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Geant4/examples/advanced/ICRP110_HumanPhantoms/vis.mac

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Diff markup

Differences between /examples/advanced/ICRP110_HumanPhantoms/vis.mac (Version 11.3.0) and /examples/advanced/ICRP110_HumanPhantoms/vis.mac (Version 11.0.p4)


  1 # Echo UI commands                                  1 # Echo UI commands
  2 /control/verbose 2                                  2 /control/verbose 2
  3 #                                                   3 #
  4 /phantom/setPhantomSection full                     4 /phantom/setPhantomSection full
  5 # Note: It's only feasible to view the "full"       5 # Note: It's only feasible to view the "full" phantom if
  6 # specialMeshRendering is set below. If not, w      6 # specialMeshRendering is set below. If not, we suggest
  7 #/phantom/setPhantomSection head                    7 #/phantom/setPhantomSection head
  8 #                                                   8 #
  9 /run/initialize                                     9 /run/initialize
 10 #                                                  10 #
 11 # Open a viewer                                <<  11 #/vis/open OGLSX
 12 /vis/open                                      <<  12 /vis/open OGL 600x600-0+0
 13 # This opens the default viewer - see examples <<  13 #
 14 # more comprehensive overview of options. Also <<  14 # Use this open statement to create a .prim file suitable for
                                                   >>  15 # viewing in DAWN:
                                                   >>  16 #/vis/open DAWNFILE
                                                   >>  17 #
                                                   >>  18 # Use this open statement to create a .heprep file suitable for
                                                   >>  19 # viewing in HepRApp:
                                                   >>  20 #/vis/open HepRepFile
                                                   >>  21 #
                                                   >>  22 # Use this open statement to create a .wrl file suitable for
                                                   >>  23 # viewing in a VRML viewer:
                                                   >>  24 #/vis/open VRML2FILE
 15 #                                                  25 #
 16 # Disable auto refresh and quieten vis message     26 # Disable auto refresh and quieten vis messages whilst scene and
 17 # trajectories are established:                    27 # trajectories are established:
 18 /vis/viewer/set/autoRefresh false                  28 /vis/viewer/set/autoRefresh false
 19 /vis/verbose errors                                29 /vis/verbose errors
 20 #                                                  30 #
 21 # Define background colour (comment out for bl     31 # Define background colour (comment out for black as default)
 22 #/vis/viewer/set/background white                  32 #/vis/viewer/set/background white
 23 #                                                  33 #
 24 # Draw phantom                                     34 # Draw phantom
 25 /vis/viewer/set/specialMeshRendering               35 /vis/viewer/set/specialMeshRendering
 26 /vis/drawVolume                                    36 /vis/drawVolume
 27 #                                                  37 #
 28 # Alternatively comment out                        38 # Alternatively comment out
 29 # /vis/viewer/set/specialMeshRendering             39 # /vis/viewer/set/specialMeshRendering
 30 # /vis/drawVolume                                  40 # /vis/drawVolume
 31 # and replace by                                   41 # and replace by
 32 # Temporarily switch culling off so even a "tr     42 # Temporarily switch culling off so even a "transparent/invisible" volume
 33 #   is drawn                                       43 #   is drawn
 34 #/vis/viewer/set/culling global false              44 #/vis/viewer/set/culling global false
 35 # phantomContainer is transparent - but define     45 # phantomContainer is transparent - but defines "extent"
 36 #/vis/drawVolume phantomContainer ! 0              46 #/vis/drawVolume phantomContainer ! 0
 37 #/vis/viewer/set/culling global true               47 #/vis/viewer/set/culling global true
 38 # Add vis user action                              48 # Add vis user action
 39 #/vis/scene/add/userAction                         49 #/vis/scene/add/userAction
 40 #                                                  50 #
 41 # Specify view angle:                              51 # Specify view angle:
 42 /vis/viewer/set/viewpointThetaPhi 85 -75 deg       52 /vis/viewer/set/viewpointThetaPhi 85 -75 deg
 43 #/vis/viewer/set/lightsMove with-camera            53 #/vis/viewer/set/lightsMove with-camera
 44 #                                                  54 #
                                                   >>  55 # Set Voxels number to be visualised
                                                   >>  56 /vis/ogl/set/displayListLimit 9999999
                                                   >>  57 #
 45 # Specify zoom value:                              58 # Specify zoom value:
 46 #/vis/viewer/zoom 2.                               59 #/vis/viewer/zoom 2.
 47 #                                                  60 #
 48 # Specify style (surface or wireframe, etc.):      61 # Specify style (surface or wireframe, etc.):
 49 #/vis/viewer/set/style wireframe                   62 #/vis/viewer/set/style wireframe
 50 /vis/viewer/set/rotationStyle freeRotation         63 /vis/viewer/set/rotationStyle freeRotation
 51 /vis/viewer/set/hiddenMarker true                  64 /vis/viewer/set/hiddenMarker true
 52 #                                                  65 #
 53 # Draw coordinate axes:                            66 # Draw coordinate axes:
 54 /vis/scene/add/axes                                67 /vis/scene/add/axes
 55 #                                                  68 #
 56 # Draw trajectories at end of event, showing t     69 # Draw trajectories at end of event, showing trajectory points
 57 # as markers 2 pixels wide:                        70 # as markers 2 pixels wide:
 58 /vis/scene/add/trajectories                        71 /vis/scene/add/trajectories
 59 /vis/modeling/trajectories/create/drawByCharge     72 /vis/modeling/trajectories/create/drawByCharge
 60 /vis/modeling/trajectories/drawByCharge-0/defa     73 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 61 /vis/modeling/trajectories/drawByCharge-0/defa     74 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
 62 # (if too many tracks cause core dump => /trac     75 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 63 #                                                  76 #
 64 # Draw hits at end of event:                       77 # Draw hits at end of event:
 65 #/vis/scene/add/hits                               78 #/vis/scene/add/hits
 66 #                                                  79 #
 67 # To draw only gammas:                             80 # To draw only gammas:
 68 #/vis/filtering/trajectories/create/particleFi     81 #/vis/filtering/trajectories/create/particleFilter
 69 #/vis/filtering/trajectories/particleFilter-0/     82 #/vis/filtering/trajectories/particleFilter-0/add gamma
 70 #                                                  83 #
 71 # To invert the above, drawing all particles e     84 # To invert the above, drawing all particles except gammas,
 72 # keep the above two lines but also add:           85 # keep the above two lines but also add:
 73 #/vis/filtering/trajectories/particleFilter-0/     86 #/vis/filtering/trajectories/particleFilter-0/invert true
 74 #                                                  87 #
 75 # Many other options are available with /vis/m     88 # Many other options are available with /vis/modeling and /vis/filtering.
 76 # For example, to select colour by particle ID     89 # For example, to select colour by particle ID:
 77 #/vis/modeling/trajectories/create/drawByParti     90 #/vis/modeling/trajectories/create/drawByParticleID
 78 #/vis/modeling/trajectories/drawByParticleID-0     91 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue
 79 #                                                  92 #
 80 # To superimpose all of the events from a give     93 # To superimpose all of the events from a given run:
 81 /vis/scene/endOfEventAction accumulate             94 /vis/scene/endOfEventAction accumulate
 82 #                                                  95 #
 83 # Re-establish auto refreshing and verbosity:      96 # Re-establish auto refreshing and verbosity:
 84 /vis/viewer/set/autoRefresh true                   97 /vis/viewer/set/autoRefresh true
 85 /vis/verbose warnings                              98 /vis/verbose warnings
 86 #                                                  99 #
 87 # For file-based drivers, use this to create a    100 # For file-based drivers, use this to create an empty detector view:
 88 #/vis/viewer/flush                                101 #/vis/viewer/flush
 89 #                                              << 102 #Define the primary particles
 90 # Define the primary particles                 << 
 91 /control/execute primary.mac                      103 /control/execute primary.mac
 92 #                                                 104 #
 93 # Try "/vis/viewer/interpolate g4views 1000 0"    105 # Try "/vis/viewer/interpolate g4views 1000 0", which runs a cutaway
 94 #   plane through the phantom.                    106 #   plane through the phantom.
 95 # (See examples/extended/visualization/movies     107 # (See examples/extended/visualization/movies for how to create view
 96 #   files for interpolation.)                     108 #   files for interpolation.)