Geant4 Cross Reference |
1 # Echo UI commands << 1 # Use this open statement to create an OpenGL view: 2 /control/verbose 2 << 3 # << 4 /phantom/setPhantomSection full << 5 # Note: It's only feasible to view the "full" << 6 # specialMeshRendering is set below. If not, w << 7 #/phantom/setPhantomSection head << 8 # << 9 /run/initialize 2 /run/initialize >> 3 #/vis/open OGLSX >> 4 /vis/open OGL 600x600-0+0 10 # 5 # 11 # Open a viewer << 6 # Use this open statement to create a .prim file suitable for 12 /vis/open << 7 # viewing in DAWN: 13 # This opens the default viewer - see examples << 8 #/vis/open DAWNFILE 14 # more comprehensive overview of options. Also << 9 # >> 10 # Use this open statement to create a .heprep file suitable for >> 11 # viewing in HepRApp: >> 12 #/vis/open HepRepFile >> 13 # >> 14 # Use this open statement to create a .wrl file suitable for >> 15 # viewing in a VRML viewer: >> 16 #/vis/open VRML2FILE 15 # 17 # 16 # Disable auto refresh and quieten vis message 18 # Disable auto refresh and quieten vis messages whilst scene and 17 # trajectories are established: 19 # trajectories are established: 18 /vis/viewer/set/autoRefresh false 20 /vis/viewer/set/autoRefresh false 19 /vis/verbose errors 21 /vis/verbose errors 20 # 22 # 21 # Define background colour (comment out for bl 23 # Define background colour (comment out for black as default) 22 #/vis/viewer/set/background white 24 #/vis/viewer/set/background white 23 # 25 # 24 # Draw phantom << 26 # Draw geometry: 25 /vis/viewer/set/specialMeshRendering << 27 /vis/drawVolume worlds 26 /vis/drawVolume << 27 # << 28 # Alternatively comment out << 29 # /vis/viewer/set/specialMeshRendering << 30 # /vis/drawVolume << 31 # and replace by << 32 # Temporarily switch culling off so even a "tr << 33 # is drawn << 34 #/vis/viewer/set/culling global false << 35 # phantomContainer is transparent - but define << 36 #/vis/drawVolume phantomContainer ! 0 << 37 #/vis/viewer/set/culling global true << 38 # Add vis user action << 39 #/vis/scene/add/userAction << 40 # 28 # 41 # Specify view angle: 29 # Specify view angle: 42 /vis/viewer/set/viewpointThetaPhi 85 -75 deg 30 /vis/viewer/set/viewpointThetaPhi 85 -75 deg 43 #/vis/viewer/set/lightsMove with-camera 31 #/vis/viewer/set/lightsMove with-camera 44 # 32 # >> 33 # Set Voxels number to be visualised >> 34 /vis/ogl/set/displayListLimit 4000000 >> 35 45 # Specify zoom value: 36 # Specify zoom value: 46 #/vis/viewer/zoom 2. 37 #/vis/viewer/zoom 2. 47 # 38 # 48 # Specify style (surface or wireframe, etc.): << 39 # Specify style (surface or wireframe): 49 #/vis/viewer/set/style wireframe 40 #/vis/viewer/set/style wireframe 50 /vis/viewer/set/rotationStyle freeRotation << 51 /vis/viewer/set/hiddenMarker true << 52 # 41 # 53 # Draw coordinate axes: 42 # Draw coordinate axes: 54 /vis/scene/add/axes << 43 #/vis/scene/add/axes 0 0 0 1 m 55 # 44 # 56 # Draw trajectories at end of event, showing t << 45 # Draw smooth trajectories at end of event, showing trajectory points 57 # as markers 2 pixels wide: 46 # as markers 2 pixels wide: 58 /vis/scene/add/trajectories << 47 /vis/scene/add/trajectories smooth 59 /vis/modeling/trajectories/create/drawByCharge 48 /vis/modeling/trajectories/create/drawByCharge 60 /vis/modeling/trajectories/drawByCharge-0/defa 49 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 61 /vis/modeling/trajectories/drawByCharge-0/defa 50 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 62 # (if too many tracks cause core dump => /trac 51 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 63 # 52 # 64 # Draw hits at end of event: 53 # Draw hits at end of event: 65 #/vis/scene/add/hits 54 #/vis/scene/add/hits 66 # 55 # 67 # To draw only gammas: 56 # To draw only gammas: 68 #/vis/filtering/trajectories/create/particleFi 57 #/vis/filtering/trajectories/create/particleFilter 69 #/vis/filtering/trajectories/particleFilter-0/ 58 #/vis/filtering/trajectories/particleFilter-0/add gamma 70 # 59 # 71 # To invert the above, drawing all particles e 60 # To invert the above, drawing all particles except gammas, 72 # keep the above two lines but also add: 61 # keep the above two lines but also add: 73 #/vis/filtering/trajectories/particleFilter-0/ 62 #/vis/filtering/trajectories/particleFilter-0/invert true 74 # 63 # 75 # Many other options are available with /vis/m 64 # Many other options are available with /vis/modeling and /vis/filtering. 76 # For example, to select colour by particle ID 65 # For example, to select colour by particle ID: 77 #/vis/modeling/trajectories/create/drawByParti 66 #/vis/modeling/trajectories/create/drawByParticleID 78 #/vis/modeling/trajectories/drawByParticleID-0 67 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue 79 # 68 # 80 # To superimpose all of the events from a give 69 # To superimpose all of the events from a given run: 81 /vis/scene/endOfEventAction accumulate 70 /vis/scene/endOfEventAction accumulate 82 # 71 # 83 # Re-establish auto refreshing and verbosity: 72 # Re-establish auto refreshing and verbosity: 84 /vis/viewer/set/autoRefresh true 73 /vis/viewer/set/autoRefresh true 85 /vis/verbose warnings 74 /vis/verbose warnings 86 # 75 # 87 # For file-based drivers, use this to create a 76 # For file-based drivers, use this to create an empty detector view: 88 #/vis/viewer/flush 77 #/vis/viewer/flush 89 # << 78 #Define the primary particles 90 # Define the primary particles << 91 /control/execute primary.mac 79 /control/execute primary.mac 92 # << 80 93 # Try "/vis/viewer/interpolate g4views 1000 0" << 81 94 # plane through the phantom. << 95 # (See examples/extended/visualization/movies << 96 # files for interpolation.) <<