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Geant4/examples/advanced/ICRP110_HumanPhantoms/vis.mac

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Diff markup

Differences between /examples/advanced/ICRP110_HumanPhantoms/vis.mac (Version 11.3.0) and /examples/advanced/ICRP110_HumanPhantoms/vis.mac (Version 9.0.p1)


  1 # Echo UI commands                                
  2 /control/verbose 2                                
  3 #                                                 
  4 /phantom/setPhantomSection full                   
  5 # Note: It's only feasible to view the "full"     
  6 # specialMeshRendering is set below. If not, w    
  7 #/phantom/setPhantomSection head                  
  8 #                                                 
  9 /run/initialize                                   
 10 #                                                 
 11 # Open a viewer                                   
 12 /vis/open                                         
 13 # This opens the default viewer - see examples    
 14 # more comprehensive overview of options. Also    
 15 #                                                 
 16 # Disable auto refresh and quieten vis message    
 17 # trajectories are established:                   
 18 /vis/viewer/set/autoRefresh false                 
 19 /vis/verbose errors                               
 20 #                                                 
 21 # Define background colour (comment out for bl    
 22 #/vis/viewer/set/background white                 
 23 #                                                 
 24 # Draw phantom                                    
 25 /vis/viewer/set/specialMeshRendering              
 26 /vis/drawVolume                                   
 27 #                                                 
 28 # Alternatively comment out                       
 29 # /vis/viewer/set/specialMeshRendering            
 30 # /vis/drawVolume                                 
 31 # and replace by                                  
 32 # Temporarily switch culling off so even a "tr    
 33 #   is drawn                                      
 34 #/vis/viewer/set/culling global false             
 35 # phantomContainer is transparent - but define    
 36 #/vis/drawVolume phantomContainer ! 0             
 37 #/vis/viewer/set/culling global true              
 38 # Add vis user action                             
 39 #/vis/scene/add/userAction                        
 40 #                                                 
 41 # Specify view angle:                             
 42 /vis/viewer/set/viewpointThetaPhi 85 -75 deg      
 43 #/vis/viewer/set/lightsMove with-camera           
 44 #                                                 
 45 # Specify zoom value:                             
 46 #/vis/viewer/zoom 2.                              
 47 #                                                 
 48 # Specify style (surface or wireframe, etc.):     
 49 #/vis/viewer/set/style wireframe                  
 50 /vis/viewer/set/rotationStyle freeRotation        
 51 /vis/viewer/set/hiddenMarker true                 
 52 #                                                 
 53 # Draw coordinate axes:                           
 54 /vis/scene/add/axes                               
 55 #                                                 
 56 # Draw trajectories at end of event, showing t    
 57 # as markers 2 pixels wide:                       
 58 /vis/scene/add/trajectories                       
 59 /vis/modeling/trajectories/create/drawByCharge    
 60 /vis/modeling/trajectories/drawByCharge-0/defa    
 61 /vis/modeling/trajectories/drawByCharge-0/defa    
 62 # (if too many tracks cause core dump => /trac    
 63 #                                                 
 64 # Draw hits at end of event:                      
 65 #/vis/scene/add/hits                              
 66 #                                                 
 67 # To draw only gammas:                            
 68 #/vis/filtering/trajectories/create/particleFi    
 69 #/vis/filtering/trajectories/particleFilter-0/    
 70 #                                                 
 71 # To invert the above, drawing all particles e    
 72 # keep the above two lines but also add:          
 73 #/vis/filtering/trajectories/particleFilter-0/    
 74 #                                                 
 75 # Many other options are available with /vis/m    
 76 # For example, to select colour by particle ID    
 77 #/vis/modeling/trajectories/create/drawByParti    
 78 #/vis/modeling/trajectories/drawByParticleID-0    
 79 #                                                 
 80 # To superimpose all of the events from a give    
 81 /vis/scene/endOfEventAction accumulate            
 82 #                                                 
 83 # Re-establish auto refreshing and verbosity:     
 84 /vis/viewer/set/autoRefresh true                  
 85 /vis/verbose warnings                             
 86 #                                                 
 87 # For file-based drivers, use this to create a    
 88 #/vis/viewer/flush                                
 89 #                                                 
 90 # Define the primary particles                    
 91 /control/execute primary.mac                      
 92 #                                                 
 93 # Try "/vis/viewer/interpolate g4views 1000 0"    
 94 #   plane through the phantom.                    
 95 # (See examples/extended/visualization/movies     
 96 #   files for interpolation.)