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Geant4/examples/advanced/ICRP110_HumanPhantoms/vis.mac

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Diff markup

Differences between /examples/advanced/ICRP110_HumanPhantoms/vis.mac (Version 11.3.0) and /examples/advanced/ICRP110_HumanPhantoms/vis.mac (Version 11.2.2)


  1 # Echo UI commands                                  1 # Echo UI commands
  2 /control/verbose 2                                  2 /control/verbose 2
  3 #                                                   3 #
  4 /phantom/setPhantomSection full                     4 /phantom/setPhantomSection full
  5 # Note: It's only feasible to view the "full"       5 # Note: It's only feasible to view the "full" phantom if
  6 # specialMeshRendering is set below. If not, w      6 # specialMeshRendering is set below. If not, we suggest
  7 #/phantom/setPhantomSection head                    7 #/phantom/setPhantomSection head
  8 #                                                   8 #
  9 /run/initialize                                     9 /run/initialize
 10 #                                                  10 #
 11 # Open a viewer                                    11 # Open a viewer
 12 /vis/open                                          12 /vis/open
 13 # This opens the default viewer - see examples     13 # This opens the default viewer - see examples/basic/B1/vis.mac for a
 14 # more comprehensive overview of options. Also     14 # more comprehensive overview of options. Also the documentation.
 15 #                                                  15 #
 16 # Disable auto refresh and quieten vis message     16 # Disable auto refresh and quieten vis messages whilst scene and
 17 # trajectories are established:                    17 # trajectories are established:
 18 /vis/viewer/set/autoRefresh false                  18 /vis/viewer/set/autoRefresh false
 19 /vis/verbose errors                                19 /vis/verbose errors
 20 #                                                  20 #
 21 # Define background colour (comment out for bl     21 # Define background colour (comment out for black as default)
 22 #/vis/viewer/set/background white                  22 #/vis/viewer/set/background white
 23 #                                                  23 #
 24 # Draw phantom                                     24 # Draw phantom
 25 /vis/viewer/set/specialMeshRendering               25 /vis/viewer/set/specialMeshRendering
 26 /vis/drawVolume                                    26 /vis/drawVolume
 27 #                                                  27 #
 28 # Alternatively comment out                        28 # Alternatively comment out
 29 # /vis/viewer/set/specialMeshRendering             29 # /vis/viewer/set/specialMeshRendering
 30 # /vis/drawVolume                                  30 # /vis/drawVolume
 31 # and replace by                                   31 # and replace by
 32 # Temporarily switch culling off so even a "tr     32 # Temporarily switch culling off so even a "transparent/invisible" volume
 33 #   is drawn                                       33 #   is drawn
 34 #/vis/viewer/set/culling global false              34 #/vis/viewer/set/culling global false
 35 # phantomContainer is transparent - but define     35 # phantomContainer is transparent - but defines "extent"
 36 #/vis/drawVolume phantomContainer ! 0              36 #/vis/drawVolume phantomContainer ! 0
 37 #/vis/viewer/set/culling global true               37 #/vis/viewer/set/culling global true
 38 # Add vis user action                              38 # Add vis user action
 39 #/vis/scene/add/userAction                         39 #/vis/scene/add/userAction
 40 #                                                  40 #
 41 # Specify view angle:                              41 # Specify view angle:
 42 /vis/viewer/set/viewpointThetaPhi 85 -75 deg       42 /vis/viewer/set/viewpointThetaPhi 85 -75 deg
 43 #/vis/viewer/set/lightsMove with-camera            43 #/vis/viewer/set/lightsMove with-camera
 44 #                                                  44 #
 45 # Specify zoom value:                              45 # Specify zoom value:
 46 #/vis/viewer/zoom 2.                               46 #/vis/viewer/zoom 2.
 47 #                                                  47 #
 48 # Specify style (surface or wireframe, etc.):      48 # Specify style (surface or wireframe, etc.):
 49 #/vis/viewer/set/style wireframe                   49 #/vis/viewer/set/style wireframe
 50 /vis/viewer/set/rotationStyle freeRotation         50 /vis/viewer/set/rotationStyle freeRotation
 51 /vis/viewer/set/hiddenMarker true                  51 /vis/viewer/set/hiddenMarker true
 52 #                                                  52 #
 53 # Draw coordinate axes:                            53 # Draw coordinate axes:
 54 /vis/scene/add/axes                                54 /vis/scene/add/axes
 55 #                                                  55 #
 56 # Draw trajectories at end of event, showing t     56 # Draw trajectories at end of event, showing trajectory points
 57 # as markers 2 pixels wide:                        57 # as markers 2 pixels wide:
 58 /vis/scene/add/trajectories                        58 /vis/scene/add/trajectories
 59 /vis/modeling/trajectories/create/drawByCharge     59 /vis/modeling/trajectories/create/drawByCharge
 60 /vis/modeling/trajectories/drawByCharge-0/defa     60 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 61 /vis/modeling/trajectories/drawByCharge-0/defa     61 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
 62 # (if too many tracks cause core dump => /trac     62 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 63 #                                                  63 #
 64 # Draw hits at end of event:                       64 # Draw hits at end of event:
 65 #/vis/scene/add/hits                               65 #/vis/scene/add/hits
 66 #                                                  66 #
 67 # To draw only gammas:                             67 # To draw only gammas:
 68 #/vis/filtering/trajectories/create/particleFi     68 #/vis/filtering/trajectories/create/particleFilter
 69 #/vis/filtering/trajectories/particleFilter-0/     69 #/vis/filtering/trajectories/particleFilter-0/add gamma
 70 #                                                  70 #
 71 # To invert the above, drawing all particles e     71 # To invert the above, drawing all particles except gammas,
 72 # keep the above two lines but also add:           72 # keep the above two lines but also add:
 73 #/vis/filtering/trajectories/particleFilter-0/     73 #/vis/filtering/trajectories/particleFilter-0/invert true
 74 #                                                  74 #
 75 # Many other options are available with /vis/m     75 # Many other options are available with /vis/modeling and /vis/filtering.
 76 # For example, to select colour by particle ID     76 # For example, to select colour by particle ID:
 77 #/vis/modeling/trajectories/create/drawByParti     77 #/vis/modeling/trajectories/create/drawByParticleID
 78 #/vis/modeling/trajectories/drawByParticleID-0     78 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue
 79 #                                                  79 #
 80 # To superimpose all of the events from a give     80 # To superimpose all of the events from a given run:
 81 /vis/scene/endOfEventAction accumulate             81 /vis/scene/endOfEventAction accumulate
 82 #                                                  82 #
 83 # Re-establish auto refreshing and verbosity:      83 # Re-establish auto refreshing and verbosity:
 84 /vis/viewer/set/autoRefresh true                   84 /vis/viewer/set/autoRefresh true
 85 /vis/verbose warnings                              85 /vis/verbose warnings
 86 #                                                  86 #
 87 # For file-based drivers, use this to create a     87 # For file-based drivers, use this to create an empty detector view:
 88 #/vis/viewer/flush                                 88 #/vis/viewer/flush
 89 #                                                  89 #
 90 # Define the primary particles                     90 # Define the primary particles
 91 /control/execute primary.mac                       91 /control/execute primary.mac
 92 #                                                  92 #
 93 # Try "/vis/viewer/interpolate g4views 1000 0"     93 # Try "/vis/viewer/interpolate g4views 1000 0", which runs a cutaway
 94 #   plane through the phantom.                     94 #   plane through the phantom.
 95 # (See examples/extended/visualization/movies      95 # (See examples/extended/visualization/movies for how to create view
 96 #   files for interpolation.)                      96 #   files for interpolation.)