Geant4 Cross Reference |
1 # Echo UI commands 1 # Echo UI commands 2 /control/verbose 2 2 /control/verbose 2 3 # 3 # 4 /phantom/setPhantomSection full 4 /phantom/setPhantomSection full 5 # Note: It's only feasible to view the "full" 5 # Note: It's only feasible to view the "full" phantom if 6 # specialMeshRendering is set below. If not, w 6 # specialMeshRendering is set below. If not, we suggest 7 #/phantom/setPhantomSection head 7 #/phantom/setPhantomSection head 8 # 8 # 9 /run/initialize 9 /run/initialize 10 # 10 # 11 # Open a viewer << 11 #/vis/open OGLSX 12 /vis/open << 12 /vis/open OGL 600x600-0+0 13 # This opens the default viewer - see examples << 13 # 14 # more comprehensive overview of options. Also << 14 # Use this open statement to create a .prim file suitable for >> 15 # viewing in DAWN: >> 16 #/vis/open DAWNFILE >> 17 # >> 18 # Use this open statement to create a .heprep file suitable for >> 19 # viewing in HepRApp: >> 20 #/vis/open HepRepFile >> 21 # >> 22 # Use this open statement to create a .wrl file suitable for >> 23 # viewing in a VRML viewer: >> 24 #/vis/open VRML2FILE 15 # 25 # 16 # Disable auto refresh and quieten vis message 26 # Disable auto refresh and quieten vis messages whilst scene and 17 # trajectories are established: 27 # trajectories are established: 18 /vis/viewer/set/autoRefresh false 28 /vis/viewer/set/autoRefresh false 19 /vis/verbose errors 29 /vis/verbose errors 20 # 30 # 21 # Define background colour (comment out for bl 31 # Define background colour (comment out for black as default) 22 #/vis/viewer/set/background white 32 #/vis/viewer/set/background white 23 # 33 # 24 # Draw phantom 34 # Draw phantom 25 /vis/viewer/set/specialMeshRendering 35 /vis/viewer/set/specialMeshRendering 26 /vis/drawVolume 36 /vis/drawVolume 27 # 37 # 28 # Alternatively comment out 38 # Alternatively comment out 29 # /vis/viewer/set/specialMeshRendering 39 # /vis/viewer/set/specialMeshRendering 30 # /vis/drawVolume 40 # /vis/drawVolume 31 # and replace by 41 # and replace by 32 # Temporarily switch culling off so even a "tr 42 # Temporarily switch culling off so even a "transparent/invisible" volume 33 # is drawn 43 # is drawn 34 #/vis/viewer/set/culling global false 44 #/vis/viewer/set/culling global false 35 # phantomContainer is transparent - but define 45 # phantomContainer is transparent - but defines "extent" 36 #/vis/drawVolume phantomContainer ! 0 46 #/vis/drawVolume phantomContainer ! 0 37 #/vis/viewer/set/culling global true 47 #/vis/viewer/set/culling global true 38 # Add vis user action 48 # Add vis user action 39 #/vis/scene/add/userAction 49 #/vis/scene/add/userAction 40 # 50 # 41 # Specify view angle: 51 # Specify view angle: 42 /vis/viewer/set/viewpointThetaPhi 85 -75 deg 52 /vis/viewer/set/viewpointThetaPhi 85 -75 deg 43 #/vis/viewer/set/lightsMove with-camera 53 #/vis/viewer/set/lightsMove with-camera 44 # 54 # >> 55 # Set Voxels number to be visualised >> 56 /vis/ogl/set/displayListLimit 9999999 >> 57 # 45 # Specify zoom value: 58 # Specify zoom value: 46 #/vis/viewer/zoom 2. 59 #/vis/viewer/zoom 2. 47 # 60 # 48 # Specify style (surface or wireframe, etc.): 61 # Specify style (surface or wireframe, etc.): 49 #/vis/viewer/set/style wireframe 62 #/vis/viewer/set/style wireframe 50 /vis/viewer/set/rotationStyle freeRotation 63 /vis/viewer/set/rotationStyle freeRotation 51 /vis/viewer/set/hiddenMarker true 64 /vis/viewer/set/hiddenMarker true 52 # 65 # 53 # Draw coordinate axes: 66 # Draw coordinate axes: 54 /vis/scene/add/axes 67 /vis/scene/add/axes 55 # 68 # 56 # Draw trajectories at end of event, showing t 69 # Draw trajectories at end of event, showing trajectory points 57 # as markers 2 pixels wide: 70 # as markers 2 pixels wide: 58 /vis/scene/add/trajectories 71 /vis/scene/add/trajectories 59 /vis/modeling/trajectories/create/drawByCharge 72 /vis/modeling/trajectories/create/drawByCharge 60 /vis/modeling/trajectories/drawByCharge-0/defa 73 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 61 /vis/modeling/trajectories/drawByCharge-0/defa 74 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 62 # (if too many tracks cause core dump => /trac 75 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 63 # 76 # 64 # Draw hits at end of event: 77 # Draw hits at end of event: 65 #/vis/scene/add/hits 78 #/vis/scene/add/hits 66 # 79 # 67 # To draw only gammas: 80 # To draw only gammas: 68 #/vis/filtering/trajectories/create/particleFi 81 #/vis/filtering/trajectories/create/particleFilter 69 #/vis/filtering/trajectories/particleFilter-0/ 82 #/vis/filtering/trajectories/particleFilter-0/add gamma 70 # 83 # 71 # To invert the above, drawing all particles e 84 # To invert the above, drawing all particles except gammas, 72 # keep the above two lines but also add: 85 # keep the above two lines but also add: 73 #/vis/filtering/trajectories/particleFilter-0/ 86 #/vis/filtering/trajectories/particleFilter-0/invert true 74 # 87 # 75 # Many other options are available with /vis/m 88 # Many other options are available with /vis/modeling and /vis/filtering. 76 # For example, to select colour by particle ID 89 # For example, to select colour by particle ID: 77 #/vis/modeling/trajectories/create/drawByParti 90 #/vis/modeling/trajectories/create/drawByParticleID 78 #/vis/modeling/trajectories/drawByParticleID-0 91 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue 79 # 92 # 80 # To superimpose all of the events from a give 93 # To superimpose all of the events from a given run: 81 /vis/scene/endOfEventAction accumulate 94 /vis/scene/endOfEventAction accumulate 82 # 95 # 83 # Re-establish auto refreshing and verbosity: 96 # Re-establish auto refreshing and verbosity: 84 /vis/viewer/set/autoRefresh true 97 /vis/viewer/set/autoRefresh true 85 /vis/verbose warnings 98 /vis/verbose warnings 86 # 99 # 87 # For file-based drivers, use this to create a 100 # For file-based drivers, use this to create an empty detector view: 88 #/vis/viewer/flush 101 #/vis/viewer/flush 89 # << 102 #Define the primary particles 90 # Define the primary particles << 91 /control/execute primary.mac 103 /control/execute primary.mac 92 # 104 # 93 # Try "/vis/viewer/interpolate g4views 1000 0" 105 # Try "/vis/viewer/interpolate g4views 1000 0", which runs a cutaway 94 # plane through the phantom. 106 # plane through the phantom. 95 # (See examples/extended/visualization/movies 107 # (See examples/extended/visualization/movies for how to create view 96 # files for interpolation.) 108 # files for interpolation.)