun/direction 0 0 -1
 26                                                    23 
 27 # You can modify the geometry of the telescope     24 # You can modify the geometry of the telescope via a messenger
 28                                                    25 
                                                   >>  26 /control/execute emstd.mac
 29 /payload/setNbOfTKRLayers 10                       27 /payload/setNbOfTKRLayers 10
 30 /payload/update                                    28 /payload/update
 31                                                    29 
                                                   >>  30 # Use this open statement to create an OpenGL view:
                                                   >>  31 #/vis/open OGL 600x600-0+0
                                                   >>  32 #
                                                   >>  33 # Use this open statement to create a .prim file suitable for
                                                   >>  34 # viewing in DAWN:
                                                   >>  35 #/vis/open DAWNFILE
                                                   >>  36 #
                                                   >>  37 # Use this open statement to create a .heprep file suitable for
                                                   >>  38 # viewing in HepRApp:
                                                   >>  39 #/vis/open HepRepFile
                                                   >>  40 #
 32 # Use this open statement to create a .wrl fil     41 # Use this open statement to create a .wrl file suitable for
 33 # viewing in a VRML viewer:                        42 # viewing in a VRML viewer:
 34 /vis/open VRML2FILE                                43 /vis/open VRML2FILE
 35 #                                                  44 #
 36 ## Open a viewer                               << 
 37 #/vis/open                                     << 
 38 ## This opens the default viewer - see example << 
 39 ## more comprehensive overview of options. Als << 
 40 #                                              << 
 41 # Disable auto refresh and quieten vis message     45 # Disable auto refresh and quieten vis messages whilst scene and
 42 # trajectories are established:                    46 # trajectories are established:
 43 /vis/viewer/set/autoRefresh false                  47 /vis/viewer/set/autoRefresh false
 44 /vis/verbose errors                                48 /vis/verbose errors
 45 #                                                  49 #
 46 # Draw geometry:                                   50 # Draw geometry:
 47 /vis/drawVolume                                    51 /vis/drawVolume
 48 #                                                  52 #
 49 # Specify view angle:                              53 # Specify view angle:
 50 /vis/viewer/set/viewpointThetaPhi 90. 0.           54 /vis/viewer/set/viewpointThetaPhi 90. 0.
 51 #                                                  55 #
 52 # Specify zoom value:                              56 # Specify zoom value:
 53 #/vis/viewer/zoom 2.                               57 #/vis/viewer/zoom 2.
 54 #                                                  58 #
 55 # Specify style (surface or wireframe):            59 # Specify style (surface or wireframe):
 56 #/vis/viewer/set/style wireframe                   60 #/vis/viewer/set/style wireframe
 57 #                                                  61 #
 58 # Draw coordinate axes:                            62 # Draw coordinate axes:
 59 #/vis/scene/add/axes 0 0 0 1 m                     63 #/vis/scene/add/axes 0 0 0 1 m
 60 #                                                  64 #
 61 # Draw smooth trajectories at end of event, sh     65 # Draw smooth trajectories at end of event, showing trajectory points
 62 # as markers 2 pixels wide:                        66 # as markers 2 pixels wide:
 63 /vis/scene/add/trajectories smooth                 67 /vis/scene/add/trajectories smooth
 64 /vis/modeling/trajectories/create/drawByCharge     68 /vis/modeling/trajectories/create/drawByCharge
 65 /vis/modeling/trajectories/drawByCharge-0/defa     69 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 66 /vis/modeling/trajectories/drawByCharge-0/defa     70 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
 67 # (if too many tracks cause core dump => /trac     71 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 68 #                                                  72 #
 69 # Draw hits at end of event:                       73 # Draw hits at end of event:
 70 #/vis/scene/add/hits                               74 #/vis/scene/add/hits
 71 #                                                  75 #
 72 # To draw only gammas:                             76 # To draw only gammas:
 73 #/vis/filtering/trajectories/create/particleFi     77 #/vis/filtering/trajectories/create/particleFilter
 74 #/vis/filtering/trajectories/particleFilter-0/     78 #/vis/filtering/trajectories/particleFilter-0/add gamma
 75 #                                                  79 #
 76 # To invert the above, drawing all particles e     80 # To invert the above, drawing all particles except gammas,
 77 # keep the above two lines but also add:           81 # keep the above two lines but also add:
 78 #/vis/filtering/trajectories/particleFilter-0/     82 #/vis/filtering/trajectories/particleFilter-0/invert true
 79 #                                                  83 #
 80 # Many other options are available with /vis/m     84 # Many other options are available with /vis/modeling and /vis/filtering.
 81 # For example, to select colour by particle ID     85 # For example, to select colour by particle ID:
 82 #/vis/modeling/trajectories/create/drawByParti     86 #/vis/modeling/trajectories/create/drawByParticleID
 83 #/vis/modeling/trajectories/drawByParticleID-0     87 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue
 84 #                                                  88 #
 85 # To superimpose all of the events from a give     89 # To superimpose all of the events from a given run:
 86 #/vis/scene/endOfEventAction accumulate            90 #/vis/scene/endOfEventAction accumulate
 87 #                                                  91 #
 88 # Re-establish auto refreshing and verbosity:      92 # Re-establish auto refreshing and verbosity:
 89 /vis/viewer/set/autoRefresh true                   93 /vis/viewer/set/autoRefresh true
 90 /vis/verbose warnings                              94 /vis/verbose warnings
 91 #                                                  95 #
 92 # For file-based drivers, use this to create a     96 # For file-based drivers, use this to create an empty detector view:
 93 #/vis/viewer/flush                                 97 #/vis/viewer/flush
 94                                                    98 
 95 /run/beamOn 10                                     99 /run/beamOn 10
                                                   >> 100 
                                                   >> 101 
                                                   >> 102 
                                                   >> 103 
                                                   >> 104 
                                                   >> 105