Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // >> 27 // >> 28 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 26 30 27 #ifndef eRositaDetectorConstruction_h 31 #ifndef eRositaDetectorConstruction_h 28 #define eRositaDetectorConstruction_h 1 32 #define eRositaDetectorConstruction_h 1 29 33 30 #include "globals.hh" 34 #include "globals.hh" 31 #include "G4VUserDetectorConstruction.hh" 35 #include "G4VUserDetectorConstruction.hh" 32 #include "G4SystemOfUnits.hh" << 33 #include "G4VisAttributes.hh" 36 #include "G4VisAttributes.hh" 34 37 >> 38 35 class G4Box; 39 class G4Box; 36 class G4LogicalVolume; 40 class G4LogicalVolume; 37 class G4Material; << 38 class G4VPhysicalVolume; 41 class G4VPhysicalVolume; >> 42 class G4Material; 39 43 40 class eRositaDetectorConstruction : public G4V << 44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 45 >> 46 class eRositaDetectorConstruction : public G4VUserDetectorConstruction >> 47 { 41 public: 48 public: 42 explicit eRositaDetectorConstruction(); << 49 43 << 50 eRositaDetectorConstruction(); 44 ~eRositaDetectorConstruction() override; << 51 ~eRositaDetectorConstruction(); 45 << 46 auto Construct() -> G4VPhysicalVolume* ove << 47 << 48 auto GetTracker() -> const G4VPhysicalVolu << 49 return trackerPhysicalVolume; << 50 }; << 51 << 52 // auto GetTrackerFullLength() -> G4double << 53 << 54 // auto GetTargetFullLength() -> G4double << 55 << 56 // auto GetWorldFullLength() -> G4double { << 57 << 58 void ConstructSDandField() override; << 59 << 60 void SetTargetMaterial(G4String materialNa << 61 << 62 void SetTrackerMaterial(G4String materialN << 63 << 64 void SetWorldMaterial(G4String materialNam << 65 52 >> 53 public: >> 54 >> 55 G4VPhysicalVolume* Construct(); >> 56 >> 57 const >> 58 G4VPhysicalVolume* GetTracker() {return physiTracker;}; >> 59 // G4double GetTrackerFullLength() {return fTrackerLength;}; >> 60 // G4double GetTargetFullLength() {return fTargetLength;}; >> 61 // G4double GetWorldFullLength() {return fWorldLength;}; >> 62 >> 63 void setTargetMaterial (G4String); >> 64 void setTrackerMaterial(G4String); >> 65 void setWorldMaterial(G4String); >> 66 66 private: 67 private: 67 // world << 68 68 G4Box* worldSolid; // solid envelope << 69 G4Box* solidWorld; // pointer to the solid envelope 69 G4LogicalVolume* worldLogicalVolume; // lo << 70 G4LogicalVolume* logicWorld; // pointer to the logical envelope 70 G4VPhysicalVolume* worldPhysicalVolume; // << 71 G4VPhysicalVolume* physiWorld; // pointer to the physical envelope 71 G4VisAttributes* worldVisualizationStyle; << 72 G4VisAttributes* visWorld; // pointer to visualization attributes 72 << 73 73 // target << 74 G4Box* solidTarget; // pointer to the solid Target 74 G4Box* targetSolid; // solid << 75 G4LogicalVolume* logicTarget; // pointer to the logical Target 75 G4LogicalVolume* targetLogicalVolume; // l << 76 G4VPhysicalVolume* physiTarget; // pointer to the physical Target 76 G4VPhysicalVolume* targetPhysicalVolume; / << 77 G4VisAttributes* visTarget; // pointer to visualization attributes 77 G4VisAttributes* targetVisualizationStyle; << 78 78 << 79 G4Box* solidTracker; // pointer to the solid Tracker 79 // tracker << 80 G4LogicalVolume* logicTracker; // pointer to the logical Tracker 80 G4Box* trackerSolid; // solid << 81 G4VPhysicalVolume* physiTracker; // pointer to the physical Tracker 81 G4LogicalVolume* trackerLogicalVolume; // << 82 G4VisAttributes* visTracker; // pointer to visualization attributes 82 G4VPhysicalVolume* trackerPhysicalVolume; << 83 83 G4VisAttributes* trackerVisualizationStyle << 84 G4Material* TargetMater; // pointer to the target material 84 << 85 G4Material* TrackerMater; // pointer to the tracker material 85 // material << 86 G4Material* WorldMater; // pointer to the tracker material 86 G4Material* vacuum; << 87 87 G4Material* targetMaterial; // target mate << 88 G4Material* vacuum; 88 G4Material* trackerMaterial; // tracker ma << 89 89 G4Material* worldMaterial; // tracker mate << 90 90 << 91 G4double hWorldLength; // half length of the world volume 91 // size << 92 G4double hTargetLength; // half length of target 92 G4double worldHalfLength; // half length o << 93 G4double hTargetDepth; // half depth of target 93 G4double targetHalfLength; // half length << 94 G4double hTrackerLength; // half length of tracker 94 G4double targetHalfDepth; // half depth of << 95 G4double hTrackerDepth; // half depth of tracker 95 G4double trackerHalfLength; // half length << 96 96 G4double trackerHalfDepth; // half depth o << 97 G4double xPosTarget; // x coordinate of target position 97 << 98 G4double yPosTarget; // y -"- 98 // spatial position of the target << 99 G4double zPosTarget; // z -"- 99 G4double targetPositionX; // x coordinate << 100 G4double xPosTracker; // x coordinate of tracker position 100 G4double targetPositionY; // y coordinate << 101 G4double yPosTracker; // y -"- 101 G4double targetPositionZ; // z coordinate << 102 G4double zPosTracker; // z -"- 102 << 103 103 // spatial position of the tracker << 104 104 G4double trackerPositionX; // x coordinate << 105 G4double trackerPositionY; // y coordinate << 106 G4double trackerPositionZ; // z coordinate << 107 }; 105 }; >> 106 >> 107 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 108 108 #endif 109 #endif 109 110